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  #11  
Old November 17th, 2001, 08:22 PM

Mark Walton Mark Walton is offline
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Default Re: Paper #06 (EXOTIC RESOURCES) by: Paul Zimmerman

Working on this...

Currently looking like:

LIQUID MEMORY METAL RACE/SHIPS
Components each fulfill multiple functions
Regenerating components
Going to end up being like the evil terminator in T2
Working on ship styles in the free Version of "Amorphium" so I'll probably call the rare material Amorphium in recognition! http://www.irregulars.org/AMORPH_SHIP_1_RESIZED.bmp

SPICE
Inspired by Dune, there will be facilities which improve life on worlds, and special spice-enhanced crew quarters for all vehicle types. Also, "Navigator Spice" with loads of emergency move, in small use-once pods.

OBLIVIUM ANTIPARTICLES
Another rare mineral, this one causes destruction of matter and energy on contact.
Used this to make the infinite PD, which is also a shield generator. (Idea is, the PD represents antiparticles suspended in the shield, ready to annihilate anything which comes too close)
Use of oblivium will also allow creation of black hole generators, deadly missiles, planet-busters etc.

Don't know how soon I'll get any or all of this finished.
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  #12  
Old November 23rd, 2001, 02:30 AM

Mark Walton Mark Walton is offline
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Default Re: Paper #06 (EXOTIC RESOURCES) by: Paul Zimmerman

Also,
NECROTECH
"Undead" - possibly, with indestructible ships. (Really! - but it's not always a good thing)
Pity my Vampire Systems ideas are not working. But, I'm not giving up.
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