1) Ambulances are entirely irrelevant for game purposes. Ditto any logistical vehicles - unless you want ammo carriers,
but the AI does not use these, so your formation would then have to be human-only if it included them. Therefore - best to let the human decide to add an ammo section from misc section, should he desire one.
2) There is no way to model vehicle crew and weapons that are mountable/dis-mountable. The crew and attached weapons
stay with the vehicle.
(Making sections 1 more - assuming the vehicle commander dismounts with the section, is allowed. e.g. vehicle crew is 'nominally' 3 and section is 5 - could be modelled with 2 crew APC and 6 man section).
You'll probably have to split the platoon into an A part and a B part. Part A will be a platoon (Officer commanding) and part B a section (Sgt Commanding) the other half-platoon.
Part A: (officers party)
Pl Cdr (if you have as a dismount) - Could be a 2 man FO team (use a unit type not used in the OOB)
Pl Cdr vehicle
3 x dismounts (4)
3 x vehicles
Part B: (Sgts party)
3 x dismounts (4)
3 x vehicles
Spare slots - if you want to break 4 man teams down further (sniper etc?)
If being creative - or your org allows it - a 4 man team may be an EOD specialist (engineer unit type). Useful in Afghanistan.
Company:
CHQ - vehicle (dismount too small to bother with?)
- #2 vehicle - AOP vehicle (a
platoon formation so he can buzz about separately. So could be a vehicle (possibly FO vehicle) + foot FOO)
- Part A, #1 platoon
- Part B, #1 Platoon
- Part A, #2 Platoon
- Part B, #2 Platoon
- Part A, #3 platoon
- Part B, #3 Platoon
looks like 8 slots - 2 left for any attached support elements. (Or, leave that to individuals to buy and X-attach if desired, if not a regular pattern)
You
could split each platoon into A(officer=pl, 3 veh + dismounts),B (sec of 2 veh + dismounts) , and C (sec of 2 veh + dismounts) parts
if you restricted the coy HQ to just
one vehicle (a FO vehicle say)? 9 slots for platoon parts, one for the CHQ veh. In this case - any attached support sections to the coy would have to be manually x-attached (no bad thing really - I don't always want, say the ATGM section an OOB designer adds onto his mixed formation).
NB - the advantage of splitting into officer and sgts part-platoons is that the officer/sgt each only have
half the large number of small elements of a platoon to rally if things go pear shaped..
! (and part platoons can operate over a larger frontage). Better Command and control than a single lump, anyway. The 3 separate little sections version is even better for spreading about the map, and rallying.
Andy