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  #11  
Old August 24th, 2010, 07:28 AM
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Default Re: Fall from heaven II.

My favorite to play are the golem-building gnome guys.

Thematically though, it's hard to beat the insane chaos kingdom with the wandering jester king. That concept by itself could encompass a vast body of dark modernish fantasy-horror, wherein the supernatural villain seems to pop up out of nowhere purely to mess (with a capital 'F') with the protagonist.

That jester guy could just as easily be Nyarlathotep, Walter o'Dim, the Slender Man, or even Samara (has your civilization researched VHS yet?).


It was a nice turn...AND THEN THE EVIL CAME.
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  #12  
Old August 24th, 2010, 10:35 AM
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Default Re: Fall from heaven II.

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Originally Posted by HoneyBadger View Post
My favorite to play are the golem-building gnome guys.

Thematically though, it's hard to beat the insane chaos kingdom with the wandering jester king. That concept by itself could encompass a vast body of dark modernish fantasy-horror, wherein the supernatural villain seems to pop up out of nowhere purely to mess (with a capital 'F') with the protagonist.

That jester guy could just as easily be Nyarlathotep, Walter o'Dim, the Slender Man, or even Samara (has your civilization researched VHS yet?).


It was a nice turn...AND THEN THE EVIL CAME.
I am a big fan of the Balseraphs they are great fun with their Cowtapults insane leader and mimics who can steal enemy promotions. I also really like the Lanun Pirates are cool arr.
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  #13  
Old August 24th, 2010, 01:36 PM

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Default Re: Fall from heaven II.

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Originally Posted by Lingchih View Post
I'm definitely hooked on FFH2. I've been playing it almost exclusively of getting my final dom turns in. It has some bugs though... Choose Liberty, and you are stuck with it. Get the Mercurians, and you are unbeatable. Yet to do an MP game with it though. Just pointing out the SP bugs.
I just tried switching away from liberty and had no problems with it. Are you sure you've got the latest version? And admittably Mercurians can be a tad too powerful if there is a large following among the good religions.

Fluffypaw
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  #14  
Old August 25th, 2010, 05:59 AM

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Default Re: Fall from heaven II.

If you enter the overcouncil there is a resolution that all member must use liberty.

WAD
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  #15  
Old August 26th, 2010, 01:12 PM

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Default Re: Fall from heaven II.

What is nice about fall from heaven is the way it is balanced. There is lots of combos which are insanely powerfull

The other thing is that it is a mod, and its free. I will definitely put som coins into a project where game quality comes before simplicity, marketing and money. That is real life money.

I remember, in civ 1 I encountered enemy submarines I did not see, my attacker was killed. Every since that time I have dreamt about using
a sneaky submarine and having a big fat juicy career walk right into it killing it instantly. Well, so far, that has only been a dream. You know why? Because 1) the AI could see my submarine, 2) the AI did not build careers. W! In my opinion I think people forget that a FUN AI is far more fun to play against than just a simple stupid good one.
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  #16  
Old August 29th, 2010, 02:05 AM
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Default Re: Fall from heaven II.

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Originally Posted by Folket View Post
If you enter the overcouncil there is a resolution that all member must use liberty.

WAD
Yep, that was it. Thanks.
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  #17  
Old August 29th, 2010, 06:16 AM

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Default Re: Fall from heaven II.

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Originally Posted by Fluffypaw View Post
I just tried switching away from liberty and had no problems with it. Are you sure you've got the latest version? And admittably Mercurians can be a tad too powerful if there is a large following among the good religions.
Which is a bit sad, might have been more fun if the demons/angels were more powerful when the opposing alignment is stronger for maximum holy crusade/demonic invasion fun.
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  #18  
Old August 31st, 2010, 01:27 AM

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Default Re: Fall from heaven II.

And to add on my earlier point - it is better for the angelic and demonic armies to go to war with nations of their own alignment so they can get more lemures and angels respectively when evil/good units die.
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  #19  
Old September 7th, 2010, 04:41 AM

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Default Re: Fall from heaven II.

Only if they are successful. They get stronger the more war there is. It is a kind of rubber string effect. Angels get stronger if good people are beaten and the demons get stronger when evil people get beaten.
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  #20  
Old September 8th, 2010, 05:33 AM
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Default Re: Fall from heaven II.

After playing a few more games now, with a lot more wars, might I add that war is insane in this game? Maybe it was the same in Civ4 basic, been too long since I played that to remember. I just attacked a friendly neighbor, who seemed to be fielding a few warriors and mages, at best. By a few turns into the war, he was hurling incredible forces at me. Having seen it before, I was ready, but damn, how does a pathetic little nation go to a melee powerhouse in two turns?
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