.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
The Star and the Crescent- Save $9.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Multiplayer and AARs

Reply
 
Thread Tools Display Modes
  #1  
Old May 20th, 2009, 03:45 PM

TheDemon TheDemon is offline
Sergeant
 
Join Date: Jan 2009
Posts: 223
Thanks: 7
Thanked 19 Times in 12 Posts
TheDemon is on a distinguished road
Default Re: Preponderance 2 - RAND team game! [sign-ups]

Quote:
Originally Posted by sansanjuan View Post
So items, gems and money can be traded with your partner but no one else. Intriguing..

Has anyone written on dual nations regarding early/mid/late game synergies, forger/SC synergies, etc?

-ssj

ps sign me up
Not sure how applicable that would be since your nations are randomly picked. In an ideal world you would be able to cover most paths and forge all the right boosters and useful items.
Reply With Quote
  #2  
Old May 21st, 2009, 09:42 PM
sansanjuan's Avatar

sansanjuan sansanjuan is offline
Captain
 
Join Date: Dec 2007
Location: Minnesota, USA
Posts: 887
Thanks: 144
Thanked 40 Times in 36 Posts
sansanjuan is on a distinguished road
Default Re: Preponderance 2 - RAND team game! [sign-ups]

Quote:
Originally Posted by TheDemon View Post
Quote:
Originally Posted by sansanjuan View Post
So items, gems and money can be traded with your partner but no one else. Intriguing..

Has anyone written on dual nations regarding early/mid/late game synergies, forger/SC synergies, etc?

-ssj

ps sign me up
Not sure how applicable that would be since your nations are randomly picked. In an ideal world you would be able to cover most paths and forge all the right boosters and useful items.

Like Z said I was thinking along the lines of one nation (regardless) setting up for early strength (bless rush?) and the other mid/end game. One the forger/SC side one guy could completely forgo construction with the other being the item maker. Of course the one would miss out on golems, etc.

I wonder if some have tried to create "charmable chassis" for allies (e.g. thug with no MR items set in front line to retreat against charming cadre from allies nations). Nice if trading troops or seamless allies would be a feature in team games.

-ssj

PS Zel- how close would teams start to each each other?
__________________
"I think, therefore I am" - René Descartes

"I yam what I yam" - Popeye
Reply With Quote
  #3  
Old May 21st, 2009, 10:22 PM

namad namad is offline
Second Lieutenant
 
Join Date: Jul 2008
Posts: 540
Thanks: 10
Thanked 2 Times in 2 Posts
namad is on a distinguished road
Default Re: Preponderance 2 - RAND team game! [sign-ups]

the map has fixed team start locations...

they start close to eachother and sealed in a little box surrounded by super indies like strength 87 customly added...

this may have changed in any degree
Reply With Quote
  #4  
Old May 20th, 2009, 02:19 PM

Executor Executor is offline
Major General
 
Join Date: Mar 2008
Location: Serbia
Posts: 2,245
Thanks: 48
Thanked 84 Times in 46 Posts
Executor is on a distinguished road
Default Re: Preponderance 2 - RAND team game! [sign-ups]

Preponderance 2, so soon?
What the hell happened?

I really disliked the map in this game, led to a 3 vs 1 in the first 15 turns...
Reply With Quote
  #5  
Old May 20th, 2009, 02:49 PM
Gregstrom's Avatar

Gregstrom Gregstrom is offline
Major General
 
Join Date: Sep 2007
Location: Scotland
Posts: 2,066
Thanks: 109
Thanked 162 Times in 118 Posts
Gregstrom is on a distinguished road
Default Re: Preponderance 2 - RAND team game! [sign-ups]

I think I'd like to play in this. I'd vote for CPCS, and Endo's Site Mod, and possibly even Mytheology to be included.
__________________
A Beginner's guide to Lanka

Want to use multiple mods? The Mod Compatibility Index might be useful.
Reply With Quote
  #6  
Old May 20th, 2009, 02:56 PM

TheDemon TheDemon is offline
Sergeant
 
Join Date: Jan 2009
Posts: 223
Thanks: 7
Thanked 19 Times in 12 Posts
TheDemon is on a distinguished road
Default Re: Preponderance 2 - RAND team game! [sign-ups]

So you can talk to your teammate, but you can't tell him who you are? Won't he figure out right quick in the course of normal discussion? Or is it you can talk to your teammate about anything, but you cannot talk to anyone else about anything?
Reply With Quote
  #7  
Old May 20th, 2009, 03:05 PM

Zeldor Zeldor is offline
General
 
Join Date: Oct 2007
Location: Poland
Posts: 3,414
Thanks: 26
Thanked 73 Times in 49 Posts
Zeldor is on a distinguished road
Default Re: Preponderance 2 - RAND team game! [sign-ups]

Huh, bad interpunction. You cannot tell anyone else who you are :P Omit the coma and just and it makes sense
__________________
谋事在人,成事在天。

LA Agartha guide
Reply With Quote
  #8  
Old May 20th, 2009, 03:10 PM

TheDemon TheDemon is offline
Sergeant
 
Join Date: Jan 2009
Posts: 223
Thanks: 7
Thanked 19 Times in 12 Posts
TheDemon is on a distinguished road
Default Re: Preponderance 2 - RAND team game! [sign-ups]

The weak/strong division seems a bit arbitrary to me. For example, both Marignons are certainly not weak, and there isn't much that makes LA Caelum stronger than MA Caelum; LA gets a little death, but can't cast storm reliably or forge air boosters (I would call both weak, even if they did do well last Prepo). MA Mictlan is another that I'm not sure about.
Reply With Quote
  #9  
Old May 20th, 2009, 03:14 PM

namad namad is offline
Second Lieutenant
 
Join Date: Jul 2008
Posts: 540
Thanks: 10
Thanked 2 Times in 2 Posts
namad is on a distinguished road
Default Re: Preponderance 2 - RAND team game! [sign-ups]

ah i see so everyone gets a random nation and doesnt know which nations are unchosen? but you may choose to "reroll" once? and get another random nation? how about more than once? how about we debate things a little and totally remove from teh game several nations?...

how about we choose as many nations as players as there are to be played? then just randomize those? and use no undistributed?

i do agree a lot of those nations are awful and wouldn't be fair to distribute theres gotta be a way to narrow down the list some? should people begin proposing a couple nations to just totally throw out?


i'd personally like to see 8-15nations just totally thrown out chosen in some diplomatic way?
Reply With Quote
  #10  
Old May 20th, 2009, 03:15 PM

Zeldor Zeldor is offline
General
 
Join Date: Oct 2007
Location: Poland
Posts: 3,414
Thanks: 26
Thanked 73 Times in 49 Posts
Zeldor is on a distinguished road
Default Re: Preponderance 2 - RAND team game! [sign-ups]

I had to draw line somewhere. There were some nations in between that could be put in both groups. I think that LA Caelum mages get way better combinations of spells. I'd say they are maybe 0.5 point better than MA Caelum.
__________________
谋事在人,成事在天。

LA Agartha guide
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 05:52 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.