Quote:
Originally Posted by pjbandit2003
Another point in attacking is to lead with your scouts/infantry. Make the RPG units fire at your infantry first then your vehicles (APC/tank) can fire back. I like to have my infantry out about 100m in front of any vehicles and in most cases the infantry will stumble onto the enemy first. IMHO driving a vehicle into combat without an infantry screen is foolhardy at best in any circumstance but especially in an attack. Take you time and move slowly if possible.
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In my experiecnes, vehicles without infantry support go "BANG!" more than anything else. I just got done with a battle where this was shown very clearly. My opponent had a company or so of T-55s (1973), a platoon of IFVs, a copper and three infantry squads. I had a company of Mech infantry, a two Sheridan airbourn tanks and some LAAD units. I lost one AFV, three or four IFV/APCs and maybe a dozen men or so. But before we stopped playing, I had taken out everything expect one of his tanks. My tanks only killed three, I close assaulted three more and the rest were ATGM teams. The map was varied terrian, with the south being close quarters and the north a lot more open.
When fighting infantry, tanks MUST have infantry to support them. This includes MG and ATGM teams to watch the flanks and counter AT threats. There are times I wonder if AFVs are worth the points, but then I am on the receiving end of 120mm of HEAT and I think, "You know, it might be nice to have a bit more of that." Just remember to balance your force and make sure everyone is watching everybody else's back.
There are some good suggestions on dealing with ATGM/RPG threats.
thread (posts 31-37 on page 4) I know there are more, but you would have to search for them.
In my mind, the point of scouting is to hurry up and wait. You have to get into a good position quickly and then stay put so you can see without being seen. Moving units are easier to see in the game, so you need a full turn of staying put before your "not moving." I use the same tactics with my main force. I try to get into a good position and let the enemy blunder into me. Now, my current opponent gave me some of the cons of this kind of strategy (mass losses to artillary being the biggest), so you need to make sure that you don't sit for too long, or get yourself into a position that you can't get out of in a hurry. Flexibility, adaptability and variety are the keys, in my mind, to a successful battle. I'm still working on all of these.
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John, you're short a bundle of APCs and at least 1 AFV so far, but you got one of my bradleys. I'll get the file to you when I can.