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  #11  
Old September 24th, 2001, 05:40 PM
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Default Re: Allies, and declarations of war...

I thought I read somewhere or someone posted awhile back, That there is a difference between War and No Treaty. If you declare War on a AI opponnet it then goes to a war footing production system whereas if you fight the AI without declaring war it does not build or produce on a war footing even thought its fighting an undeclared war. If this is true, it gives a huge advantage to a human player as the AI will not adjust without a formal declaration of war. If this is true, then this definitly should be patched that anytime you attack an AI ship, planet, etc, that it automatically goes to formal war footing and production until a treaty is made. anyone any ideas on this

just some ideas mac
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Old September 25th, 2001, 03:43 AM
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Default Re: Allies, and declarations of war...

quote:
there is a difference between War and No Treaty. If you declare War on a AI opponnet it then goes to a war footing production system whereas if you fight the AI without declaring war it does not build or produce on a war footing even thought its fighting an undeclared war.
Good point; I hadn't thought of that. It's still only a temporary advantage, though. Every combat with the AI that isn't a stalemate will add to the AI's Anger rating, so if you press your attack long enough, it will eventually declare war on you.

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