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June 27th, 2008, 03:10 PM
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Re: An introduction to Arga Dis, Blood and Bronze
A good pseudorandom generator produces outputs that are for all intents and purposes independent. They are deterministic, but the type of output we're getting here will have no predictive value, making it as independent as it has any need to be.
This is not to guarantee that dominions uses a good pseudorandom generator. I've got no reason to believe it doesn't and patterns of these types of results don't convince me.
Especially when you consider that there are likely dozens to hundreds of random values used between one Auger's picks and the next. If there is some pattern in what picks your mages get, it's built into other parts of the code not in the RNG.
I'd bet on observer bias. The human brain is very good at detecting patterns. Even when they are not present.
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June 27th, 2008, 03:30 PM
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Major General
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Re: An introduction to Arga Dis, Blood and Bronze
I'm thinking that the only way to find out is to turn on -dddd and examine the random outputs.
-Max
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Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
Quick Ben - "lol pwned"
["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
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June 28th, 2008, 02:32 PM
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Re: An introduction to Arga Dis, Blood and Bronze
Don't be in any particular rush, Amhazair, F'Thaggua is a mess, and I'm not in a position to clean it up at the moment. But thanks for the offer 
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You've sailed off the edge of the map--here there be badgers!
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March 9th, 2009, 12:48 PM
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BANNED USER
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Re: An introduction to Arga Dis, Blood and Bronze
I was just browsing around and I rediscovered this frankly awesome guide. So I'm bumping it. I hope one day to see more guides to mod nations (particularly my own ;] ) and this one is a shining example.
I'm going to make sure the latest version of Arga Dis is up to date and bug free this week (I suspect it is) and I'll be checking out this guide as I go along.
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March 11th, 2009, 02:45 PM
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Lieutenant Colonel
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Re: An introduction to Arga Dis, Blood and Bronze
I've been wanting to clean up the first post since the move to the new forums. With the move lots of the signs got changed into little squares making it look a bit neglected. The post far exceeds the character limit on these forums though, so I couldn't save t after I combed through that entire text to filter out all the little issues.
I guess it'll remain in its current form for all eternity. 
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March 11th, 2009, 03:33 PM
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National Security Advisor
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Re: An introduction to Arga Dis, Blood and Bronze
Ooh, I wonder if anyone might want to do a Tomb Kings guide?? *puppy dog eyes*
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March 11th, 2009, 03:39 PM
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Major General
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Re: An introduction to Arga Dis, Blood and Bronze
Quote:
Originally Posted by llamabeast
Ooh, I wonder if anyone might want to do a Tomb Kings guide?? *puppy dog eyes*
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Oh god.
I will.
TOMB KING GUIDE
Immortals - NERFED. DO NOT RECRUIT.
 
Jazzepi
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March 11th, 2009, 03:46 PM
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National Security Advisor
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Re: An introduction to Arga Dis, Blood and Bronze
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March 11th, 2009, 05:17 PM
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Re: An introduction to Arga Dis, Blood and Bronze
Personally, I would love to see a guide for the Tomb Kings. Especially for the Tomb Kings themselves. They're your heavy magical lifters and there are plenty of obvious things to do with them. But there's always sneaky things that don't quite jump out at you, and with their randoms there are a LOT of options.
Looking back at this thread though, the guide got a lot of love but not a whole lot of comments. It's a bit sad really, Amhazair did a very nice job on it. I guess it's hard to get feedback on mod nation guides.
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March 11th, 2009, 05:36 PM
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Re: An introduction to Arga Dis, Blood and Bronze
Seriously, though. If I don't get wiped off the map on turn 10, I'll probably put together something for tomb kings.
Jazzepi
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