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  #1  
Old April 25th, 2011, 07:48 PM
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Default Re: How do you deal with French tanks

The French tanks had more armor, but they were too heavy and slow. What they had was against the tactics used. Tanks used only for support. Had few armored units.
With respect to sp option is to disable the Heavy Tank AI because if not come over a Char bis herd and become unstoppable. A combination of Pz III medium tanks, tank destroyers and infantry AT ammunition enough. In cases of defense can appeal to the 88.
Speaking of Rommel, he used them enough to destroy bunkers.
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Old April 26th, 2011, 10:38 AM
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Default Re: How do you deal with French tanks

Roman heavy tank makes little diffrence AFAIK do alawys play with it off as AI seems to buy better that way. All it does in last few passes is make the AI favour buying armour over its other choices so you might get a few extra tanks instead of it using those points on something else. And I do mean a few will make little diffrence to total no of tanks but seems in my view to give a more piecemeal setup than tank heavy off.
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Old April 26th, 2011, 02:14 PM
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Default Re: How do you deal with French tanks

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Originally Posted by Imp View Post
Roman heavy tank makes little diffrence AFAIK do alawys play with it off as AI seems to buy better that way. All it does in last few passes is make the AI favour buying armour over its other choices so you might get a few extra tanks instead of it using those points on something else. And I do mean a few will make little diffrence to total no of tanks but seems in my view to give a more piecemeal setup than tank heavy off.
AI tank heavy tries to buy a tank company more often - which means that the AI requires to have the points available to do so. It will sometimes then buy platoons of grunts, when it would normally buy companies of them. That does not really save that many points though. Therefore, it is really only noticeably different when points are rather high. It is not going to make any real difference on a thousand or so points battle. It may do on a 10000+ points AI buy.

In any case, the regular AI buy is rather "tank heavy" for most real WW2 situations..

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Old April 26th, 2011, 02:40 PM
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Default Re: How do you deal with French tanks

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Originally Posted by Imp View Post
Roman heavy tank makes little diffrence AFAIK do alawys play with it off as AI seems to buy better that way. All it does in last few passes is make the AI favour buying armour over its other choices so you might get a few extra tanks instead of it using those points on something else. And I do mean a few will make little diffrence to total no of tanks but seems in my view to give a more piecemeal setup than tank heavy off.
Long time no start a long campaign with Germany. I'm playing more PBEM. But remember that once I tried it and if there was a difference.
I'll try again a long campaign. Perhaps with the experience I gained at this time do not be afraid to Char bis.
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Old April 27th, 2011, 01:14 AM
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Default Re: How do you deal with French tanks

I started a long campaign with Germany. I activated the option in preferences IA heavy tank. I put 3000 points of purchase for me and xxx for the IA.
So now I've counted more than 15 tanks 9TP and 7TP Polish, not counting tanks tksm and tks. I'm on turn 10 (of 40). I have 7 panzer III, 5 panzer II and 5 panzer Ib.
All tanks from Poland are in my battle.
Tomorrow I will try but I'm sure if I put out the option heavy tank, do not appear so many tanks.
9TP and 7TP tanks equal or exceed the PZ III 1 vs 1 battle. So were in reality. I read a few 7TP put out of action for more than 20 panzer . They had no decisive action because they were not numerous. That is a separate chapter.
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Old April 27th, 2011, 02:05 AM

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Default Re: How do you deal with French tanks

The things that can be exploited is their fairly mediocre morale ratings and the fact that they tend not to get as many main gun shots off as your crews will.

Shell them mercilessly. If you can get them near dense terrain, infantry assault works fine. It might take a few attempts, but it's doable. Gebalte Ladung help a bit. Engineers help a lot.
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Old May 20th, 2011, 10:04 PM
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Thumbs down Re: How do you deal with French tanks

Oh Really........??



Tony........ what is this "now have a ROF of 8" nonsense ?. The change to ROF 8 for those tanks goes back AT LEAST 7 years and was implimented some time between DOS v5 and DOS v7 ( between 2002 and 2004 ).


