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  #1  
Old October 23rd, 2008, 11:54 PM

Huzurdaddi Huzurdaddi is offline
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Default Re: Dealing with an early N9 E9 Niefel Giant rush

Quote:
Originally Posted by Epaminondas View Post
Thanks for the thread reference, but the topic is not really identical. That thread assumes options once most spells have been researched and hence lists counters that I too am aware of. My question had to do with early game options, when few spells are researched, and you have to manage with national units, low level spells and items.
You are right they are not exactly the same. But let's go through the counters in the thread:

lightning (evoc 2)
Skelly spam (ench 3)
Body etherial (alt 3)
Rage (thaum 3)
Paralyze (thaum 4)
destruction (alt 4)
thunderstrike (evoc 4)
flaming arrows (ench 4)
Soul Slay (thaum 5)
Ghost Grip (conj 5)
orb lightning (evoc 5)
Stellar Cascades (evoc 5)
will 'o the wisp (?) never tried it will this actually do anything? (conj 5)
Enslave Mind (thaum 6)
Petrify (alt 6)
living statues (ench 6)
mechanical men (const 7)

I would say that the level 3-4 spells are in play. I have to say that the level 4 spells look more hopeful than the level 3 spells.

Also, since Niefel is so dependent upon it's capital, how about: spies & rain of toads.
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  #2  
Old October 24th, 2008, 12:34 AM

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Default Re: Dealing with an early N9 E9 Niefel Giant rush

Quote:
Originally Posted by Huzurdaddi View Post
Quote:
Originally Posted by Epaminondas View Post
Thanks for the thread reference, but the topic is not really identical. That thread assumes options once most spells have been researched and hence lists counters that I too am aware of. My question had to do with early game options, when few spells are researched, and you have to manage with national units, low level spells and items.
You are right they are not exactly the same. But let's go through the counters in the thread:

lightning (evoc 2)
Skelly spam (ench 3)
Body etherial (alt 3)
Rage (thaum 3)
Paralyze (thaum 4)
destruction (alt 4)
thunderstrike (evoc 4)
flaming arrows (ench 4)
Soul Slay (thaum 5)
Ghost Grip (conj 5)
orb lightning (evoc 5)
Stellar Cascades (evoc 5)
will 'o the wisp (?) never tried it will this actually do anything? (conj 5)
Enslave Mind (thaum 6)
Petrify (alt 6)
living statues (ench 6)
mechanical men (const 7)

I would say that the level 3-4 spells are in play. I have to say that the level 4 spells look more hopeful than the level 3 spells.

Also, since Niefel is so dependent upon it's capital, how about: spies & rain of toads.
Yes. This is one of the things that is very effective, blight, rain of toads etc.
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  #3  
Old October 23rd, 2008, 12:49 AM
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Default Re: Dealing with an early N9 E9 Niefel Giant rush

Eye Shields
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  #4  
Old October 23rd, 2008, 06:17 PM

chrispedersen chrispedersen is offline
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Default Re: Dealing with an early N9 E9 Niefel Giant rush

These are all good answers, but I have an even better one. However, since I'm currently *playing* niefle, I'm going to hold on it until the game is over.

An ok answer however, is to assassinate. Usually a jarl 30 ish hp leads and blesses the 2-8 niefle giants. Best way is with a fire mage

Assassinate him - and there is no bless and hence no regeneration.
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Old October 23rd, 2008, 06:29 PM

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Default Re: Dealing with an early N9 E9 Niefel Giant rush

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Originally Posted by chrispedersen View Post
These are all good answers, but I have an even better one. However, since I'm currently *playing* niefle, I'm going to hold on it until the game is over.

An ok answer however, is to assassinate. Usually a jarl 30 ish hp leads and blesses the 2-8 niefle giants. Best way is with a fire mage

Assassinate him - and there is no bless and hence no regeneration.
Tease.

And so many nations have early access to Fire mage assassins...
Capable of taking a Neifel Jarl? Or even a regular Jotun Jarl? (Who will bless himself first, then probably finish buffing and attack)
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  #6  
Old October 23rd, 2008, 01:38 AM
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Default Re: Dealing with an early N9 E9 Niefel Giant rush

Gorgons + eye shields work very nicely--if you have that option.

Putting eye shields on cheap commanders works too, although you'll want something sturdy to save on having to replace the shields.
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Last edited by HoneyBadger; October 23rd, 2008 at 01:40 AM..
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  #7  
Old October 23rd, 2008, 07:15 AM
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Default Re: Dealing with an early N9 E9 Niefel Giant rush

Any nation in particular?
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Old October 23rd, 2008, 07:17 AM

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Default Re: Dealing with an early N9 E9 Niefel Giant rush

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Any nation in particular?
Not really. I think I can see how Abysia and Hinnom can compete right out of the starting line, but no one else really
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Old October 23rd, 2008, 07:24 AM
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Default Re: Dealing with an early N9 E9 Niefel Giant rush

In that case, maybe you could join an MP game, and play Nief with an E9N9 bless. See what the other players come up with to stop you.
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Old October 23rd, 2008, 01:36 PM
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Default Re: Dealing with an early N9 E9 Niefel Giant rush

Niefel Giants can freeze your troops to death before they do enough damage to kill them ? Try undead troops, they are immune to cold, and if you play nations like Helheim, Agartha or Fomoria, or better, Lanka or Yomi, you can mass them easily to deal with the big guys...

I would favor Lanka and Yomi, because they have priests who are demons, and so can reanimate undeads while your mages cast Reanimate (which is only Ench. 1). You can also summon more undead units with low-level Conj. spells, and Lanka have Host of Ganas (which is only Conj. 2 IIRC), which gives you something like 20 ethereal undead units for only 12 gems...
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