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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

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  #11  
Old April 17th, 2010, 01:09 PM

Sombre Sombre is offline
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Default Re: LA Mod Combo Pack - V 2 - fixed

Quote:
Originally Posted by Kheldron View Post
I get a Nagot gik fel when I try to create a game with that mod on. No other mod enabled.
It's when I try to select a nation. I can get to the screen where I choose how many nations and difficulties but no further.
It says: "myloadmalloc: can't open ./mods/./Late Combo Mod/sns3/la_arco_icon.tga"
I suppose it's got something to do with streamers and standards (sns3?) but...
Can you browse to that directory (dom3directory/mods/Late Combo Mod/sns3/) and check if the graphic is there? It certainly is in the zip file and works for me.

Quote:
I have a problem with this mod. I tried running and enabling the site mod and i got a crash about bad startsite.
I then copied the data from the sitemod.dm into the lateeramod.dm but i still got the same error. I checked and there are no duplicate site numbers or names. I really want to play this fine mod together with more sites. Any ideas on what is causing this error ?
Sure, it's a mod conflict. This mod should ONLY BE RUN ON ITS OWN. It isn't compatible with any other mods. Sorry, I never specified that in the OP. It is in the mod description though:

#description "The Late Era Combo mod consists of Conceptual Balance Mod 1.6 complete, Ulm Reborn, Jomon Broken, Vaettiheim, Teutanion, Sylvania, Sanguinia, Kharam Dzu, llama's endgame summons 0.9 and Streamers and Standards Llama version. It is a self contained mod which lives in its own folder and should NOT be run with any other mods enabled."
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  #12  
Old April 17th, 2010, 01:24 PM
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Ragnarok-X Ragnarok-X is offline
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Default Re: LA Mod Combo Pack - V 2 - fixed

Yeah well i did read the description.
Still, how would i go about making it compatibe with the site mod ? Or is it not posssible at all.
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  #13  
Old April 17th, 2010, 02:31 PM

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Default Re: LA Mod Combo Pack - V 2 - fixed

You would need to remove the id conflicts. pyg has a mod combiner script you could try also. I hear it is very good.
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  #14  
Old April 18th, 2010, 02:11 PM

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Default Re: LA Mod Combo Pack - V 2 - fixed

Kharam Dzu's angel killer's weapon is a fist.
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  #15  
Old April 18th, 2010, 05:52 PM

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Default Re: LA Mod Combo Pack - V 2 - fixed

No it isn't, it's a great sword. I fixed this, so you probably don't have the latest version. See the OP.
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  #16  
Old April 18th, 2010, 07:43 PM

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Default Re: LA Mod Combo Pack - V 2 - fixed

I have 2 records for each end game summon in conjuration list.
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  #17  
Old April 18th, 2010, 07:55 PM

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Default Re: LA Mod Combo Pack - V 2 - fixed

Yeah because you have more than one mod enabled.

Again: This mod should only be run on its own.
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  #18  
Old April 18th, 2010, 07:57 PM

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Default Re: LA Mod Combo Pack - V 2 - fixed

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Originally Posted by Sombre View Post
No it isn't, it's a great sword. I fixed this, so you probably don't have the latest version. See the OP.
Deleted mod and reinstalled. Fixed. Cheers!
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  #19  
Old April 19th, 2010, 04:49 AM
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Default Re: LA Mod Combo Pack - V 2 - fixed

Same. thanks
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