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October 21st, 2008, 08:41 PM
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First Lieutenant
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Join Date: Nov 2006
Posts: 739
Thanks: 1
Thanked 8 Times in 8 Posts
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Re: Idle mage time
Quote:
Originally Posted by licker
Sounds overpowered honestly.
Maybe make it cost 10 gems to make 11, but even there is still is ultimately overpowered.
Now if you sacrificed the mage for a gem or two it might be balanced.
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If it's too powerful make it a percentage chance.
What I was looking at was once your research is done you have a lot of mages that are nearly useless, I was looking at something for them to do.
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October 21st, 2008, 08:57 PM
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Second Lieutenant
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Join Date: Sep 2007
Posts: 525
Thanks: 17
Thanked 17 Times in 10 Posts
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Re: Idle mage time
You can use them in battle, you know.
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October 21st, 2008, 09:54 PM
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Captain
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Join Date: Sep 2003
Location: New Mexico
Posts: 990
Thanks: 13
Thanked 15 Times in 14 Posts
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Re: Idle mage time
Hell once your research is done you should have gems falling out your *** anyway.
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October 21st, 2008, 09:55 PM
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General
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Join Date: Oct 2006
Posts: 3,445
Thanks: 85
Thanked 79 Times in 51 Posts
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Re: Idle mage time
Might be fun to have a few more Pretender chassis that are gem-producers, or can turn into gem-producers, though. Especially for some of the gems that don't have forgeable item-makers, like bloodstones, clams, or fever fetishes. I can't think of any Pretenders that make Death gems, currently. for instance-but I might be forgetting something.
__________________
You've sailed off the edge of the map--here there be badgers!
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October 21st, 2008, 10:02 PM
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General
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Join Date: Mar 2007
Location: Japan
Posts: 3,691
Thanks: 269
Thanked 397 Times in 200 Posts
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Re: Idle mage time
There's a bit of that in CB1.3 right now. And some pretenders that used to get one or two get more. Here's the gods that were changed:
Mother of Rivers
Monolith
Oracle
Fountain of Blood
Lord of Rebirth
Son of the Sun
Lord of Plenty
Mother of Lions
__________________
Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
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October 21st, 2008, 10:21 PM
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General
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Join Date: Oct 2006
Posts: 3,445
Thanks: 85
Thanked 79 Times in 51 Posts
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Re: Idle mage time
Do any get death-gems? I always seem to run short on those.
__________________
You've sailed off the edge of the map--here there be badgers!
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October 21st, 2008, 10:32 PM
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Second Lieutenant
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Join Date: Sep 2007
Posts: 525
Thanks: 17
Thanked 17 Times in 10 Posts
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Re: Idle mage time
In CBM, Lord of Rebirth gets death gem. Also the famous artifact The Sickle Whose Corp is Pain can reliably produce 10-30 death gems per turn if you use it right.
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October 21st, 2008, 10:33 PM
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First Lieutenant
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Join Date: May 2008
Location: Perth, Western Australia
Posts: 731
Thanks: 17
Thanked 36 Times in 17 Posts
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Re: Idle mage time
It always seems to me that death sites are the easiest to find. It's just that death summons and spells are so good that there is a lot of use for them! And the global Well of Misery, while prolific, is the hardest to achieve.
I really like the gem balance as is, any significant change would upset the game.
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October 22nd, 2008, 12:51 AM
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Sergeant
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Join Date: Jun 2008
Posts: 332
Thanks: 24
Thanked 13 Times in 9 Posts
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Re: Idle mage time
Quote:
Originally Posted by HoneyBadger
Might be fun to have a few more Pretender chassis that are gem-producers, or can turn into gem-producers, though. Especially for some of the gems that don't have forgeable item-makers, like bloodstones, clams, or fever fetishes. I can't think of any Pretenders that make Death gems, currently. for instance-but I might be forgetting something.
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I made one death-gem-making pretender a while ago.
http://forum.shrapnelgames.com/showt...light=amethist
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October 22nd, 2008, 08:54 AM
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General
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Join Date: Feb 2001
Location: Pittsburgh, PA, USA
Posts: 3,070
Thanks: 13
Thanked 9 Times in 8 Posts
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Re: Idle mage time
Quote:
Originally Posted by Adept
You guys know Dominions is largely inspired by Ars Magica right?
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No, I don't "know" that; in fact, this is the first time I've ever heard the two games mentioned together.
Ars Magica is obscure enough that I wouldn't be surprised if nobody at Illwinter has ever heard of it.
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Cap'n Q
"Good morning, Pooh Bear," said Eeyore gloomily. "If it is a good morning," he said. "Which I doubt," said he.
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