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Old January 7th, 2009, 11:09 PM
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Default Re: Naval Gun on Land Map

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How will the crews be treated? Like "ordinary" or like "para-qualified"?
I assume the vehicles themselves would take into account "airborne-or-not", right?
I have no idea, quite frankly. The main point of the code was to make it less easy for some "gamey" MBT tactics of dropping an M1A2 on the objective and have them ready to go. Airborne APC for example already have less chance of damage on impact. All crews are the same class - the game has no idea where they came from - so are likely to be ordinary grunts for paradropping.

Cheers
Andy
so we should expect heavyer casualities than with paras?what about the vehicle, it can get destroyed/rendered ineffective?(just noticed, airborne light tank is now at some advantage compared to normal MBTs, may be worth the points)
dropping support weapons and vehicles on silk hankies will result in a high attrition rate.

Vehicle can have a destroyed, or track damage result all on its own, so even if the crew survives then it may be dead or an immobile pillbox.

But not a lot of real armies drop anything other than light infantry out of cargo planes these days. Only the Soviets really would have done so, and the high numbers they would drop would offset the attrition. Everyone else that parachutes will only drop some infantry to take an airfield etc, and then freight the heavy stuff in.

And if it stops silly beggars dropping an MBT platoon into your rear zone as a coup-de main in a PBEM, then fine. Fine too if they do so, my HQ and his APC and any armed ammo carriers and SP-mortars etc in the back zone can then have fun chasing down the crews, too .

Andy
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Old January 8th, 2009, 03:14 AM
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Default Re: Naval Gun on Land Map

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Originally Posted by Mobhack View Post
And if it stops silly beggars dropping an MBT platoon into your rear zone as a coup-de main in a PBEM, then fine. Fine too if they do so, my HQ and his APC and any armed ammo carriers and SP-mortars etc in the back zone can then have fun chasing down the crews, too .

Andy
I only did it once!

I wonder if we can still chuck Ammo Dumps and such out the back of a Herc, as a Ghetto bomber (sorry been playing Supreme Commander too much recently).

Hang on, that raises a thought. Possibly more of an issue for WW2 though. What about ammo containers? Many of the scenario's I've seen with German Para's (on all sorts of games) have them running about looking for ammo containers to bomb up their weapons. That just adds a level of delay that will slow the para's down to a terrible level.
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Old January 9th, 2009, 02:31 PM
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Default Re: Para dropped Vehicles

I finally got fed up with reading posts about para drops on a thread about naval guns on land maps and that's why these were all moved


Don
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Old January 9th, 2009, 04:48 PM
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Default Re: Para dropped Vehicles

All I did was offer a quick solution to the problem becasue every time Andy answered more questions popped up and the simplest solution is to see it actually happening in the game and that is possible by running tests with the current version of SPWW2.

I find it more than a bit puzzling that simple answer could be turned into "I'm am just fed up with being chided on an internet forum over really little things."

Don
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