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October 23rd, 2008, 11:54 PM
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First Lieutenant
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Re: Dealing with an early N9 E9 Niefel Giant rush
Quote:
Originally Posted by Epaminondas
Thanks for the thread reference, but the topic is not really identical. That thread assumes options once most spells have been researched and hence lists counters that I too am aware of. My question had to do with early game options, when few spells are researched, and you have to manage with national units, low level spells and items.
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You are right they are not exactly the same. But let's go through the counters in the thread:
lightning (evoc 2)
Skelly spam (ench 3)
Body etherial (alt 3)
Rage (thaum 3)
Paralyze (thaum 4)
destruction (alt 4)
thunderstrike (evoc 4)
flaming arrows (ench 4)
Soul Slay (thaum 5)
Ghost Grip (conj 5)
orb lightning (evoc 5)
Stellar Cascades (evoc 5)
will 'o the wisp (?) never tried it will this actually do anything? (conj 5)
Enslave Mind (thaum 6)
Petrify (alt 6)
living statues (ench 6)
mechanical men (const 7)
I would say that the level 3-4 spells are in play. I have to say that the level 4 spells look more hopeful than the level 3 spells.
Also, since Niefel is so dependent upon it's capital, how about : spies & rain of toads.
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October 24th, 2008, 12:34 AM
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BANNED USER
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Re: Dealing with an early N9 E9 Niefel Giant rush
Quote:
Originally Posted by Huzurdaddi
Quote:
Originally Posted by Epaminondas
Thanks for the thread reference, but the topic is not really identical. That thread assumes options once most spells have been researched and hence lists counters that I too am aware of. My question had to do with early game options, when few spells are researched, and you have to manage with national units, low level spells and items.
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You are right they are not exactly the same. But let's go through the counters in the thread:
lightning (evoc 2)
Skelly spam (ench 3)
Body etherial (alt 3)
Rage (thaum 3)
Paralyze (thaum 4)
destruction (alt 4)
thunderstrike (evoc 4)
flaming arrows (ench 4)
Soul Slay (thaum 5)
Ghost Grip (conj 5)
orb lightning (evoc 5)
Stellar Cascades (evoc 5)
will 'o the wisp (?) never tried it will this actually do anything? (conj 5)
Enslave Mind (thaum 6)
Petrify (alt 6)
living statues (ench 6)
mechanical men (const 7)
I would say that the level 3-4 spells are in play. I have to say that the level 4 spells look more hopeful than the level 3 spells.
Also, since Niefel is so dependent upon it's capital, how about : spies & rain of toads.
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Yes. This is one of the things that is very effective, blight, rain of toads etc.
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October 23rd, 2008, 12:49 AM
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Colonel
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Re: Dealing with an early N9 E9 Niefel Giant rush
Eye Shields
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October 23rd, 2008, 06:17 PM
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Re: Dealing with an early N9 E9 Niefel Giant rush
These are all good answers, but I have an even better one. However, since I'm currently *playing* niefle, I'm going to hold on it until the game is over.
An ok answer however, is to assassinate. Usually a jarl 30 ish hp leads and blesses the 2-8 niefle giants. Best way is with a fire mage
Assassinate him - and there is no bless and hence no regeneration.
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October 23rd, 2008, 06:29 PM
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General
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Re: Dealing with an early N9 E9 Niefel Giant rush
Quote:
Originally Posted by chrispedersen
These are all good answers, but I have an even better one. However, since I'm currently *playing* niefle, I'm going to hold on it until the game is over.
An ok answer however, is to assassinate. Usually a jarl 30 ish hp leads and blesses the 2-8 niefle giants. Best way is with a fire mage
Assassinate him - and there is no bless and hence no regeneration.
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Tease.
And so many nations have early access to Fire mage assassins...
Capable of taking a Neifel Jarl? Or even a regular Jotun Jarl? (Who will bless himself first, then probably finish buffing and attack)
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October 23rd, 2008, 01:38 AM
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Re: Dealing with an early N9 E9 Niefel Giant rush
Gorgons + eye shields work very nicely--if you have that option.
Putting eye shields on cheap commanders works too, although you'll want something sturdy to save on having to replace the shields.
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Last edited by HoneyBadger; October 23rd, 2008 at 01:40 AM..
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October 23rd, 2008, 07:15 AM
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Re: Dealing with an early N9 E9 Niefel Giant rush
Any nation in particular?
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October 23rd, 2008, 07:17 AM
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Sergeant
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Re: Dealing with an early N9 E9 Niefel Giant rush
Quote:
Originally Posted by vfb
Any nation in particular?
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Not really. I think I can see how Abysia and Hinnom can compete right out of the starting line, but no one else really 
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October 23rd, 2008, 07:24 AM
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Re: Dealing with an early N9 E9 Niefel Giant rush
In that case, maybe you could join an MP game, and play Nief with an E9N9 bless. See what the other players come up with to stop you. 
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Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
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October 23rd, 2008, 01:36 PM
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Corporal
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Re: Dealing with an early N9 E9 Niefel Giant rush
Niefel Giants can freeze your troops to death before they do enough damage to kill them ? Try undead troops, they are immune to cold, and if you play nations like Helheim, Agartha or Fomoria, or better, Lanka or Yomi, you can mass them easily to deal with the big guys...
I would favor Lanka and Yomi, because they have priests who are demons, and so can reanimate undeads while your mages cast Reanimate (which is only Ench. 1). You can also summon more undead units with low-level Conj. spells, and Lanka have Host of Ganas (which is only Conj. 2 IIRC), which gives you something like 20 ethereal undead units for only 12 gems...
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