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  #1  
Old February 17th, 2009, 09:56 AM

Renojustin Renojustin is offline
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Default Re: Ermor vs Pythium Hydras, help!

Raise Skeletons x 4 Raise Dead x 1, Cast Spells.

Usually the skeletons kill a few bodies for the Raise Dead spell. Plan accordingly... if you don't think 50 bodies will be there by turn 5, don't cast 5 Raise Deads, but each one has the potential to put out 10 undead bodies, which is fantastic when you can pull it off and usually more effective than even the skeleton spam.
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  #2  
Old February 17th, 2009, 10:00 AM

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Default Re: Ermor vs Pythium Hydras, help!

And if he's backing up the Hydras with Vestals and Principes, try delaying tactics. Use enough undead to hold his living troops in the poison clouds and let him kill his own.
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Old February 17th, 2009, 10:39 AM

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Default Re: Ermor vs Pythium Hydras, help!

Yeah, but the ordinary thaums are only D1, is that right? So they can't do skelly spam.

You want grand thaumaturgs spamming I guess. Set as many as you have on "Raise skeletons"x5, and you will have a lot of skeletons. If he has no priests with his army he will struggle to deal with that.

You can also forge some skull staffs to let the ordinary thaumaturgs do it, but that's expensive.

Oh yes, and communion is an excellent solution if you have a fair number of thaumaturgs.
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Old February 17th, 2009, 10:41 AM

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Default Re: Ermor vs Pythium Hydras, help!

Oh yeah, get slingers! They're really good against hydras I believe, and very cheap.
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Old February 17th, 2009, 01:53 PM

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Default Re: Ermor vs Pythium Hydras, help!

Slingers and/or flail-wielding gladiators should make short work of the smaller heads, communion up to power of the sepulcher if you can and toss that on your undead spam as outlined earlier.

Edit: Reverse communion for animate and the master will probably wind up spamming 0 fatigue holy once his animate skeleton script runs (and the slaves are fatigued) so you aren't risking the slaves.

Last edited by Radio_Star; February 17th, 2009 at 02:10 PM.. Reason: Clarifying communion
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  #6  
Old February 17th, 2009, 01:55 PM
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Default Re: Ermor vs Pythium Hydras, help!

Yes, hydras are large targets and will be easier to hit and they also got quite low protection. With a hundred slingers set to fire large monster supported by your regular troops and undead as blockers you will do well.
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  #7  
Old February 17th, 2009, 09:10 PM

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Default Re: Ermor vs Pythium Hydras, help!

CP: The first two are good strategic options. The tactical option, though, isn't when you consider that the player is playing Ermor. Where exactly would he get the ability to cast the spells you list, excepting Terror?
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Old February 17th, 2009, 10:19 PM

chrispedersen chrispedersen is offline
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Default Re: Ermor vs Pythium Hydras, help!

Quote:
Originally Posted by VedalkenBear View Post
CP: The first two are good strategic options. The tactical option, though, isn't when you consider that the player is playing Ermor. Where exactly would he get the ability to cast the spells you list, excepting Terror?
I mention it for options if he has run into indy sites that allow enchantresses, or a pretender, or la Ermor. etc.

Tactically, the approach is sound, even if the tools to take advantage of it may vary.
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Old February 18th, 2009, 12:17 AM

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Default Re: Ermor vs Pythium Hydras, help!

Gloves of the Gladiator+stone bird+quickness=20 attacks per turn in CBM. Buff 3-4 Banes with luck/body ethereal/flight then order them to attack large monster.
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  #10  
Old February 19th, 2009, 10:14 PM
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Default Re: Ermor vs Pythium Hydras, help!

Skellie spam is always bad for Hydras. God, is it bad for hydras. Trust me... I've played too many LA Pythium games. Yeah, you can send your priests with them to banish. But against mass skellie spam, hydras go down.
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