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December 10th, 2009, 10:29 PM
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Sergeant
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Join Date: Feb 2009
Posts: 282
Thanks: 8
Thanked 3 Times in 3 Posts
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Re: Mooseknight: EA 12-nation game, Send Pretenders
Help! How do I install the CBM (and other mods) on a mac?
Also, the map crashes my Dominions game when I load it.
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December 12th, 2009, 11:35 AM
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Sergeant
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Join Date: Feb 2009
Posts: 282
Thanks: 8
Thanked 3 Times in 3 Posts
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Re: Mooseknight: EA 12-nation game, Running
What are the communication rules? Are we allowed to talk about the game in this thread? Send private messages/emails to other players? Only use in-game messages?
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December 12th, 2009, 04:07 PM
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BANNED USER
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Join Date: Jul 2008
Location: Tacoma WA, USA
Posts: 1,314
Thanks: 103
Thanked 72 Times in 50 Posts
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Re: Mooseknight: EA 12-nation game, Running
Quote:
Originally Posted by Belac
What are the communication rules? Are we allowed to talk about the game in this thread? Send private messages/emails to other players? Only use in-game messages?
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Normal I should think since nothings specifically mentioned. Meaning that you can do whatever you want to get in touch with people. PMs are generally preferable, as they provide a history to consult.
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The Following User Says Thank You to Trumanator For This Useful Post:
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December 12th, 2009, 06:53 PM
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General
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Join Date: Mar 2007
Location: Japan
Posts: 3,691
Thanks: 269
Thanked 397 Times in 200 Posts
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Re: Mooseknight: EA 12-nation game, Running
Quote:
Originally Posted by Trumanator
Quote:
Originally Posted by Belac
What are the communication rules? Are we allowed to talk about the game in this thread? Send private messages/emails to other players? Only use in-game messages?
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Normal I should think since nothings specifically mentioned. Meaning that you can do whatever you want to get in touch with people. PMs are generally preferable, as they provide a history to consult.
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Thanks, that's right Trumanator, no limits on communication. (You are also free to tell lies, and break your word, etc).
But everymoose please just remember, no trading! (As in the OP).
@Quitti: Octomoos takes a while to build up the momentum. Astral meese are known to have higher accelleration because of the low mass.
__________________
Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
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December 12th, 2009, 07:16 PM
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Sergeant
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Join Date: Feb 2009
Posts: 282
Thanks: 8
Thanked 3 Times in 3 Posts
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Re: Mooseknight: EA 12-nation game, Running
Wi nøt trei a høliday in Niefelheim this yer?
See the løveli lakes
The wonderful telepørt system
And mani interesting furry animals
Including the majestic møøseknight
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December 12th, 2009, 07:54 PM
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Captain
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Join Date: Aug 2008
Location: Finland
Posts: 827
Thanks: 23
Thanked 27 Times in 27 Posts
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Re: Mooseknight: EA 12-nation game, Running
Quote:
Originally Posted by vfb
@Quitti: Octomoos takes a while to build up the momentum. Astral meese are known to have higher accelleration because of the low mass.
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I believe your Octomoose will lose simply by having too much legs to keep track of - meanwhile my endothermic astral moose will have long run the track, covering it in ice!
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December 13th, 2009, 01:59 AM
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BANNED USER
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Join Date: Dec 2007
Location: Illinois
Posts: 1,133
Thanks: 25
Thanked 59 Times in 36 Posts
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Re: Mooseknight: EA 12-nation game, Running
[quote=vfb;721626]
Quote:
Originally Posted by Trumanator
Thanks, that's right Trumanator, no limits on communication. (You are also free to tell lies, and break your word, etc).
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lies make baby Jesus cry
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December 10th, 2009, 03:48 PM
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First Lieutenant
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Join Date: Oct 2006
Location: East Norriton, PA
Posts: 744
Thanks: 3
Thanked 1 Time in 1 Post
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Re: Mooseknight: EA 12-nation game, Recruiting, 8 / 12
Sign me up for C'tis.
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December 10th, 2009, 05:12 PM
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Second Lieutenant
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Join Date: Jul 2008
Posts: 540
Thanks: 10
Thanked 2 Times in 2 Posts
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Re: Mooseknight: EA 12-nation game, Recruiting, 8 / 12
Wow, I didn't realize this already had a thread!
This is probably the game you were talking about on irc, I told you to put me down as playing... but I wasn't very clear and I hadn't chosen a nation... and 12people requested to play before me so I guess I'm sitting this one out?
If someone else doesn't wanna play lemme know and then I'll pick a nation then I guess, otherwise have fun maybe I'll play in another game
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December 10th, 2009, 05:34 PM
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General
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Join Date: Mar 2007
Location: Japan
Posts: 3,691
Thanks: 269
Thanked 397 Times in 200 Posts
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Re: Mooseknight: EA 12-nation game, Send Pretenders
Sorry namad! I forgot to leave a spot for you, and the game filled up really fast.
If someone decides to bow out, you get first dibs.
@Everyone: Mooseknight is up, please email your gods to the llamaserver.
__________________
Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
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