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July 14th, 2008, 01:02 PM
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General
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Join Date: Jun 2003
Location: az
Posts: 3,069
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Re: Modding shortlist
#remove_deathmatch
Any MP or SP game which is using AI opponents could really use this command since the AI opponents will blindly send their pretenders into the arena death match. I've also been unable to provide multiple AI opponents with reliable long term starting SCs(supercombatants) because they kill each other during these arena death matches.
If this could be added via modding and/or map edit commands it would be of great value for SP games.
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July 14th, 2008, 08:50 PM
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General
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Re: Modding shortlist
How about the ability to mod magic sites to add gem cost reduction bonuses (i.e. the ultimate gateway)? I don't think that's possible at the moment, anyway....
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July 15th, 2008, 03:01 AM
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National Security Advisor
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Join Date: Oct 2003
Location: Helsinki, Finland
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Re: Modding shortlist
HoneyBadger: That's out of the scope of this. It would require a lot of coding of entirely new mechanics into the game, which is very much more unlikely than having existing features unlocked. I'll keep that in mind, though, and ask Johan about it.
NTJedi: I'll ask The deathmatch is IIRC something the devs consider a fun feature and if that is the case, getting that command is unlikely.
rdonj: That's already in the wishes shortlist.
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August 13th, 2008, 02:58 PM
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National Security Advisor
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Join Date: Oct 2003
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Re: Modding shortlist
The modding wishes shortlist has been fixed and is once more readable.
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The Following User Says Thank You to Edi For This Useful Post:
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August 14th, 2008, 02:11 AM
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National Security Advisor
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Join Date: Sep 2003
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Re: Modding shortlist
That was fast!  Thanks for the work.
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August 14th, 2008, 07:24 AM
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Lieutenant General
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Join Date: Sep 2007
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Re: Modding shortlist
1. I would still like to have the #useinwater (or something similar) to be added for ranged weapons.
Would be great for the total conversion dom 3000
Even better would be:
2. 1-2 new province types: air (and/or space)
-only accesable by flying creatures
-above average chance of air and or astral sites (
- I'd say they'd not be used in general games etc, just for modding (dom 3000) purposes
I guess the 2nd proposal might even be easier to implement and if it could be done it would be GREAT!!! (if also the #flying command was available only or #airshape and it's returning counterpart)
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August 15th, 2008, 08:29 PM
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Lieutenant General
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Re: Modding shortlist
Edi I would still like to see above requests added to the wishlist 
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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August 17th, 2008, 09:58 PM
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Corporal
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Join Date: Jun 2007
Posts: 181
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Re: Modding shortlist
I support the idea of allowing underwater ranged weapons, allthrough #copyweapon (allready on the list) might solve the problem (I have to check, if there is any ranged weapon that is not MR negates, that fires underwater).
(But new terrain types: My guess would be: chances are small. 
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August 17th, 2008, 10:38 PM
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General
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Join Date: Oct 2006
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Re: Modding shortlist
I'd like to see modifiable underwater ranged weapons, flying, and stealth in the game. Not sure that Stealth isn't already possible, though
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August 18th, 2008, 06:08 AM
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Corporal
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Join Date: Jun 2007
Posts: 181
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Re: Modding shortlist
Underwater stealth will be possible with the next patch (through seashape / landshape)
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