These comments are a BIT strange given EVERYTHING you are complaining about has been EXACTLY the same way for at least 7 years and you were part of the playtesting team at the time. You're making it sound like this is a recent change and it most certainly is not.

IDK how many players have managed to make it though the French Campaign as the Germans in the last 7 years and managed to advance but I'll bet it's quite a lot. If they were stopped cold by the French "Invicibles" we'd have heard about it before now


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Old May 27th, 2011, 09:30 PM
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Default Re: How do you deal with French tanks

Hi all,

I've been skulking this thread for some time as France 1940 is of great interest to me.
In the past I've been hesitant to play many games in this theater because the earlier panzers are not very enticing nor are the strange allied counterparts. However, this thread has motivated me to do some experimenting.

The French tanks seem to be historically accurate. I am not a historian nor am I an expert so you may dismiss my opinion at will. Basically, as previously discussed, the German tanks (PzMk I, II, III and the IV support version) were not capable of destroying the Char b1 bis or Somua. The Germans succeeded in France through superior combined arms tactics. For the most part they simply bypassed the French armor. France fell in about six weeks with the operation lasting from May 10, 1940 until June 22, 1940.

A great documentary about the early tanks can be found on youtube at:

http://youtu.be/4aNKw3dbwoM

That being said I would like to mention a curiosity that I discovered in the Crescendo of Doom rulebook. Those familiar with Steel Panthers are likely knowledgeable about this board game.
In a special section governing the usage of French tanks:

"Although easily the most heavily armored tank of its time, the Char B had an Achilles heel in the form of an engine grill on the left side which was easily penetrated by AP."
The game allows for critical hits diced against all shots traced through the LOS of this engine grill hexside.

The game also penalized the French tanks because of the aforementioned single man turret and the fact that these were radio-less vehicles.

I realize that this is not the Avalon Hill forum but this was just too interesting not to mention.

I had an absolute blast playing a mini-campaign against the French using Andy's suggestions. For those of you like me who've scoffed at the "primitive" early war tanks remember the ancient saying:

"A poor craftsman blames his tools."
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Old May 27th, 2011, 11:18 PM
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Default Re: How do you deal with French tanks

Quote:
Originally Posted by JTullman View Post
Hi all,

I've been skulking this thread for some time as France 1940 is of great interest to me.
In the past I've been hesitant to play many games in this theater because the earlier panzers are not very enticing nor are the strange allied counterparts. However, this thread has motivated me to do some experimenting.

The French tanks seem to be historically accurate. I am not a historian nor am I an expert so you may dismiss my opinion at will. Basically, as previously discussed, the German tanks (PzMk I, II, III and the IV support version) were not capable of destroying the Char b1 bis or Somua. The Germans succeeded in France through superior combined arms tactics. For the most part they simply bypassed the French armor. France fell in about six weeks with the operation lasting from May 10, 1940 until June 22, 1940.

A great documentary about the early tanks can be found on youtube at:

http://youtu.be/4aNKw3dbwoM

That being said I would like to mention a curiosity that I discovered in the Crescendo of Doom rulebook. Those familiar with Steel Panthers are likely knowledgeable about this board game.
In a special section governing the usage of French tanks:

"Although easily the most heavily armored tank of its time, the Char B had an Achilles heel in the form of an engine grill on the left side which was easily penetrated by AP."
The game allows for critical hits diced against all shots traced through the LOS of this engine grill hexside.

The game also penalized the French tanks because of the aforementioned single man turret and the fact that these were radio-less vehicles.

I realize that this is not the Avalon Hill forum but this was just too interesting not to mention.

I had an absolute blast playing a mini-campaign against the French using Andy's suggestions. For those of you like me who've scoffed at the "primitive" early war tanks remember the ancient saying:

"A poor craftsman blames his tools."
the myth re the engine grille 'vulnerability' was based on a single action (see the wiki article on the Char B http://en.wikipedia.org/wiki/Char_B1).

If it really was a vulnerability then there would have been multiple reports of the tactic being used. As for example the Allied bouncing of a round off a Panther mantlet, down into the top of the driver compartment. That (rather desperate) tactic was used, and did work, and several documented examples do exist of its success - but we don't have too many reports of those who tried it and failed....

