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May 3rd, 2010, 06:53 AM
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Join Date: Sep 2007
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Re: Peculiar Planets Mod for Weird Worlds
Quote:
Originally Posted by chabex
Hey My Lord, are you still there?
:-)
All is SO quiet...
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Yes I am still here.
Okay, so my mod got delayed a little, but it's almost ready now. Over 10 races, many new events, items and quests...
Thanks for everyone's interest.
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May 4th, 2010, 01:50 PM
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Corporal
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Join Date: May 2006
Location: Hungary
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Re: Peculiar Planets Mod for Weird Worlds
...transferring emergency power to Lord_Vader...
... humming mantras...
... Guru meditation...
...
:-D
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May 9th, 2010, 06:15 PM
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Join Date: Sep 2007
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Re: Peculiar Planets Mod for Weird Worlds
That seemed to work, chabex.
Thanks for the enthusiasm... Coming soon!
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The Following User Says Thank You to Lord_Vader For This Useful Post:
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May 26th, 2010, 07:29 PM
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Corporal
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Join Date: Nov 2006
Posts: 108
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Re: Peculiar Planets Mod for Weird Worlds
Still trying to perfect those last few items?
If you want, you can always do it like me, make a to-do list, release the existing mod (with the offending items reverted or removed), and then say that you'll probably make an update, sometime...and then get around to it six months later after you've forgotten how to make elaborate WW code.
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June 11th, 2010, 02:23 PM
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Corporal
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Join Date: Nov 2006
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Re: Peculiar Planets Mod for Weird Worlds
Seriously, though, it might not be a bad idea to cut out a few of the more problematic things and release what you have now. Variations in Friendliness was a feature I really wanted to have in my mod, Odd Adventures, but I managed to mess it up to the point where I couldn't reproduce it, so instead of wasting a lot of time trying to figure it out, I just released the mod that I had and figured I'd try to redo it later. I know that you have a lot of great ideas, but it's not always convenient or possible to fit 'em all in at once -- you can start out with the stuff that is good, and figure out how to integrate the other stuff you want in a new release, later on.
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June 13th, 2010, 05:57 PM
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Private
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Join Date: Feb 2009
Location: Liverpool UK
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I guess a 10 race mod was a lil' ambitious for a first time go around huh?
Feel free to post 'work in progress' as ExplorerBob suggested, i'm sure the community here will help out
Use the 'Dark Force' Vader!
Last edited by meKanicalj3sus; June 13th, 2010 at 06:12 PM..
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July 10th, 2010, 06:30 PM
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Re: Peculiar Planets Mod for Weird Worlds
Well, there were no problems with the mod, just I have been CRAZY busy over the last few weeks so got no chance to do much of anything with it in that final touching up.
But I am pleased to announce that this mod is 99.9999% likely to come out next week, perhaps on Monday!
I'll post a new thread for it when Version 0.5 is done.
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July 13th, 2010, 09:34 PM
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Private
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Join Date: Sep 2007
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Re: Peculiar Planets Mod for Weird Worlds
Alright, Peculiar Planets is coming out on Monday, July 19, 2010!
Sorry to all those I have kept waiting. I hope Version 0.5 is worth the wait.
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July 18th, 2010, 06:56 PM
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Re: Peculiar Planets Mod for Weird Worlds
Alright guys, coming right up!
Within 48 hours you'll be playing Peculiar Planets...
Then again it seems a little quiet around here.
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July 18th, 2010, 08:49 PM
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Re: Peculiar Planets Mod for Weird Worlds
I'll start the countdown clock.
I'm looking forward to having a new mod to play, so ten new races sounds pretty good... and hey, you've gotten further than any of my own mod-making projects ever did.
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