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  #1  
Old December 23rd, 2010, 05:05 PM

thejeff thejeff is offline
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Default Re: How many people would volunteer for re-writing the manual?

If you post that the manual has an error and what the correct version is, that falls under fair use. If you post the entire manual, just to correct one small (if important) section, you are infringing.

If you're not making money, you will likely just face a take down notice, not actual financial damages, but I wouldn't rely too heavily on that.
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  #2  
Old December 23rd, 2010, 05:44 PM
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Gandalf Parker Gandalf Parker is offline
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Default Re: How many people would volunteer for re-writing the manual?

And like many things about this game, while everyone seems to agree that there are some, when it comes down to pinpointing specifics it gets alittle bit fuzzy. So a generally agreed on glaring error could be used to open the door. But then comes the "formula vs feel" arguments, or the filling in things that were purposely left out, Not to mention adding in patched information in the same style.

Im not arguing for or against. Im just pointing out that the trouble might come from something that is not considered to be only a correction. What one side calls "the thing being modified is incorrect" might not be considered that way by the other side.
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Old December 23rd, 2010, 07:45 PM

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Default Re: How many people would volunteer for re-writing the manual?

Here's an example of what I (and my volunteers... there is no way I can do this alone lol) would post in our search for the "correct" version:

ORDER/TURMOIL:

The manual states that Order increases income by 7%, and causes 5% fewer random events. Turmoil has the opposite effect, decreasing income by 7%, and causing 5% more random events. This appears to be correct, based on in-game pretender generation. Can anyone think of any other effects that Order/Turmoil have?


At this point, I would wait for feedback, and once a general consensus was reached, I'd put the effects in a table, along with the other scale effects. The idea is to go for a thorough examination, not a quick one.
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Old December 23rd, 2010, 08:48 PM
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Gandalf Parker Gandalf Parker is offline
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Default Re: How many people would volunteer for re-writing the manual?

That would be different than correcting errors.

Not that Im trying to overlap threads, but wouldnt that seem to be wiki territory?

The only rewrite Id push for would be someone rewriting the .map files for the maps that were provided with the game to smooth the road for newbie games.
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Old December 23rd, 2010, 09:06 PM

earwicker7 earwicker7 is offline
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Default Re: How many people would volunteer for re-writing the manual?

Quote:
Originally Posted by Gandalf Parker View Post
That would be different than correcting errors.

Not that Im trying to overlap threads, but wouldnt that seem to be wiki territory?

The only rewrite Id push for would be someone rewriting the .map files for the maps that were provided with the game to smooth the road for newbie games.
I don't know... I don't really like the whole "anyone can publish at any time" aspect of wikis. My thought is to get something that is a group project, with a lot of vetting before anything is published.
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Old December 23rd, 2010, 09:12 PM

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Default Re: How many people would volunteer for re-writing the manual?

I thing Earwicker's idea has potential. not sure if I will have any time to devote to it after christmas...
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Old December 24th, 2010, 12:54 AM

TheConway TheConway is offline
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Default Re: How many people would volunteer for re-writing the manual?

Well, there is already a "lies my manual told me thread" somewhere around here fwiw.
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Old December 24th, 2010, 01:55 PM

thejeff thejeff is offline
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Default Re: How many people would volunteer for re-writing the manual?

There is a DebugMod that should let you do the testing.
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