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June 4th, 2009, 06:25 PM
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Corporal
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Join Date: Apr 2008
Posts: 143
Thanks: 1
Thanked 3 Times in 3 Posts
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Re: Sentient Machines - Crazy pretenders game. Recruiting. 7 spots left
This sounds amazing. I'll take a stab at MA Ulm
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June 4th, 2009, 07:34 PM
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Second Lieutenant
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Join Date: Jun 2008
Location: Ontario, Canada
Posts: 477
Thanks: 3
Thanked 7 Times in 7 Posts
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Re: Sentient Machines - Crazy pretenders game. Recruiting. 7 spots left
Actually, can I change my nation to EA Formoria?
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June 5th, 2009, 05:05 AM
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Colonel
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Join Date: Jun 2007
Location: Finland
Posts: 1,617
Thanks: 179
Thanked 304 Times in 123 Posts
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Re: Sentient Machines - Crazy pretenders game. Recruiting. 7 spots left
I'll probably let recruitment be open until I make the AI design viewing mod this weekend. Sunday is a good deadline.
So join up people while you still can. Here are some ideas for nations.
MA Pythium -> Good troops & amazing mages & not too dependent on a bless. This nation will be powerful, even with a not-too-great pretender build.
EA Niefelheim -> Even if your bless sucks, you can still utilize your giant Skinshifters, which are a great unit. And Jarls are always good.
EA C'its -> Solid military and mages. It's pretty hard to go woring with this.
Any underwater nation -> Just think about it.
Quote:
Originally Posted by Unoptimized
This sounds amazing. I'll take a stab at MA Ulm
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Oooh. Risky. I like it. You're in.
Quote:
Originally Posted by Fakeymcfake
Actually, can I change my nation to EA Formoria?
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I see no reason why you couldn't. I also took the opportunity to change my choice. Shinyama will just get rushed unless I luck out to a awake pretender. Hinnom is much more stable and has great magic diversity.
Quote:
Originally Posted by Calahan
Have never tried modding Dominions, or even looked to do so, so may need a few pointers. Have modded a few games in the past that use XML (Civ IV mainly). So if it's anything like that I think I should be able to manage it.
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Don't worry, the mod won't be too complicated. I'll make you a template mod where you just add values to make it even easier.
Last edited by Burnsaber; June 5th, 2009 at 05:29 AM..
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June 5th, 2009, 05:35 AM
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First Lieutenant
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Join Date: May 2008
Location: Perth, Western Australia
Posts: 731
Thanks: 17
Thanked 36 Times in 17 Posts
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Re: Sentient Machines - Crazy pretenders game. Recruiting. 6 spots left
Utgard please
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June 5th, 2009, 05:48 AM
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Colonel
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Join Date: Jun 2007
Location: Finland
Posts: 1,617
Thanks: 179
Thanked 304 Times in 123 Posts
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Re: Sentient Machines - Crazy pretenders game. Recruiting. 5 spots left
Considering about changing your nation choice. I think I should limit it somehow so that there won't too much stragedizing with nation choices. After this post, all players are allowed exactly one change in nation selection.
I took a look at more nations, and here are some more ideas.
MA Ermor - who cares about your pretender? You can reanimate anyway.
LA Pythium - With that path diversity, your pretender really won't matter. Great military will also help.
LA Jomon - You have absolutely fantastic magic diversity and your non-shield troops will be much better against MA independents, since crossbows will be more rare. If you luck out to a obscene bless, you have solid & cheap sacred troops to utilize it.
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June 5th, 2009, 06:00 AM
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BANNED USER
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Join Date: Nov 2007
Location: San Francisco, nr Wales
Posts: 1,539
Thanks: 226
Thanked 296 Times in 136 Posts
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Re: Sentient Machines - Crazy pretenders game. Recruiting. 7 spots left
Quote:
Originally Posted by Burnsaber
Quote:
Originally Posted by Calahan
Have never tried modding Dominions, or even looked to do so, so may need a few pointers. Have modded a few games in the past that use XML (Civ IV mainly). So if it's anything like that I think I should be able to manage it.
