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  #1  
Old October 16th, 2008, 09:14 PM
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Default Re: Blood Indies

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Originally Posted by Lingchih View Post
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Originally Posted by Poopsi View Post
I think I´ve had recruitable bloodhenges.
I've had them. But they are very rare.
Yep, the recruitables from the B1 Blood Henge site, not a poptype.

If you're EA Arco or Lanka, you can easily seduce some of the blood druids (well, Lanka doesn't really need to).

Lore Masters also have a blood random.

Indy scouts are pretty cheap for blood hunting.
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  #2  
Old October 16th, 2008, 07:27 PM
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Default Re: Blood Indies

Now if we can just get Population modding...I've been wanting to stick an Independent population of Sombre's Warhammer Ogres in the game.
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Old October 17th, 2008, 12:08 PM
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Default Re: Blood Indies

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Now if we can just get Population modding...I've been wanting to stick an Independent population of Sombre's Warhammer Ogres in the game.
You could add "Ogre Playground" site after next patch. They won't defend the province they're in, but they could be recruited. It'd be nice to have a big mod which added all kinds of modded units (or existing units that could use some help, like drakes or fire lords). The problem would be in adding lots of sites without changing the gem economy too much in any direction.
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Old October 17th, 2008, 01:24 PM
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Default Re: Blood Indies

Sanguine rods give a +4 to your level for hunting. Good hunting indeed.
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Old October 16th, 2008, 09:23 PM

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Default Re: Blood Indies

Scouts depend on the age.

They're always cheap, but you need a ton of them to bootstrap blood with any efficiency. In EA, I consider myself lucky if I find an indy scout province in the initial expansion. And I do want to use some of them for scouting.
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  #6  
Old October 16th, 2008, 09:49 PM
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Default Re: Blood Indies

Rare site gives Circle Masters, 2D/2B - it's amazing for jumping into Blood.

Also Lore Masters get 3x100% picks of all paths, so good chance of single Blood on them, and small chance of 2B.
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  #7  
Old October 16th, 2008, 10:32 PM

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Default Re: Blood Indies

Thanks for the answers so far.
A related question - does a saguine dousing rod also have an effect on someone who has no magic at all? And what kind of effect does it have (blood +1 for hunting only)?
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Old October 16th, 2008, 10:44 PM

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Default Re: Blood Indies

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Thanks for the answers so far.
A related question - does a saguine dousing rod also have an effect on someone who has no magic at all? And what kind of effect does it have (blood +1 for hunting only)?
Sanguine rods only help blood mages.
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  #9  
Old October 17th, 2008, 01:32 PM

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Default Re: Blood Indies

Source?

I've never heard the rods give more than +1. Use seems to bear that out as well.
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Old October 17th, 2008, 01:52 PM
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Default Re: Blood Indies

+4 to hunting level would mean that even a B1 mage never fails in a good province (over 5000+ pop and 0 unrest). Dousing Rods aren't that good.

SDR are supposed to give +1 extra for blood mages, and I think that's what the manual says.
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