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January 22nd, 2009, 07:35 AM
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General
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Join Date: Jul 2008
Location: Uk
Posts: 3,308
Thanks: 98
Thanked 602 Times in 476 Posts
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Mine Hunting
SF> they are hunting mines as are troops in far South, Brown trouser squad has made it to row 44 without incident which is more than can be said for the rest of the MF. A few are working there way North of tanks in the open & have discovered 4 pretty poor bunkers armour 3 HMGs only but some decided to move into trees running NE, squad 100m away kills 2 in first squad to try,hmm. Now spotted another squad risk moving an AC to trees then a couple more vehicles, dont bother firing moving fast getting in more of a mess. Bunkers have made it hard for ATGs to get in position North of tanks.
AIT> kills another of my men but tank retaliates & evens the score, top man. I fire arty for no reason as forgot to cancel it Doh.
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January 22nd, 2009, 09:39 AM
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General
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Join Date: Jul 2008
Location: Uk
Posts: 3,308
Thanks: 98
Thanked 602 Times in 476 Posts
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Ouch
SF> 2 Squads risk moving onto adjacent mine hexes & make it theres a line.
MF> South now at 41 seen another tank in position to attack them.
3 tanks take out 3 bunkers & another 2 take the fight out of 2 seen squads. Can't see anything so squad moves out from tree line, bad move 5 men down seem to have found the rest of the company so thats 9 squads then. Scrub that its a full company trying to save 2 damaged squads moved more into treeline, on reflection should have picked them up with a halftrack.
Casulties I should CoCo 1 of his squads is dead, my guys don't ask to many not a good opener textbook cock up. Misjudged LOS & truck drove into a hail of fire trying to go round goodbye, pioneers somehow ended up getting involved.
AIT> I drop some arty on tanks one gun drops miles away & hits my squads & ATGs instead, Mortar fire lands in my general area.
Did a bit better in this exchange heavy loses on both sides. Squad in open hanging on by a thread & 2 others badly shot up are the worst of it.
All in all I have had better.
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January 23rd, 2009, 06:30 AM
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General
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Join Date: Jul 2008
Location: Uk
Posts: 3,308
Thanks: 98
Thanked 602 Times in 476 Posts
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Total mayhem
Time to see if we can pull something out of the bag.
Tank attack kicks off 2 MMGs fire then the ATG thats still up for a fight, 1hit no effect, only unpinned squad croses the 100m to near tank & assults hoping to draw fire from them. No fire because LOS vanishes as he drops a grenade in, strike1. MkIII thats been killing bunkers comes into sight & I discover that they have dischargers now, moves again hit survives but only 1 tank has a LOS to. 2nd MkIII breaks cover & they both move once more. Can't risk going any further as do not know whats out there but reckon 1 tank is out of shots. JPz1 enters trees & 2 shots later notches up its first kill then another takes out the third.
4th tank requires a bit of a gamble, squad fires at from 100m man down hes had enough so 2 MKIIIs run past at 500m, he misses obviosly not related to the last lot. JPz moves to 150m fires no effect on front turret, next tries 100m damaged, last shot kills & I wipe my brow.
Scout can now stick his head out, 2 more tanks its a good job I did not go any further. Brown trousers platoon still no contact of any sort hes sped up!!
Last bunker dusted off
Now to the tricky bit choices choices who do I fire at first most are 250m+ away but there is a group of 5 with 3 within 100-150m of squads I have there hidden behind treeline. If I can deal with them my units nearby could try & dig some out. At the other end of the cauldron I have a pretty hurt squad next to a Frenchie
There are 2 in the centre & the rest are hugging the trees behind.
I have about the same number of units facing them but it includes 4 tanks & 1 AC.
Also 4 squads most in transport just out of sight & a few more that might reach the area.
When these tanks fire they are kicking up enough dust to block view which I have to think about & may be able to use to advantage.
To difficult to explain but its hard to judge when dust becomes vissible any fire adds to even small arms can create you just dont know when but more than normal. Managed to block my LOS in error but got round it, blocked 1 French squad from taking part in what one can only call heavy fighting, this is not a firefight we have the real deal going on here.
