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September 8th, 2008, 11:40 PM
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Lieutenant General
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Re: How do I add and delete units from a nation?
while we are asking questions:
can you give non-commanders onebattlespells (and will they work, I'm thinking on a simple airshield for a trooper)
I thought I'd read something about holy onebattlespells but I can't find it now
Can you give fanatisicm as onebattlespell (the mage with this would have holy magic, just not H4)
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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September 9th, 2008, 02:25 AM
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National Security Advisor
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Location: Eastern Finland
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Re: How do I add and delete units from a nation?
#onebattlespells are commander only.
Epaminondas:
When you view a unit's description, press Shift + i to see it's ID. That will make it much easier to control which units to add after #clearnation.
Commands like this won't work:
#addrecunit "Standard Bearer" 1
The commands only accept one type of input. If it's the unit's name, it must be written correctly in quotes. If it's the unit's ID, there's text. Two examples of correct "grammar":
#addrecunit "Standard Bearer"
#addrecunit 1
It might be possible to clear sites. That way, you wouldn't have to mod new sites, you could just clear the existing sacreds from Hinnom's starting sites.
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September 9th, 2008, 10:44 AM
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Sergeant
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Re: How do I add and delete units from a nation?
Quote:
Originally Posted by Endoperez
Epaminondas:
When you view a unit's description, press Shift + i to see it's ID. That will make it much easier to control which units to add after #clearnation.
Commands like this won't work:
#addrecunit "Standard Bearer" 1
The commands only accept one type of input. If it's the unit's name, it must be written correctly in quotes. If it's the unit's ID, there's text. Two examples of correct "grammar":
#addrecunit "Standard Bearer"
#addrecunit 1
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I see. I have been putting in "name" and #. But that's what the mod manual seems to prescribe. Perhaps the direction there was not so clear.
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September 9th, 2008, 03:32 AM
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National Security Advisor
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Location: Helsinki, Finland
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Re: How do I add and delete units from a nation?
You can clear sites by simply selecting them, then putting five commands on them and using #end. It'll overwrite the defaults.
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September 9th, 2008, 10:46 AM
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Sergeant
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Re: How do I add and delete units from a nation?
Quote:
Originally Posted by Edi
You can clear sites by simply selecting them, then putting five commands on them and using #end. It'll overwrite the defaults.
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Great. That seems to work.
Also, is there a 3-unit limit on the # units/commanders a magic site can hold? If I try to put more than 3, I seem to get an error.
But of course I may be doing something else wrong as well...
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September 9th, 2008, 10:47 AM
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Sergeant
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Join Date: Oct 2006
Posts: 386
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Re: How do I add and delete units from a nation?
It seems like Edi's data base is a faster way to look up units. So I've been using that instead of doing shift + i.
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September 9th, 2008, 12:00 PM
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National Security Advisor
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Re: How do I add and delete units from a nation?
Quote:
Originally Posted by Epaminondas
Also, is there a 3-unit limit on the # units/commanders a magic site can hold? If I try to put more than 3, I seem to get an error.
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A site can only have up to five features. Generating X gems of type Y is a feature, allowing the recruitment of a creature is another. That's how Edi's suggestion "clears" a site - the existing features are replaced.
Your site probably generates two types of gems, so only three additional units fit.
Last edited by Endoperez; September 9th, 2008 at 12:17 PM..
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September 9th, 2008, 12:01 PM
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BANNED USER
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Join Date: Feb 2007
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Re: How do I add and delete units from a nation?
Quote:
Originally Posted by Epaminondas
Quote:
Originally Posted by Edi
You can clear sites by simply selecting them, then putting five commands on them and using #end. It'll overwrite the defaults.
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Great. That seems to work.
Also, is there a 3-unit limit on the # units/commanders a magic site can hold? If I try to put more than 3, I seem to get an error.
But of course I may be doing something else wrong as well...
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Sites have a max of 5 commands. That includes gems, resources, gold, homemon, homecom.
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September 9th, 2008, 12:03 PM
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First Lieutenant
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Join Date: May 2007
Location: Reading, PA
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Re: How do I add and delete units from a nation?
[quote=Epaminondas;637374
Also, is there a 3-unit limit on the # units/commanders a magic site can hold? If I try to put more than 3, I seem to get an error.
But of course I may be doing something else wrong as well...[/QUOTE]
The sites have a known limit of 5 lines among #gems, #gold,#reccomm etc.
I am unaware of there specifically being a limit of 3 units, but do not discount the possibility either. If you have discovered a new limit please confirm.
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September 9th, 2008, 12:05 PM
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Sergeant
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Join Date: Oct 2006
Posts: 386
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Re: How do I add and delete units from a nation?
[quote=Edratman;637389]
Quote:
Originally Posted by Epaminondas;637374
Also, is there a 3-unit limit on the # units/commanders a magic site can hold? If I try to put more than 3, I seem to get an error.
But of course I may be doing something else wrong as well...[/QUOTE
The sites have a known limit of 5 lines among #gems, #gold,#reccomm etc.
I am unaware of there specifically being a limit of 3 units, but do not discount the possibility either. If you have discovered a new limit please confirm.
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I must've hit the 5-feature limit, as I was trying to add stuff to Mount Cephalos (which has 2 gems and Oreiad, Wind Lord, and Wind Rider).
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