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August 24th, 2010, 07:28 AM
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General
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Join Date: Oct 2006
Posts: 3,445
Thanks: 85
Thanked 79 Times in 51 Posts
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Re: Fall from heaven II.
My favorite to play are the golem-building gnome guys.
Thematically though, it's hard to beat the insane chaos kingdom with the wandering jester king. That concept by itself could encompass a vast body of dark modernish fantasy-horror, wherein the supernatural villain seems to pop up out of nowhere purely to mess (with a capital 'F') with the protagonist.
That jester guy could just as easily be Nyarlathotep, Walter o'Dim, the Slender Man, or even Samara (has your civilization researched VHS yet?).
It was a nice turn...AND THEN THE EVIL CAME.
__________________
You've sailed off the edge of the map--here there be badgers!
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August 24th, 2010, 10:35 AM
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Sergeant
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Join Date: Dec 2006
Location: The wild barbaric north
Posts: 215
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Re: Fall from heaven II.
Quote:
Originally Posted by HoneyBadger
My favorite to play are the golem-building gnome guys.
Thematically though, it's hard to beat the insane chaos kingdom with the wandering jester king. That concept by itself could encompass a vast body of dark modernish fantasy-horror, wherein the supernatural villain seems to pop up out of nowhere purely to mess (with a capital 'F') with the protagonist.
That jester guy could just as easily be Nyarlathotep, Walter o'Dim, the Slender Man, or even Samara (has your civilization researched VHS yet?).
It was a nice turn...AND THEN THE EVIL CAME.
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I am a big fan of the Balseraphs they are great fun with their Cowtapults insane leader and mimics who can steal enemy promotions. I also really like the Lanun Pirates are cool arr.
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August 24th, 2010, 01:36 PM
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Private
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Join Date: Feb 2010
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Re: Fall from heaven II.
Quote:
Originally Posted by Lingchih
I'm definitely hooked on FFH2. I've been playing it almost exclusively of getting my final dom turns in. It has some bugs though... Choose Liberty, and you are stuck with it. Get the Mercurians, and you are unbeatable. Yet to do an MP game with it though. Just pointing out the SP bugs.
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I just tried switching away from liberty and had no problems with it. Are you sure you've got the latest version? And admittably Mercurians can be a tad too powerful if there is a large following among the good religions.
Fluffypaw
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August 25th, 2010, 05:59 AM
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Major
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Join Date: Sep 2005
Posts: 1,122
Thanks: 5
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Re: Fall from heaven II.
If you enter the overcouncil there is a resolution that all member must use liberty.
WAD
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August 26th, 2010, 01:12 PM
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Private
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Join Date: Dec 2009
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Re: Fall from heaven II.
What is nice about fall from heaven is the way it is balanced. There is lots of combos which are insanely powerfull
The other thing is that it is a mod, and its free. I will definitely put som coins into a project where game quality comes before simplicity, marketing and money. That is real life money.
I remember, in civ 1 I encountered enemy submarines I did not see, my attacker was killed. Every since that time I have dreamt about using
a sneaky submarine and having a big fat juicy career walk right into it killing it instantly. Well, so far, that has only been a dream. You know why? Because 1) the AI could see my submarine, 2) the AI did not build careers. W! In my opinion I think people forget that a FUN AI is far more fun to play against than just a simple stupid good one.
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August 29th, 2010, 02:05 AM
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General
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Join Date: Sep 2004
Location: Irving, TX
Posts: 3,207
Thanks: 54
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Re: Fall from heaven II.
Quote:
Originally Posted by Folket
If you enter the overcouncil there is a resolution that all member must use liberty.
WAD
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Yep, that was it. Thanks.
__________________
Be forewarned, anything I post is probably either 1) Sophomoric humor, 2) Satire, 3) A gross exaggeration of the power I currently possess, 4) An outright lie, or 5) Drunken ramblings.
I occasionally post something useful.
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August 29th, 2010, 06:16 AM
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Second Lieutenant
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Join Date: Dec 2008
Posts: 539
Thanks: 15
Thanked 43 Times in 34 Posts
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Re: Fall from heaven II.
Quote:
Originally Posted by Fluffypaw
I just tried switching away from liberty and had no problems with it. Are you sure you've got the latest version? And admittably Mercurians can be a tad too powerful if there is a large following among the good religions.
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Which is a bit sad, might have been more fun if the demons/angels were more powerful when the opposing alignment is stronger for maximum holy crusade/demonic invasion fun.
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August 31st, 2010, 01:27 AM
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Second Lieutenant
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Join Date: Dec 2008
Posts: 539
Thanks: 15
Thanked 43 Times in 34 Posts
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Re: Fall from heaven II.
And to add on my earlier point - it is better for the angelic and demonic armies to go to war with nations of their own alignment so they can get more lemures and angels respectively when evil/good units die.
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September 7th, 2010, 04:41 AM
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Major
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Join Date: Sep 2005
Posts: 1,122
Thanks: 5
Thanked 2 Times in 2 Posts
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Re: Fall from heaven II.
Only if they are successful. They get stronger the more war there is. It is a kind of rubber string effect. Angels get stronger if good people are beaten and the demons get stronger when evil people get beaten.
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September 8th, 2010, 05:33 AM
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General
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Join Date: Sep 2004
Location: Irving, TX
Posts: 3,207
Thanks: 54
Thanked 60 Times in 35 Posts
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Re: Fall from heaven II.
After playing a few more games now, with a lot more wars, might I add that war is insane in this game? Maybe it was the same in Civ4 basic, been too long since I played that to remember. I just attacked a friendly neighbor, who seemed to be fielding a few warriors and mages, at best. By a few turns into the war, he was hurling incredible forces at me. Having seen it before, I was ready, but damn, how does a pathetic little nation go to a melee powerhouse in two turns?
__________________
Be forewarned, anything I post is probably either 1) Sophomoric humor, 2) Satire, 3) A gross exaggeration of the power I currently possess, 4) An outright lie, or 5) Drunken ramblings.
I occasionally post something useful.
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