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October 16th, 2008, 09:23 PM
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General
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Join Date: Apr 2005
Posts: 3,327
Thanks: 4
Thanked 133 Times in 117 Posts
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Re: Blood Indies
Scouts depend on the age.
They're always cheap, but you need a ton of them to bootstrap blood with any efficiency. In EA, I consider myself lucky if I find an indy scout province in the initial expansion. And I do want to use some of them for scouting.
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October 16th, 2008, 09:49 PM
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Lieutenant General
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Join Date: May 2008
Location: Utopia, Oregon
Posts: 2,676
Thanks: 83
Thanked 143 Times in 108 Posts
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Re: Blood Indies
Rare site gives Circle Masters, 2D/2B - it's amazing for jumping into Blood.
Also Lore Masters get 3x100% picks of all paths, so good chance of single Blood on them, and small chance of 2B.
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October 16th, 2008, 10:32 PM
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First Lieutenant
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Join Date: Oct 2008
Location: In Ulm und um Ulm herum
Posts: 787
Thanks: 133
Thanked 78 Times in 46 Posts
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Re: Blood Indies
Thanks for the answers so far.
A related question - does a saguine dousing rod also have an effect on someone who has no magic at all? And what kind of effect does it have (blood +1 for hunting only)?
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October 16th, 2008, 10:44 PM
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First Lieutenant
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Join Date: Feb 2007
Posts: 773
Thanks: 2
Thanked 31 Times in 28 Posts
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Re: Blood Indies
Quote:
Originally Posted by Illuminated One
Thanks for the answers so far.
A related question - does a saguine dousing rod also have an effect on someone who has no magic at all? And what kind of effect does it have (blood +1 for hunting only)?
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Sanguine rods only help blood mages.
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The Following User Says Thank You to K For This Useful Post:
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October 17th, 2008, 12:08 PM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
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Re: Blood Indies
Quote:
Originally Posted by HoneyBadger
Now if we can just get Population modding...I've been wanting to stick an Independent population of Sombre's Warhammer Ogres in the game.
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You could add "Ogre Playground" site after next patch. They won't defend the province they're in, but they could be recruited. It'd be nice to have a big mod which added all kinds of modded units (or existing units that could use some help, like drakes or fire lords). The problem would be in adding lots of sites without changing the gem economy too much in any direction.
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October 17th, 2008, 01:24 PM
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Captain
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Join Date: May 2008
Posts: 855
Thanks: 107
Thanked 28 Times in 21 Posts
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Re: Blood Indies
Sanguine rods give a +4 to your level for hunting. Good hunting indeed.
__________________
Always forgive your enemies; nothing annoys them so much.
Oscar Wilde
He who laughs last didn't get the joke.
Saber
Alcohol and calculus don't mix. Never drink and derive.
Socrates used to say, the best form of government was that in which the people obeyed their rulers, and the rulers obeyed the laws.
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October 17th, 2008, 01:32 PM
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General
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Join Date: Apr 2005
Posts: 3,327
Thanks: 4
Thanked 133 Times in 117 Posts
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Re: Blood Indies
Source?
I've never heard the rods give more than +1. Use seems to bear that out as well.
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October 17th, 2008, 01:52 PM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
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Re: Blood Indies
+4 to hunting level would mean that even a B1 mage never fails in a good province (over 5000+ pop and 0 unrest). Dousing Rods aren't that good.
SDR are supposed to give +1 extra for blood mages, and I think that's what the manual says.
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October 17th, 2008, 02:06 PM
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Lieutenant General
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Join Date: Sep 2007
Posts: 2,691
Thanks: 5
Thanked 39 Times in 31 Posts
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Re: Blood Indies
Hmmm personally I don't think it's worth the effort of going into blood and do the research there if you aren't a blood nation.. working with indies for your blood income.. seems unviable.. first get some slaves with your lousy indies and then forge SDR, then you can still only get one weak bloodmage a turn etc etc.. why even bother and why not focus on the strenghts of what you do have?
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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October 17th, 2008, 02:30 PM
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Second Lieutenant
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Join Date: Sep 2007
Posts: 525
Thanks: 17
Thanked 17 Times in 10 Posts
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Re: Blood Indies
Depends, Ulm has plenty of uses for blood without researching blood, which is also true for pretty much all nations with lots of earth mages. Then every nation with expensive old capital mages loves blood.
True if your only blood mage is lore master/spectre/etc. then it is not worthwhile to research blood until all other useful field are researched. But if you do get lucky and stumble upon garnet or blood henge, there are several good blood spells early on, esp. if you are using CBM, which greatly reduced the level and cost for many blood spells.
Lastly blood has some of the best bonus sites.
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