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May 20th, 2009, 03:45 PM
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Sergeant
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Join Date: Jan 2009
Posts: 223
Thanks: 7
Thanked 19 Times in 12 Posts
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Re: Preponderance 2 - RAND team game! [sign-ups]
Quote:
Originally Posted by sansanjuan
So items, gems and money can be traded with your partner but no one else. Intriguing..
Has anyone written on dual nations regarding early/mid/late game synergies, forger/SC synergies, etc?
-ssj
ps sign me up
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Not sure how applicable that would be since your nations are randomly picked. In an ideal world you would be able to cover most paths and forge all the right boosters and useful items.
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May 21st, 2009, 09:42 PM
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Captain
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Join Date: Dec 2007
Location: Minnesota, USA
Posts: 887
Thanks: 144
Thanked 40 Times in 36 Posts
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Re: Preponderance 2 - RAND team game! [sign-ups]
Quote:
Originally Posted by TheDemon
Quote:
Originally Posted by sansanjuan
So items, gems and money can be traded with your partner but no one else. Intriguing..
Has anyone written on dual nations regarding early/mid/late game synergies, forger/SC synergies, etc?
-ssj
ps sign me up
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Not sure how applicable that would be since your nations are randomly picked. In an ideal world you would be able to cover most paths and forge all the right boosters and useful items.
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Like Z said I was thinking along the lines of one nation (regardless) setting up for early strength (bless rush?) and the other mid/end game. One the forger/SC side one guy could completely forgo construction with the other being the item maker. Of course the one would miss out on golems, etc.
I wonder if some have tried to create "charmable chassis" for allies (e.g. thug with no MR items set in front line to retreat against charming cadre from allies nations). Nice if trading troops or seamless allies would be a feature in team games.
-ssj
PS Zel- how close would teams start to each each other?
__________________
"I think, therefore I am" - René Descartes
"I yam what I yam" - Popeye
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May 21st, 2009, 10:22 PM
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Second Lieutenant
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Join Date: Jul 2008
Posts: 540
Thanks: 10
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Re: Preponderance 2 - RAND team game! [sign-ups]
the map has fixed team start locations...
they start close to eachother and sealed in a little box surrounded by super indies like strength 87 customly added...
this may have changed in any degree
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May 20th, 2009, 02:19 PM
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Major General
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Join Date: Mar 2008
Location: Serbia
Posts: 2,245
Thanks: 48
Thanked 84 Times in 46 Posts
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Re: Preponderance 2 - RAND team game! [sign-ups]
Preponderance 2, so soon?
What the hell happened?
I really disliked the map in this game, led to a 3 vs 1 in the first 15 turns...
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May 20th, 2009, 02:49 PM
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Major General
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Join Date: Sep 2007
Location: Scotland
Posts: 2,066
Thanks: 109
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Re: Preponderance 2 - RAND team game! [sign-ups]
I think I'd like to play in this. I'd vote for CPCS, and Endo's Site Mod, and possibly even Mytheology to be included.
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May 20th, 2009, 02:56 PM
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Sergeant
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Join Date: Jan 2009
Posts: 223
Thanks: 7
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Re: Preponderance 2 - RAND team game! [sign-ups]
So you can talk to your teammate, but you can't tell him who you are? Won't he figure out right quick in the course of normal discussion? Or is it you can talk to your teammate about anything, but you cannot talk to anyone else about anything?
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May 20th, 2009, 03:05 PM
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General
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Join Date: Oct 2007
Location: Poland
Posts: 3,414
Thanks: 26
Thanked 73 Times in 49 Posts
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Re: Preponderance 2 - RAND team game! [sign-ups]
Huh, bad interpunction. You cannot tell anyone else who you are :P Omit the coma and just and it makes sense 
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May 20th, 2009, 03:10 PM
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Sergeant
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Join Date: Jan 2009
Posts: 223
Thanks: 7
Thanked 19 Times in 12 Posts
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Re: Preponderance 2 - RAND team game! [sign-ups]
The weak/strong division seems a bit arbitrary to me. For example, both Marignons are certainly not weak, and there isn't much that makes LA Caelum stronger than MA Caelum; LA gets a little death, but can't cast storm reliably or forge air boosters (I would call both weak, even if they did do well last Prepo). MA Mictlan is another that I'm not sure about.
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May 20th, 2009, 03:14 PM
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Second Lieutenant
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Join Date: Jul 2008
Posts: 540
Thanks: 10
Thanked 2 Times in 2 Posts
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Re: Preponderance 2 - RAND team game! [sign-ups]
ah i see so everyone gets a random nation and doesnt know which nations are unchosen? but you may choose to "reroll" once? and get another random nation? how about more than once? how about we debate things a little and totally remove from teh game several nations?...
how about we choose as many nations as players as there are to be played? then just randomize those? and use no undistributed?
i do agree a lot of those nations are awful and wouldn't be fair to distribute theres gotta be a way to narrow down the list some? should people begin proposing a couple nations to just totally throw out?
i'd personally like to see 8-15nations just totally thrown out chosen in some diplomatic way?
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May 20th, 2009, 03:15 PM
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General
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Join Date: Oct 2007
Location: Poland
Posts: 3,414
Thanks: 26
Thanked 73 Times in 49 Posts
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Re: Preponderance 2 - RAND team game! [sign-ups]
I had to draw line somewhere. There were some nations in between that could be put in both groups. I think that LA Caelum mages get way better combinations of spells. I'd say they are maybe 0.5 point better than MA Caelum.
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