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November 28th, 2010, 04:01 PM
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Private
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Join Date: Feb 2010
Posts: 22
Thanks: 0
Thanked 1 Time in 1 Post
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Re: Odd Adventures In Infinite Space v.002
Please don't give up! With older games like WW, newer mods take time to reach their target audience. Anyway, I'll try to make up the small number by sheer enthusiasm. :-)
I tend to agree with your thinking regarding the hyperdrive. It could be just the thing for remote systems. Anymore than that and it impacts the game too much.
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November 28th, 2010, 04:11 PM
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Corporal
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Join Date: Nov 2006
Posts: 108
Thanks: 8
Thanked 2 Times in 2 Posts
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Re: Odd Adventures In Infinite Space v.002
I don't try to give up, at least not too easily...it can just be a little discouraging, that's all. I love feedback, and appreciate what you've done (hence your appearing in the credits!)
Maybe we'll try the 360-day thing for 003, eh?
By the way: You get a chance to read my AAR on Odd Adventures? Have any Odd Adventures of your own to talk about?
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November 30th, 2010, 01:15 PM
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Sergeant
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Join Date: Aug 2007
Location: Seattle
Posts: 231
Thanks: 3
Thanked 13 Times in 10 Posts
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Re: Odd Adventures In Infinite Space v.002
I really like your idea of a 1-year recharge on the Hyperdrive. That would totally change the way it's used. You'd just punch to deep corners of the map, switch to a normal drive and slowly "island hop" your way back home. If you hit a big empty space, intervening nebula, or if Major Brass gave you the two year warning, you'd swap it back in and jump across the sector again. That's got some potential.
Haven't gotten the hyperdrive in version 2 yet, so I can't comment on whether a half-year achieves the same effect or not.
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November 30th, 2010, 01:36 PM
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Corporal
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Join Date: Nov 2006
Posts: 108
Thanks: 8
Thanked 2 Times in 2 Posts
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Re: Odd Adventures In Infinite Space v.002
It probably won't; 180 days is faster than most transit, and about on par with a short-medium range trip with a graviton drive.
360 days, or longer, is more likely to restrict it, though.
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December 3rd, 2010, 12:18 AM
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Private
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Join Date: Feb 2010
Posts: 22
Thanks: 0
Thanked 1 Time in 1 Post
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Re: Odd Adventures In Infinite Space v.002
Hey Bob, thanks for the credit. I'm just acting as the external voice that confirms your mod's quality.
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December 23rd, 2010, 10:46 PM
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Corporal
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Join Date: Nov 2006
Posts: 108
Thanks: 8
Thanked 2 Times in 2 Posts
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Re: Odd Adventures In Infinite Space v.002
Just wanted to let y'all know that I haven't necessarily quit, but my Mirrored Drive Door G4 has broken down, possibly due to a power supply failure. Until it's either back up, or I transfer the hard drive to another machine, development will be necessarily halted.
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January 8th, 2011, 02:24 AM
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Corporal
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Join Date: Nov 2007
Location: Seattle, WA
Posts: 104
Thanks: 1
Thanked 2 Times in 2 Posts
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Re: Odd Adventures In Infinite Space v.002
stink. hope you get something worked out. i always enjoy your stuff.
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January 31st, 2011, 06:06 AM
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Corporal
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Join Date: Nov 2006
Posts: 108
Thanks: 8
Thanked 2 Times in 2 Posts
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Re: Odd Adventures In Infinite Space v.002
I've now regained access to the mod.
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February 1st, 2011, 01:53 PM
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Corporal
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Join Date: May 2006
Location: Hungary
Posts: 57
Thanks: 1
Thanked 2 Times in 2 Posts
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Re: Odd Adventures In Infinite Space v.002
Keep going- it's been quiet for too long...
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February 1st, 2011, 08:57 PM
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Corporal
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Join Date: Nov 2006
Posts: 108
Thanks: 8
Thanked 2 Times in 2 Posts
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Re: Odd Adventures In Infinite Space v.002
Shouldn't bow... it's just one mod for an increasingly old game.
Haven't worked on it a lot yet, but it's up and running again, so that's something. Maybe I'll post up an action video or something so y'all can see the new missiles.
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