Vehicles & some squads fire concentrating on left flank, moving forward & the French are throwing more at it to. Village on the diagonal road errupts with fire then more comes streaming through a gap in the trees, the grounds turning red & we are now climbing over the dead to push on towards the trees. A pioneer makes it by truck to a previously unengaged squad. Boy is he pissed, his first fire kills 6 men & the remains head through the trees.
The boys 100m away charge & break the left flank. The middle has crumbled all that remains is 2 men running for their lives,a mortar was found here to & quickly dispatched.
Thoughts of mounting an attack on the tanks are fading fast as everyone is heading to the cauldron by any means.
That includes a FOO who finnished off 2 squads with his smg. We cannot afford to take loses like this but need to clear the area before his arty comes down.
At the end of it all somehow I have not lost a squad & we have moved forward 300m everywhere but the right flank. Can see 2 new units, there are more. Of the original 13 squads 3 are still in there holes 1 of which is badly hurt & routed & the taters of 6 other squads litter the field.
That was pretty manic part of the problem being most armour is near his tanks but there is no way we can maintain this type of push, good fun though I am enjoying this campaign. Going for a fastish ending to this battle, find & kill.
Also realised my Blue strike was effective again no men down but a JPz1 is immob before it saw any action.
The Pioneer who managed to stay out of this got dropped off North of the village for a looksee.
Casulties so far the French are about a company of infantry & 4 tanks & bunkers down, mine I realy don't know but not good a platoon maybe.
AIT> Another Mortar hits truck 2 passengers & it dead. Fire was quite light compared to earlier both sides lost 2 or 3 men & tatered squads survived mainly because passed through woods. Bringing my arty on song round village & West of. If I had known those big guns would have been handy leaving on CB.
Cleared some mines up North.
Think we can conclude I found them, funny thing is old brown trousers is still unscathed maybe he did not get the short straw after all.
Time will tell.
Last edited by Imp; January 23rd, 2009 at 06:45 AM..
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January 23rd, 2009, 11:18 AM
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General
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Join Date: Jul 2008
Location: Uk
Posts: 3,308
Thanks: 98
Thanked 602 Times in 476 Posts
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Brown pants time has come
Well my trucks have a death wish SF is still clearing mines but moved a couple of trucks to position for the gap, drove straight through known minefield to other side & then through another lot!!
Should have been ski troops slalomed mines to great effect & emerged intact.
Brown trousers can see one flag then lost a man, recieving fire from 2 squads I think smoked. Long range fire by French has been surprisingly effective so far.
French tanks are blind moved troops near nothing tried moving a MK111 into trees at 200m nothing, squad placed smoke & JPz1 drove into trees with LOS to 1 tank at 200m kill. Another did the same no shots fired by Chars tanks now moving to support brown trousers & few troops here fanning out towards the hill.
Giving up idea of tight force as it isn't MF is spread over a couple of KM after recent actions & moving to contact is whats taking time so fanning approach out & trailing with a mobile reaction force once current threat dealt with.
Pioneer East of village thinks his approach is clear.
The French put up a valiant fight at the cauldron but its over they are hopelesly outgunned. 3 more AC several HTs & more troops are bolstering my forces.
Moved tentativly after runaways into woods not wanting a repeat of recent events & cleared out right flank moving towards village. Several relief units turned to become forward units for the advance on the hill.
There are 2 squads in the village & 2 in next row of trees after tree line all healthy & about to be shelled, remains of 2 squads is all thats left of the original company, we lost another man. Formation seems to have lost some finnesse the term charging about like a bull in a china shop comes to mind.
Having words with my MMG team, realise they are replacements but they could not hit a barn fired everything at men in open 150m away & all that happened was they gave him the finger, FOO showed him how to do it 3 kills now. He is giving up arty directing & heading off to kill 2 surviving bunker crews for his 5 kills.
AIT> Minor ecxhange no cas my arty routed 1 village squad his landed right were I was, path cleared through mines ready to roll.
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