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March 4th, 2009, 09:06 PM
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General
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Join Date: Feb 2007
Location: R'lyeh
Posts: 3,861
Thanks: 144
Thanked 403 Times in 176 Posts
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Re: uncastable spell scripting (and can the AI cast newly researched spells?)
Yes, I agree that it might be more likely to get implemented. In fact, it already is, you *can* get the spellbook with absolutely everything, there's just no hotkey for it.
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March 5th, 2009, 07:54 AM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
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Re: uncastable spell scripting (and can the AI cast newly researched spells?)
How do you do that then?
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March 5th, 2009, 08:23 AM
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General
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Join Date: Feb 2007
Location: R'lyeh
Posts: 3,861
Thanks: 144
Thanked 403 Times in 176 Posts
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Re: uncastable spell scripting (and can the AI cast newly researched spells?)
Oh, I meant programming-wise, there is usually already support implemented for a wildcard where a search parameter is being used. This is not used in-game yet to be able to cast from a full spellbook, though, no.
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March 6th, 2009, 03:03 AM
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General
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Join Date: Sep 2004
Location: Irving, TX
Posts: 3,207
Thanks: 54
Thanked 60 Times in 35 Posts
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Re: uncastable spell scripting (and can the AI cast newly researched spells?)
Yeah, a "see-all" button would be great. That would solve the problem. I'm assuming that is fairly hard to implement though, or it would have been done already.
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March 6th, 2009, 10:09 AM
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First Lieutenant
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Join Date: Aug 2007
Location: UK
Posts: 792
Thanks: 28
Thanked 45 Times in 31 Posts
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Re: uncastable spell scripting (and can the AI cast newly researched spells?)
The moral of the current WAD is: always have your research 1 turn ahead of what you need.
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