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June 5th, 2009, 08:16 AM
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First Lieutenant
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Join Date: Mar 2007
Posts: 651
Thanks: 4
Thanked 8 Times in 7 Posts
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Re: Summons
Well, they have one flaw. They are headless, yet they have a 'head' hit location.
Thus they cant wear helmets, but they are still vulnerable to the hits to their unprotected head they dont have. 
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June 5th, 2009, 02:33 PM
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Major General
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Join Date: Mar 2007
Location: Seattle
Posts: 2,497
Thanks: 165
Thanked 105 Times in 73 Posts
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Re: Summons
Quote:
Originally Posted by Kuritza
Well, they have one flaw. They are headless, yet they have a 'head' hit location.
Thus they cant wear helmets, but they are still vulnerable to the hits to their unprotected head they dont have. 
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Maybe that represent stabbing down the neck of the armor?
-Max
__________________
Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
Quick Ben - "lol pwned"
["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
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June 5th, 2009, 04:09 PM
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Sergeant
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Join Date: Dec 2008
Posts: 200
Thanks: 10
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Re: Summons
The Ivy King has 0 encumbrance so you can just equip it with marble armor to give the head some protection.
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June 5th, 2009, 10:31 PM
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Sergeant
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Join Date: Jan 2009
Location: Reno, NV
Posts: 353
Thanks: 10
Thanked 14 Times in 6 Posts
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Re: Summons
Quote:
Originally Posted by Kuritza
Well, they have one flaw. They are headless, yet they have a 'head' hit location.
Thus they cant wear helmets, but they are still vulnerable to the hits to their unprotected head they dont have. 
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No head slot - no head that could be hit (at least for some monsters).
Start a game as EA Agartha, and give a black steel plate to a Trog Lord. Total protection will be the same as body prot regardless of the lack of helmet.
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June 5th, 2009, 11:54 PM
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Sergeant
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Join Date: Oct 2007
Location: Tokyo, Japan
Posts: 346
Thanks: 11
Thanked 4 Times in 2 Posts
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Re: Summons
Has CBM made certain summons a lot better now? I can think of drakes/wyverns + master. Perhaps that upgraded treelord as well?
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June 7th, 2009, 04:04 AM
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General
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Join Date: Jun 2003
Location: az
Posts: 3,069
Thanks: 41
Thanked 39 Times in 28 Posts
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Re: Summons
Quote:
Originally Posted by Kuritza
Well, they have one flaw. They are headless, yet they have a 'head' hit location.
Thus they cant wear helmets, but they are still vulnerable to the hits to their unprotected head they dont have. 
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Sort-of related to one of my complaints... how vine ogres are mindless, yet can receive the affliction feebleminded. It's the same as a naturally blind unit losing an eye and still suffering the penalty.
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Last edited by NTJedi; June 7th, 2009 at 04:05 AM..
Reason: details
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June 5th, 2009, 09:02 AM
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Second Lieutenant
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Join Date: Jul 2007
Location: country of stinky fromages
Posts: 564
Thanks: 29
Thanked 15 Times in 13 Posts
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Re: Summons
Good catch ! hadn't summoned one in quite some time...
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Senior member of the GLIN !
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June 5th, 2009, 02:27 PM
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Major General
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Join Date: Mar 2007
Location: Seattle
Posts: 2,497
Thanks: 165
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Re: Summons
Quote:
Originally Posted by Frozen Lama
Just looking for opinions here, what are the best non-unique summons besides Tartarians?
I'm thinking mostly of SC summons, but anything thats really useful I'd like to hear about, especially things that open up new magic paths or good units that are low-gem cost.
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I love Iron Dragons. MR is low-ish, but they're pretty cheap and make good additions to a flying SC without taking up any slots. I also love siege golems.
As thug chassises, I like Wraith Lords because you can use them almost naked (Pendant of Luck, winged boots optional), which synergizes with Immortality.
For cost-efficiency, I *love* Hashmalim for Ashdod. I also like the Ditanu you get from Banquet For the Dead--they're not as mobile as Iron Dragons, but they're pretty nice.
If you have a high-death caster, ghosts are really cheap and cost-effective. Never underestimate the power of 30 ethereal life-drainers, all with Fear +0.
As far as temporary summons go, Ghost Riders gets marks for the ability to show up anywhere, during the magic phase. Earth Attack is also great.
For some reason, I also like Legion of Wights even though wights are only moderately cost-effective and die in droves to Banish spam. Maybe I just like having high-HP, high-Prot infantry with 0 enc as blockers for my mages.
-Max
__________________
Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
Quick Ben - "lol pwned"
["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
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June 5th, 2009, 04:17 PM
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Major General
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Join Date: Mar 2007
Location: Seattle
Posts: 2,497
Thanks: 165
Thanked 105 Times in 73 Posts
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Re: Summons
On reflection:
You could also give it Bracers of Protection, which cover the headslot. Admittedly 2 Prot isn't much, but with an E9 blessing that's Prot 6, which approximately halves the damage you take against spears and such. Add Legions of Steel and your Head prot is now 9.
Marble Armor is probably a better bet, I just wanted to point out that you can get head armor without a helmet.
-Max
__________________
Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
Quick Ben - "lol pwned"
["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
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June 5th, 2009, 05:57 PM
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BANNED USER
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Join Date: Mar 2009
Location: Seattle
Posts: 868
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Re: Summons
one more question: a lot of people mentioned blood summons. are there any good non-unique ones? there's only 4? demon lords, 9? heliophagi, and a dozen or so frost fiends right? what other summons are there that are good, and non-unique?
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