I have yet to try a MP game (I will surely, in a newbie game, possibly EA, possibly vanilla

when I come back to holidays in a couple of weeks) but what I really hope for an MP game I will play, is "diplomacy" and "honour" to be something I can decide for myself. I laughed hard the time one person opened a thread (some time ago) to moan with the community because another player has broken a NAP in their game. Who would you cry to in a real war?

I think pacts seen as holy and unbreakable are boring and kill the fun of this game's diplomacy, where every alliance is one of convenience, and there is not a little box with a V inside to tell me whose provinces I can't attack.
I really like games (i think all of you here read matryx's AAP at somethingawful) where someone can take 80 gems from me as a peace tribute, and then attack me anyway 1 turn later. Or use the astral perls I gave him to dispell another player's global, to summon a bunch of Abominations and shot at my borders.
And of course, to do it myself too
