Cyrien:
> I am going to try for something a little
> more complex later... let you know if I
> get anything outa it.
Grand.
> The warp points with six points at even
> distribution would have to be modded by
> hand... unless you can get MM to hard code
> in an option for that.
One reason why I hope to be able to write .MAP files in the future. It would be very tedious to have to do several hundred systems by hand to get the layout that I want. I'd like to be able to write a utility to spawn other layouts like dense grids, triangluar battle fields for a three player arena, or other regular geometric arrangements.
> As for combat. No worries there. I have
> found in my own experiments (trying to
> give Gas Giants a number of moons consistent
> with what we humans have seen in our own
> system) that the combat simulator can
> easily do about 16-20 planets at once in
> combat without it getting to crowded for
> ships to find their way. I only play with
> strategic for the most part and its worked
> pretty well.
That's good to hear.
--
TAZ