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June 30th, 2009, 06:38 PM
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Re: Noob question - scripting
Quote:
Originally Posted by thejeff
False.
1 gem per level is a hard limit. Base spell cost, level raising, fatigue reduction, all of it.
The 2b priest king should not be able to cast it at all.
A 3B mage could cast it, but not use any extra slaves to reduce fatigue.
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could you explain that? i know its possible to use 6 or more gems on a spell. i assumed he was saying 3 for the spell, 1 for the level, and 1 for fatigue right?
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June 30th, 2009, 11:17 PM
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Re: Noob question - scripting
Thanks for the help.
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July 1st, 2009, 12:00 PM
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Re: Noob question - scripting
Quote:
Originally Posted by Frozen Lama
Quote:
Originally Posted by thejeff
False.
1 gem per level is a hard limit. Base spell cost, level raising, fatigue reduction, all of it.
The 2b priest king should not be able to cast it at all.
A 3B mage could cast it, but not use any extra slaves to reduce fatigue.
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could you explain that? i know its possible to use 6 or more gems on a spell. i assumed he was saying 3 for the spell, 1 for the level, and 1 for fatigue right?
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It is only possible to use 6 or more gems on a spell if you are level 6 or higher. Doesn't matter if they're for the spell, for level, or for fatigue reduction. A B3 spell that costs 400 fatigue can't actually be cast by a B3 caster, for example, because he can't use enough gems.
-Max
__________________
Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
Quick Ben - "lol pwned"
["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
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July 1st, 2009, 12:48 PM
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Re: Noob question - scripting
I dont think fatigue level impacts the ability to cast a spell, only the mages path level and the cost. If you cast a spell that would cost a mage more than 200 fatigue, they go all the way to 200 and the rest just vanishes.
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July 1st, 2009, 01:02 PM
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Re: Noob question - scripting
It does impact whether the AI is willing to cast it or not,... but perhaps it doesn't consider current fatigue level in that calculation. Certainly I have seen fatigued mages fire off spells that knock them out entirely, once off their script.
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July 1st, 2009, 01:58 PM
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Re: Noob question - scripting
I think you're missing the connection. Fatigue doesn't impact the ability to cast a spell, but the spell also costs a gem/slave for every 100 fatigue. That's how the gem cost is determined.
Thus "A B3 spell that costs 400 fatigue can't actually be cast by a B3 caster", not because he'll have too much fatigue, but because 400 fatigue means it costs 4 slaves and a B3 mage can only use 3.
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The Following User Says Thank You to thejeff For This Useful Post:
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July 1st, 2009, 08:05 PM
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Re: Noob question - scripting
thanks, i never knew that
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July 2nd, 2009, 07:12 AM
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Re: Noob question - scripting
Quote:
Originally Posted by thejeff
I think you're missing the connection. Fatigue doesn't impact the ability to cast a spell, but the spell also costs a gem/slave for every 100 fatigue. That's how the gem cost is determined.
Thus "A B3 spell that costs 400 fatigue can't actually be cast by a B3 caster", not because he'll have too much fatigue, but because 400 fatigue means it costs 4 slaves and a B3 mage can only use 3.
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Who me? No, I'm well aware of that.
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July 2nd, 2009, 01:14 PM
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Re: Noob question - scripting
No I think he was talking to me Sombre. I was also aware of the connection b/w 100+ fatigue and gems, if not the specifics. However I opted to answer the question in what I felt would be the best way for a new player to look at it. After all, how many of them are going to mess with mod commands and need to know of the aforementioned connection.
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July 2nd, 2009, 01:51 PM
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Re: Noob question - scripting
I wanted to be more explicit, since Ironhawk's response would imply to someone who didn't know the connection that Max was wrong and a B3 caster would be able to cast a 400 fatigue spell.
You were both right, and I figured you knew that, but in the context of the discussion it seemed misleading.
I probably should have said "leaving out the connection" instead of "missing".
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