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Don't worry, the mod won't be too complicated. I'll make you a template mod where you just add values to make it even easier.
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That would be great Burnsaber. Was going to ask you to do this for me, as I knew in theory it should be possible, but didn't know if theory and reality ageed on this issue or not
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June 5th, 2009, 06:17 AM
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Corporal
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Join Date: May 2009
Posts: 95
Thanks: 7
Thanked 4 Times in 3 Posts
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Re: Sentient Machines - Crazy pretenders game. Recruiting. 5 spots left
Sounds interesting, i'll join as EA Ermor
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June 5th, 2009, 08:59 AM
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Colonel
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Join Date: Jun 2007
Location: Finland
Posts: 1,617
Thanks: 179
Thanked 304 Times in 123 Posts
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Re: Sentient Machines - Crazy pretenders game. Recruiting. 4 spots left
Okay I did bit of testing with my AI Viewing mod. Here are results from the first test game. Remember that you will get two choices, thought.
There also seem to be some builds with dom str below 4. I suggest that in those cases the dominion is just raised to 4, because it would just plain out unplayable.
It also might be possible to make a unit which would completely prevent bad event in the first year, since it's quite possible that someone is going to end up with high turmoil & high misfortune rating. Getting eliminated before turn 5 isn't fun and fun is the point of this game. It would die at late winter, due to having 1 hp and old age over by 10000 years.
LA Utgård
Awake Master Druid F5A4E6S6D2N4
Dom7, Order3, Sloth2, Cold3, Death3, Misfortune3, Magic3
EA Sauromatia
Dormant Great Sage F9A6W3S6D4N5 (nice bless!)
Dom2?, Turmoil2, Sloth1, Cold1, Growth2, Luck1, Drain3
EA Hinnom
Dormant Great Sage F9A6E6B4 (nice bless!)
Dom 7, Sloth2, Heat3, Growth2, Misfortune2, Drain2
MA Jotunheim
Dormant Son of Niefel A4W6D5B5
Dom 7, Turmoil 1, Productivity3, Cold2, Growth3, Luck1, Magic3
MA Ulm
Awake Great Sage F5A5W3S5D2
Dom7, Turmoil3, Sloth2, Heat2, Growth3, Luck1, Drain2
EA Ermor
Awake Manticore E1D9N9
Dom5, Order1, Sloth3, Heat2, Death1, Drain3
.....
I know.
May god help us all.
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June 5th, 2009, 09:49 AM
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Major General
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Join Date: Feb 2004
Location: Houston, Texas
Posts: 2,435
Thanks: 57
Thanked 662 Times in 142 Posts
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Re: Sentient Machines - Crazy pretenders game. Recruiting. 4 spots left
Heh, does the AI take into account preferred temp scales? I notice it gave Hinnom heat and Jotunheim cold.
__________________
My guides to Mictlan, MA Atlantis, Eriu, Sauromatia, Marverni, HINNOM, LA Atlantis, Bandar, MA Ulm, Machaka, Helheim, Niefleheim, EA Caelum, MA Oceana, EA Ulm, EA Arco, MA Argatha, LA Pangaea, MA T'ien Ch'i, MA Abysia, EA Atlantis, EA Pangaea, Shinuyama, Communions, Vampires, and Thugs
Baalz good player pledge
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June 5th, 2009, 10:00 AM
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Colonel
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Join Date: Jun 2007
Location: Finland
Posts: 1,617
Thanks: 179
Thanked 304 Times in 123 Posts
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Re: Sentient Machines - Crazy pretenders game. Recruiting. 4 spots left
Quote:
Originally Posted by Baalz
Heh, does the AI take into account preferred temp scales? I notice it gave Hinnom heat and Jotunheim cold.
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I think it does. Hinnom prefers Heat2 and Jotunheim cold2.
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