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April 5th, 2008, 10:56 PM
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Captain
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Join Date: Oct 2007
Location: guess - and you'll be wrong
Posts: 834
Thanks: 33
Thanked 187 Times in 66 Posts
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Re: Cavemen
Quote:
K said:
They have partial cold and fire immunity. Combine them in the late game with the spells that grant your troops partial immunity and armoring spells, and you've got a crack squad of late-game troopers that can survive massive Evoking.
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50% fire resistance also makes them a viable counter to an early fire-9 bless rush.
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April 6th, 2008, 03:49 AM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
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Re: Cavemen
Except the bless troops would still muderise the hell out of them (just slightly slower) since they suck at fighting and they cost a lot. So not much of a counter.
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April 6th, 2008, 03:57 AM
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First Lieutenant
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Join Date: Feb 2008
Location: Reno, Nevada
Posts: 605
Thanks: 11
Thanked 5 Times in 5 Posts
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Re: Cavemen
yeah, basically a totally useless troop.
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April 6th, 2008, 04:34 AM
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General
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Join Date: Aug 2003
Location: Sweden
Posts: 4,463
Thanks: 25
Thanked 92 Times in 43 Posts
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Re: Cavemen
IIRC they are made cheaper in the upcoming patch.
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April 6th, 2008, 10:36 AM
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Lieutenant General
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Join Date: Sep 2007
Posts: 2,691
Thanks: 5
Thanked 39 Times in 31 Posts
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Re: Cavemen
It's alive and it beefs cavemen
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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April 6th, 2008, 02:00 PM
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First Lieutenant
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Join Date: Aug 2007
Location: Honolulu HI
Posts: 785
Thanks: 2
Thanked 0 Times in 0 Posts
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Re: Cavemen
Awesome! I was just about to make a better caveman mod!
I love cavemen, but they just cost too much.
__________________
Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn!
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April 6th, 2008, 11:22 PM
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Lieutenant Colonel
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Join Date: Sep 2001
Location: Cary, NC, USA
Posts: 1,319
Thanks: 22
Thanked 51 Times in 38 Posts
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Re: Cavemen
Quote:
Cor2 said:
Awesome! I was just about to make a better caveman mod!
I love cavemen, but they just cost too much.
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I love cavemen, too!
Couldn't resist, sorry...
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April 6th, 2008, 11:23 PM
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Second Lieutenant
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Join Date: Jan 2007
Location: Ohio
Posts: 527
Thanks: 1
Thanked 0 Times in 0 Posts
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Re: Cavemen
The only time I've recruited cavemen to use as thugs is to clear out junk gear that I've gotten from lucky events. I guess I could have trashed it, or thrown it on a regular commander. Just seemed cooler on the caveman.
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April 6th, 2008, 11:59 PM
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First Lieutenant
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Join Date: Aug 2007
Location: Honolulu HI
Posts: 785
Thanks: 2
Thanked 0 Times in 0 Posts
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Re: Cavemen
Annette, is that Ron Jeremy ina cave man suit?!
__________________
Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn!
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April 7th, 2008, 12:06 AM
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Lieutenant Colonel
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Join Date: Sep 2001
Location: Cary, NC, USA
Posts: 1,319
Thanks: 22
Thanked 51 Times in 38 Posts
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Re: Cavemen
Quote:
Cor2 said:
Annette, is that Ron Jeremy ina cave man suit?!
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Why yes, I believe it is. How observant!
Seriously, I really don't mean to derail the thread. But it's been tempting me all day [img]/threads/images/Graemlins/Dogbone.gif[/img]
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