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March 29th, 2010, 01:03 PM
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Lieutenant General
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Join Date: Apr 2007
Location: Salt Lake City, UT
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Re: 5.0 patch for winSPMBT
Wonderful !
Looking at :
"21) New code has been added to cut down the number of fires that start when flame weapons are used."
I don't suppose you also reduced the number of fires that start due to normal HE ammo hitting in a hex?
I've long gotten to the point that I AVOID placing units in trees and buildings due to the inevitable fact that enemy fire WILL start a fire in the hex after a few shots.
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Suhiir - Wargame Junkie
People should not be afraid of their governments. Governments should be afraid of their people.
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March 29th, 2010, 02:11 PM
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National Security Advisor
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Join Date: Mar 2005
Location: Dundee
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Re: 5.0 patch for winSPMBT
Flame weapons are napalm, flame throwers, etc.
Things like buratino barrages tend not to create vast swathes of fire now. Still plenty enough, though.
Ordinary HE is not flame weaponry and remains the same.
Andy
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March 29th, 2010, 03:09 PM
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Lieutenant Colonel
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Join Date: Feb 2004
Location: Hellas->Macedonia->Thessaloniki->City Center->noisy neighbourhood
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Re: 5.0 patch for winSPMBT
The changes to flame weapons, will they make them less likely to destroy MBTs (as I believe happens too easily now) or does that remain intact?
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That's it, keep dancing on the minefield!
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March 29th, 2010, 05:32 PM
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National Security Advisor
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Re: 5.0 patch for winSPMBT
Quote:
Originally Posted by Wdll
The changes to flame weapons, will they make them less likely to destroy MBTs (as I believe happens too easily now) or does that remain intact?
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See Bullet #22
(and WH size is also part of the new code - so small flame weapons like soviet RPG have less chance of a 'straight through' than say a 500 gallon napalm bomb)
Andy
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March 29th, 2010, 05:34 PM
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Lieutenant Colonel
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Join Date: Feb 2004
Location: Hellas->Macedonia->Thessaloniki->City Center->noisy neighbourhood
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Re: 5.0 patch for winSPMBT
Excellent! Thank you.
I can't wait to check the new patch.
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That's it, keep dancing on the minefield!
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March 31st, 2010, 05:59 AM
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Corporal
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Join Date: Aug 2006
Location: Russia, St.- Petersburg
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Re: 5.0 patch for winSPMBT
If it is begun campaign in winSPMBT 4.5 against computer player, new patch 5.0 it is authorized setup ?
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March 31st, 2010, 07:40 AM
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Shrapnel Fanatic
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Join Date: Mar 2005
Location: GWN
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Re: 5.0 patch for winSPMBT
If you are playing a regular campaign the game will not fail to play but depending on which nations are used there could be "oddities" if units that have been changed or removed had been picked and you are right in the middle of a game that uses them but given the number of units in the game the odds are in your favour that this will not be an issue
Don
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March 31st, 2010, 07:44 AM
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Lieutenant Colonel
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Join Date: Feb 2004
Location: Hellas->Macedonia->Thessaloniki->City Center->noisy neighbourhood
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Re: 5.0 patch for winSPMBT
Epoletov, I suggest you don't upgrade if you want to keep playing the game. There are many changes in the equipment.
Guys, I just checked Greece and I like what I see, a lot. The return of the G3 (I don't know, I just love it), new organizations, new photos, infantry inclusion of the CG, etc Very nice.
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March 31st, 2010, 07:49 AM
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Shrapnel Fanatic
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Join Date: Mar 2005
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Re: 5.0 patch for winSPMBT
The winSPMBTv5.0 patch has been released. CLICK HERE to go to the download page
Don
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April 1st, 2010, 04:34 PM
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Sergeant
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Join Date: Jun 2005
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Re: 5.0 patch for winSPMBT
Muchas gracias Don and Andy!
These games are getting even better every time!
Keep Cool
Roberto
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Oveja Negra
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