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September 10th, 2001, 04:51 AM
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National Security Advisor
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Re: Alliegance Subverters
Oh, they do. Well, not for weapons like the Subverter or Rocket Pods, but for everything else.. because they will determine what the ship does AFTER it fires the shot.
Do you REALLY want your CSM armed ships closing with a Ripper Beam armed planet for example? Point blank, they probably will. Max range? Not likely.
Phoenix-D
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Phoenix-D
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September 10th, 2001, 05:36 AM
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Corporal
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Re: Alliegance Subverters
Maybe before the shot is fired too? If a ship has for example point blank orders will it fire as soon as it moves into range even if it has movement left over or will it use all of its movement for that turn before firing to get as close as possible? It's already logical that a ship with max. range would fire as soon as it moved into range even if it had movement points left which it could use to get closer, I assume that's the way simultaneous combat works for max. range.
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September 10th, 2001, 03:24 PM
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Shrapnel Fanatic
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Re: Alliegance Subverters
If the ship is already in weapons range, it will tend to fire, then move.
If the ship is not in weapons range, it will use all of its movement, then fire.
If some weapons are in range, and some aren't, then I think the ship will move, then fire, but I'm not sure.
If ships are in a fleet, the leader will do the above, then the wingmen will move, then the wingmen fire.
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September 10th, 2001, 05:40 PM
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General
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Re: Alliegance Subverters
quote: It sounds like point blank, optimal range, and maximum range have no relevance or difference whatsoever in simultaneous games.
I've seen differences in simultaneous between maximum range and short range when used as secondary movement strategy.
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Cap'n Q
The most merciful thing in the world, I think, is the inability of the
human mind to correlate all of its contents. We live on a placid
island of ignorance in the midst of black seas of infinity, and it was
not meant that we should go far. -- HP Lovecraft, "The Call of Cthulhu"
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