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  #1  
Old July 31st, 2008, 05:54 AM
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Default Re: Unit Buffs Quick reference

I searched long hard for said DB but couldn't locate it
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  #2  
Old July 31st, 2008, 06:04 AM
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Default Re: Unit Buffs Quick reference

Great work til now WraithLord!

If you stop upgrading this list before finishing it, I think I will cry
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IN UN LAMPO DI GLORIA!

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  #3  
Old July 31st, 2008, 06:47 AM
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Default Re: Unit Buffs Quick reference

Thanks 4 the encouragement

I do plan to complete the list.
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Old July 31st, 2008, 11:32 AM
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Default Re: Unit Buffs Quick reference

Quote:
WraithLord said:
Do you possibly know where I could get DrPs spell DB?- If it has spell descriptions it could be quite helpful for me.
Sure.
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  #5  
Old July 31st, 2008, 03:57 PM
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Default Re: Unit Buffs Quick reference

Dedas, thanks, I meant gift of flight. I'll fix both.

cleveland, thank you for the link. I D\Led the DB, was able to filter by buffs but couldn't see info. like magic school and casting requirements. I was using open office to open the file so maybe its more limited then MS Excel, or maybe I'm just using it wrong.
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Old August 4th, 2008, 07:02 AM
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Default Re: Unit Buffs Quick reference

Astral in. Death next.
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  #7  
Old October 26th, 2009, 06:12 AM

ese-aSH ese-aSH is offline
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Default Re: Unit Buffs Quick reference

some questions/remarks :
- is it possible to stack several shields ? (i.e. fire shield and astral shield ?)
- I noticed that when I cast a lot of buffs on a unit during a battle, there is not enough room to display them (when you click on the unit, all buffs are on one line, when the line is full the new buffs do not display). is there a 'limit' in the number of buff or is this just a UI limitation ?
- body etheral is not a self-buff (at least in last CBM version), it is a unit buff aoe 1.
- In reverse communion, if one slave gets 10 buffs in 5 turns (because two masters are buffing), it seems the slave cannot move for 10 turns, regardless of fatigue. Is this normal ?
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  #8  
Old October 26th, 2009, 12:22 PM

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Default Re: Unit Buffs Quick reference

I'm not sure about the rest, but I believe the reverse communion effect has to do with the order commander actions occur in - spells are cast before ANY commanders move regardless of unit ID order, IIRC.

So long as a communion master is casting spells, his communion slaves will not move. Have them fire a bow instead.

Can a vet please confirm this? And does anyone know if this will also apply to berserking communion slaves?

Edit: Forgot my main reason for replying...

I love this post, WraithLord! Thanks! The only thing that seems to be missing is which similar effects stack (e.g., Resist Lightning and Thunder Ward), but that could probably be a seperate post.
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Old October 26th, 2009, 12:41 PM

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Default Re: Unit Buffs Quick reference

I'm not sure bows would work either. Haven't tested it, but I think bows come after casting.

I'm not sure that addresses the original question anyway. All I can say to that is that I've never seen that behavior. I know I've seen slaves cast even when they had gotten multiple buffs the turn before. (As long as they act before the masters.) I haven't played with communion buffed thugs lately so I'm not sure there isn't some weirdness there. I'm not sure I've ever arranged for 10 buffs. I assume you were using matrixes?
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  #10  
Old October 26th, 2009, 01:03 PM

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Default Re: Unit Buffs Quick reference

Sorry! By "them" I was referring to the communion masters after running through their buffs.
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