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  #1  
Old October 22nd, 2011, 02:11 AM

ronjon ronjon is offline
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Default Re: Faerun 466 - Adventure Map! (UPDATED!)

I do not know if Edi even comes on this forum any more, but I am playing the faerun adventure map for the first time, and I am starting in Halruaa, so I have to go through the Nath to go anywhere, and every other commander that goes through gets diseased. Don't know if that is a feature of the map, but if it is it kind of stinks.
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  #2  
Old October 22nd, 2011, 09:19 AM
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Default Re: Faerun 466 - Adventure Map! (UPDATED!)

Quote:
Originally Posted by ronjon View Post
I do not know if Edi even comes on this forum any more, but I am playing the faerun adventure map for the first time, and I am starting in Halruaa, so I have to go through the Nath to go anywhere, and every other commander that goes through gets diseased. Don't know if that is a feature of the map, but if it is it kind of stinks.
Yes, I pop in from time to time.

What you're experiencing is NOT a scripted feature of the map.

What has happened is that you have had a randomly generated site that causes disease in that province. And if nearly half your commanders are getting diseased, my bet is on the Crown of Darkness, since Nath is a mountain province. The Crown of Darkness is a level 4 death site, so you're going to need to Dark Knowledge the province in order to find it. Serious death gem income and a 40% thaumaturgy bonus, but it does have a 10% disease chance. Or Leper Fens since that too has 10% disease.

If you're really unlucky, you may have more than one disease site in the province and each site has its chance rolled independently.
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Old December 20th, 2012, 11:11 PM

Azriel Azriel is offline
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Default Re: Faerun 466 - Adventure Map! (UPDATED!)

I was playing the adventure map and I realized that victory point win was not an option. I took a look at the mod file and the #victorycondition command was missing. Does anyone have any suggestions as to the victory point requirements to win this map There are a total of 100vp scattered about, so I would say the victor needs to conquer the majority of them: (51%, or 51vp) What say you?
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  #4  
Old October 10th, 2008, 04:28 AM
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Default Re: Faerun 466

Ahh, Faerun. You kicked my *** so many times. A great map though. Thanks Edi.
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  #5  
Old October 10th, 2008, 04:34 AM

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Default Re: Faerun 466

Ah, excellent. I shall NI this and start playing it at once.
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  #6  
Old October 12th, 2008, 02:07 PM
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Default Re: Faerun 466

I have reuploaded the map. The graphic has been altered to reflect the actual border situation near Uthangol Mountains, Eastern Chondalwood and Hardcastle. That had been on my to-do list for a small eternity.

The more significant portion of this and the reason the whole shebang was reuploaded at the same time is that now there is also an Adventure map version of the game.

Adventure map specs:
  • Special provinces - old & new, all improved
  • Most sites in special provinces are hidden, so they need to be found. Many are scripted but not all are #killfeatured, so playing with high site frequency may get some of scripted things replaced.
  • 100 VPs scattered around the map and not only in special provinces. This enables MP games where it is possible to win without needing to fight everyone and where alliances and diplomacy play an even larger role than they do now.
  • All inland seas contain poptypes that are amphibious to one degree or another, so units recruited there do not get trapped.
  • There is one problem with the map specific to LA: Atlantis may end up starting next to an inland sea. This cannot be helped, but the probability should not be too overwhelming compared to coastal locations next to the large seas

Enjoy!
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  #7  
Old October 12th, 2008, 09:28 PM
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Default Re: Faerun 466 - Now with Adventure Map!

I started a game on the adventure map earlier this evening. WOW, you have made some really tough provinces.
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Old October 13th, 2008, 01:20 AM
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Default Re: Faerun 466 - Now with Adventure Map!

Intentional. The rewards are usually worth it, especially with an eye toward the late game. You just need to marshal enough resources first before taking them on. Hellgate Keep, Myth Drannor, Halruaa, Graycloak Hills, Calimport and the City of Shadows should be the toughest ones. Mithril Hall, Waterdeep, Silverymoon and Cormyr are no slouches either and all of those are useful. Myrloch Vale is probably the most dangerous to invade due to the AI grimoire spell selection. Charm with N9 is brutal.

Lots of VPs = use a scout first and start developing a strategy.
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  #9  
Old October 13th, 2008, 06:30 AM
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Default Re: Faerun 466 - Now with Adventure Map!

Strategy? I can't even spell the word. let alone develop a strategy. I'm a steamroller type of player.

I usually look over the map file, but this time I just started the game. After a few turns I decided that I had to correct my earlier omission.

Looks like a grand test for Gem Valley mod.
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  #10  
Old October 13th, 2008, 11:08 AM
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Default Re: Faerun 466 - Now with Adventure Map!

My first dominions MP game was on the dom2 version of this map. I really loved it a lot. Thanks for providing new dom3 material for it.
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