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October 16th, 2008, 09:14 PM
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General
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Join Date: Mar 2007
Location: Japan
Posts: 3,691
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Re: Blood Indies
Quote:
Originally Posted by Lingchih
Quote:
Originally Posted by Poopsi
I think I´ve had recruitable bloodhenges.
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I've had them. But they are very rare.
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Yep, the recruitables from the B1 Blood Henge site, not a poptype.
If you're EA Arco or Lanka, you can easily seduce some of the blood druids (well, Lanka doesn't really need to).
Lore Masters also have a blood random.
Indy scouts are pretty cheap for blood hunting.
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October 16th, 2008, 07:27 PM
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General
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Join Date: Oct 2006
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Re: Blood Indies
Now if we can just get Population modding...I've been wanting to stick an Independent population of Sombre's Warhammer Ogres in the game.
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October 17th, 2008, 12:08 PM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
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Re: Blood Indies
Quote:
Originally Posted by HoneyBadger
Now if we can just get Population modding...I've been wanting to stick an Independent population of Sombre's Warhammer Ogres in the game.
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You could add "Ogre Playground" site after next patch. They won't defend the province they're in, but they could be recruited. It'd be nice to have a big mod which added all kinds of modded units (or existing units that could use some help, like drakes or fire lords). The problem would be in adding lots of sites without changing the gem economy too much in any direction.
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October 17th, 2008, 01:24 PM
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Captain
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Join Date: May 2008
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Re: Blood Indies
Sanguine rods give a +4 to your level for hunting. Good hunting indeed. 
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October 16th, 2008, 09:23 PM
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General
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Join Date: Apr 2005
Posts: 3,327
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Re: Blood Indies
Scouts depend on the age.
They're always cheap, but you need a ton of them to bootstrap blood with any efficiency. In EA, I consider myself lucky if I find an indy scout province in the initial expansion. And I do want to use some of them for scouting.
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October 16th, 2008, 09:49 PM
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Lieutenant General
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Join Date: May 2008
Location: Utopia, Oregon
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Re: Blood Indies
Rare site gives Circle Masters, 2D/2B - it's amazing for jumping into Blood.
Also Lore Masters get 3x100% picks of all paths, so good chance of single Blood on them, and small chance of 2B.
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October 16th, 2008, 10:32 PM
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First Lieutenant
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Join Date: Oct 2008
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Re: Blood Indies
Thanks for the answers so far.
A related question - does a saguine dousing rod also have an effect on someone who has no magic at all? And what kind of effect does it have (blood +1 for hunting only)?
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October 16th, 2008, 10:44 PM
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First Lieutenant
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Join Date: Feb 2007
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Re: Blood Indies
Quote:
Originally Posted by Illuminated One
Thanks for the answers so far.
A related question - does a saguine dousing rod also have an effect on someone who has no magic at all? And what kind of effect does it have (blood +1 for hunting only)?
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Sanguine rods only help blood mages.
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The Following User Says Thank You to K For This Useful Post:
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October 17th, 2008, 01:32 PM
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General
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Join Date: Apr 2005
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Re: Blood Indies
Source?
I've never heard the rods give more than +1. Use seems to bear that out as well.
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October 17th, 2008, 01:52 PM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
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Re: Blood Indies
+4 to hunting level would mean that even a B1 mage never fails in a good province (over 5000+ pop and 0 unrest). Dousing Rods aren't that good.
SDR are supposed to give +1 extra for blood mages, and I think that's what the manual says.
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