(The game's critical hit code covers the micro-details of such special situations well enough. There is therefore no need for a "Char B engine cover" rule or a "panther glacis ricochet vulnerability" one).

In reality, Char B formations were defeated by the Germans operationally rather than tactically - the panzer units bypassed head to head tactical (SP level) combat and got into the rear of formations where they obliterated the soft vehicles, especially the refuelling vehicles. If they tried to fight head to head vs the B1, they could get severely mauled (as detailed in that wiki article, with the example of a Char b killing 16 odds panzers in a short space of time).

If the game was operational level (division/corps counters) then the German panzers of 1940 running free round the French logistics zone could be seen as an early version (analogue) of the later Allied fighter-bombers, killing the effect of armour by cutting it's jugular (fuel). Panzer 2s do the truck-bashing role just as well as say, panthers would have. Actually, P2s are probably better at that job.

But the game is tactical, and any adverse fuel and ammo logistics situation is not modelled in any way. Fuel is unlimited, ditto ammo. So you have to fight against the enemy that is present, and every unit is full of bullets and beans.

IF something like that were modelled (and how?) then the German player would be laughing in France 40, or in the opening of Barbarossa (where the disorganised Soviet war machine basically had done it to itself - tanks stored in one city, their ammo in another, pre-war mechanical maintenance at pathetic levels, let's purge all the officers, etc).

But just imagine the situation for that same German player in 1944. Say he had spent a gazillion points on shiny Panther companies, then turns up for the game only to be told "As Allied Player I spent the same points on pre-game fighter-bomber interdiction, so of your 17 shiny panthers in each company, 6 will not appear on table due to interdiction, the remainder have only half the ammo, and fuel for just 10 turns movement, and my 3000 points spent on pre-game SEAD have deleted half your AAA assets too" ...

The early war German armour (including Barbarossa) was light armour, and it acted rather like land-based fighter bombers to get loose in the enemy rear. The good (for that era) command and control of these tanks (radios etc) allowed this sort of thing against a static adversary who was still in a WW1 linear fighting mentality. After all - the 'blitzkreig' was based on Fuller's 'Plan 1919', which was designed as a method to rupture WW1 trench lines.

But the 'blitz' needed this static-passive adversary to allow it to dance around such a sluggish opponent. By the later war, even the Russians had enough radio/C&C etc to nip off such thrusts. Then the Germans went for heavy tanks to slug it out head-to-head, not the little "tracked fighter bombers" that specialised more in getting into the transport & logistical area and shooting the heck out of supply troops and rear HQs.

NB - the Sherman was also a design that was doctrinally aimed at the "tracked fighter bomber" role. It was highly reliable on long moves on its own tracks - by design. It was not designed to be a toe-to-toe slugger. The USA saw the Tank Destroyer arm as the boys who would deal with enemy armour in thier doctrine, while the shermans and mech infantry did a 'blitz' into the enemy end zone after the infantry and arty had blasted a hole. But by the time they arrived, bar rare occasions (race across France after the breakout for example, and perhaps some actions in Tunisia) - the front was not amenable to 'blitz' since the opponent was no longer passive-static (WW1 trench mentality) as in 40/41. Note also that the SU tended to use its Sherman formations in this deep exploitation role (the vehicles inherent reliability was a major factor in such use).


Cheers
Andy
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Old June 6th, 2011, 11:53 PM
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Default Re: How do you deal with French tanks

I hope that I'm not kicking a dead horse here but I have a question.

From the manual:
"France really was not in a good state for the fight in terms of national morale, especially so after the outflanking of the Maginot Line, it is best to have their Troop Quality low, 65 or so if you are using 75 or 80 for Germany (1940 national characteristics reflect this). However some units were significantly better than average, so you may prefer to play against elites, such as De Gaulle's 4e DCR, or the excellent Colonial troops such as the Chasseurs Afriques."

Does this mean that when the campaign generator is set to 1940 that the French Troop Quality is set to the levels listed above automatically? Thanks.
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