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June 9th, 2011, 03:26 PM
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Major
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Join Date: Jun 2005
Location: Crossville, TN
Posts: 1,189
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Re: OPERATION EXPORTER - Multiplayer "User vs AI" Campaign
Quote:
Originally Posted by cuckoo
Thanks for the heads up at worldatwar.eu, Gila! I should come here and Blitz as well more often. Looks like I´ve missed all the campaigns. I still remember the Phony War -campaign we had at Gamesquad DD, or was it still WarfareHQ back then? So sad we never finished it...
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I think it was still WarefareHQ back then. They are on the 3rd or 4th new domain name now. 
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June 9th, 2011, 03:36 PM
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Major
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Join Date: Jun 2005
Location: Crossville, TN
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Re: OPERATION EXPORTER - Multiplayer "User vs AI" Campaign
Yes, all players will be on the same "team" playing against the AI. For those who played in and followed along with the Russian Civil War II game, think of it as the same format EXCEPT you only move/shoot your assigned units and then pass the save file to the next platoon leader who does the same until it finally goes to the CO who plays his guys, reviews the overall map and officially ends the turn. He then watches the AI Turn and posts the latest save game file to the forum and also post the orders for the new turn (using less than 100 words).
Anyone involved in the game as a commander is limited to posting no more than 100 words (per turn) when posting anything related to what is going on the the game. This simulates their radio chatter and hand/arm signals during the game. IF you post and one of the other players doesn't understand what you meant he will just have to interpret it to the best of his ability (no PM'ing asking for clarification ! ! !  ). Kinda like the real world and this should help with Fog of War and simulating confusion in battle.
To add to this, if a player posts their communication and appear to be confused the CO can respond in the NEXT turn when he posts his orders for the new turn, BUT this will reduce the words available for his orders for that turn by that same amount.
The above will keep the game form dragging out and keep things moving rather than everything stopping while people are discussing little details which could not really be done in the heat of combat.
Last edited by Double_Deuce; June 9th, 2011 at 03:51 PM..
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June 9th, 2011, 03:59 PM
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Major
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Join Date: Jun 2005
Location: Crossville, TN
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Re: OPERATION EXPORTER - Multiplayer "User vs AI" Campaign
Quote:
Originally Posted by Roman
Quote:
Originally Posted by Double_Deuce
Quote:
Originally Posted by Roman
Ok. Give me a peloton that does not disappoint.
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All 3 line platoons are currently available so just pick the 1st, 2nd or 3rd.
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I think the company leader must designate the platoon commanders and assign targets.
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No, all positions for the game are first come first serve. First to post stating that they want x unit gets it as long as its not already spoken for in this thread.
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June 9th, 2011, 05:24 PM
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Captain
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Join Date: Oct 2008
Posts: 898
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Re: OPERATION EXPORTER - Multiplayer "User vs AI" Campaign
I'd rather not be the CO myself.
I'll take any platoon though.
I'll put my vote for CO to Cuckoo, because it would be ironic to have a Capt.Cuckoo leading us in this thing 
And he is a good player of course 
Last edited by gila; June 9th, 2011 at 05:33 PM..
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June 10th, 2011, 06:01 AM
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Private
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Join Date: Nov 2006
Location: Finland
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Re: OPERATION EXPORTER - Multiplayer "User vs AI" Campaign
Capt.Cuckoo... I like the sound of that! I´ll volunteer for the role, but a platoon is just as good.
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June 12th, 2011, 08:06 PM
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First Lieutenant
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Join Date: Jun 2008
Location: Córdoba-Argentina
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Re: OPERATION EXPORTER - Multiplayer "User vs AI" Campaign
OK. I hope the news
__________________
"We are free and nothing else matters"
Jose de San Martin.
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June 12th, 2011, 09:17 PM
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Captain
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Join Date: Oct 2008
Posts: 898
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Re: OPERATION EXPORTER - Multiplayer "User vs AI" Campaign
Quote:
Originally Posted by Roman
OK. I hope the news
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You are the 2nd platoon
As soon as i get files/orders then i'll post them up here for you ASAP 
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June 12th, 2011, 10:13 PM
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First Lieutenant
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Join Date: Jun 2008
Location: Córdoba-Argentina
Posts: 643
Thanks: 90
Thanked 77 Times in 57 Posts
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Re: OPERATION EXPORTER - Multiplayer "User vs AI" Campaign
Quote:
Originally Posted by gila
Quote:
Originally Posted by Roman
OK. I hope the news
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You are the 2nd platoon
As soon as i get files/orders then i'll post them up here for you ASAP 
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Ok. Then it moves on the order of platoons? It's good to be organized.
__________________
"We are free and nothing else matters"
Jose de San Martin.
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June 12th, 2011, 10:54 PM
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Captain
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Join Date: Oct 2008
Posts: 898
Thanks: 45
Thanked 60 Times in 54 Posts
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Re: OPERATION EXPORTER - Multiplayer "User vs AI" Campaign
Yep,
Me being the 1st platoon,has to play my turn with my platoon units only! and then post a "SAVE TURN" file and possibly a short dar, here, for the next in line and so on down the line 
Last edited by gila; June 12th, 2011 at 11:02 PM..
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June 12th, 2011, 11:05 PM
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Major
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Join Date: Jun 2005
Location: Crossville, TN
Posts: 1,189
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Thanked 39 Times in 25 Posts
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Re: OPERATION EXPORTER - Multiplayer "User vs AI" Campaign
Normally when I create a campaign I set the 1st scenario to 1 turn so players can deploy and review their forces BEFORE the actual campaign starts. In this game I will set it to 3 turns. That way the team can work through the game turn sequence to get familiar with the steps needed to process each turn and pass the files back and forth.
Then after those 3 turns the official campaign can start right from there.
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