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September 4th, 2008, 12:26 PM
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Major
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Join Date: Oct 2006
Location: Bern, Switzerland
Posts: 1,109
Thanks: 14
Thanked 17 Times in 14 Posts
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Re: TESTING New Game Type
it is still not working, and this is what the debug output says.
get ipadr
done ()
Performing namelookup...
namelookup 1 63.199.8.158
connect 0 errno 0
sendpacket first:3 len:7
Waiting for packet
tcp_anypacket, got a fresh byte... len=1 data=102
got it
readinfo
era 1
done, can start 0
gamename chaos_spices
Installmods
sendpacket first:17 len:7
Waiting for astral packet
tcp_anypacket, got a fresh byte... len=1 data=102
got it
highestmod -1
ConfirmGameInfoMods -1
EnableGameInfoMods -1
starttcpclient: gamename chaos_spices nations 0
sendpacket first:1 len:102
Waiting for astral packet
tcp_anypacket, got a fresh byte... len=1 data=102
got it
sendpacket first:5 len:7
Waiting for astral packet
tcp_anypacket, got a fresh byte... len=1 data=102
got it
player 0 passreq 0
...
every player
...
player 94 passreq 0
sendpacket first:3 len:7
Waiting for packet
tcp_anypacket, got a fresh byte... len=1 data=102
got it
readinfo
era 1
done, can start 0
Request turn file 18
sendpacket first:7 len:9
Waiting for astral packet progress
tcp_anypacket, got a fresh byte... len=1 data=102
uncompressing decomplen = 74021 (0x12125) complen 8984
got it
passres 32
tcp_getturnfile: gname os_spices pl:18
expected turn file, got crap (32)
N�got gick fel!
expected turn file, got crap
N�got gick fel!
expected turn file, got crap
flushopengl
mem ok
DeinitPrint
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September 5th, 2008, 03:19 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
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Thanked 479 Times in 326 Posts
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Re: TESTING New Game Type
@Hadrian, what OS are you using? Windows XP?
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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September 5th, 2008, 06:14 PM
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Major
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Join Date: Oct 2006
Location: Bern, Switzerland
Posts: 1,109
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Thanked 17 Times in 14 Posts
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Re: TESTING New Game Type
i use linux (ubuntu) and this is the only game i have problems
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The Following User Says Thank You to Hadrian_II For This Useful Post:
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September 5th, 2008, 06:17 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
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Re: TESTING New Game Type
Interesting. The game was written on Ubuntu.
I will ask Johan if he has any idea.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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October 29th, 2008, 06:43 PM
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General
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Join Date: Feb 2007
Location: R'lyeh
Posts: 3,861
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Thanked 403 Times in 176 Posts
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Re: TESTING New Game Type
Quote:
Originally Posted by Hadrian_II
N�got gick fel!
expected turn file, got crap
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That was the error message that people on a 64bit Linux system got before the updated patch 3.20b was released for them.
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October 29th, 2008, 07:02 PM
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Major
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Join Date: Oct 2006
Location: Bern, Switzerland
Posts: 1,109
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Thanked 17 Times in 14 Posts
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Re: TESTING New Game Type
I played one game, and i did not notice something really different.
the indys where completely random, so even a province guarded by lots of niefel jarls was defeated easy as they just froze their commander to death. So it was not really more difficult, as most provinces where not harder to take than else, and the only thing that happened was that the atmosphere suffered.
Also the special nation (dont remember the real name anymore) imploded after 2 turns so i never got to see how they would have turned out.
But it is a nice idea and i think with some tinkering it might be fun.
I would try to make it less random, for instance try to seperate auras from other troops. And also only use units that fit to each other maybe not choose randomly from all units, but only from special lists like units from one nation.
I know that this would require great effort, but the game i played was just very random and not really different than any other SP game.
Maybe my game was different than intended, as the indy nation crumbled very early so my feedback might be based on bad luck and not what was really your goal to achive.
@lch: you are about 2 months late
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October 29th, 2008, 07:30 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
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Thanked 479 Times in 326 Posts
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Re: TESTING New Game Type
Well it really bounces nicely off of the SemiRand program that Ballbarian put together. If everyone designed a few logical provinces (province name, poptype, magic sites, guards, etc) to add to that programs database then we could generate random maps that were more interesting but also more logical.
A province such as Dragons Den, or Moroughs Island, or Village of the Damned. The logical gods and scales for AIs helps also.
My chaotic games, if nothing else, spur that project well.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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October 30th, 2008, 08:37 PM
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General
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Join Date: Feb 2007
Location: R'lyeh
Posts: 3,861
Thanks: 144
Thanked 403 Times in 176 Posts
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Re: TESTING New Game Type
Quote:
Originally Posted by Hadrian_II
@lch: you are about 2 months late
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What I pointed out by that was that either you or Gandalf or both should check if they have the updated patch installed or not.
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October 31st, 2008, 11:50 AM
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Major
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Join Date: Oct 2006
Location: Bern, Switzerland
Posts: 1,109
Thanks: 14
Thanked 17 Times in 14 Posts
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Re: TESTING New Game Type
Quote:
Originally Posted by lch
Quote:
Originally Posted by Hadrian_II
@lch: you are about 2 months late
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What I pointed out by that was that either you or Gandalf or both should check if they have the updated patch installed or not.
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yes, and around 3 days after i had that problems, the patch came out
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