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August 20th, 2011, 07:20 AM
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Private
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Join Date: Feb 2010
Posts: 6
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Aridia- LA game for intermediate players, now recruiting
Sign me up for Jomon
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August 20th, 2011, 12:29 PM
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First Lieutenant
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Join Date: Apr 2007
Posts: 678
Thanks: 67
Thanked 19 Times in 17 Posts
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Re: Aridia- LA game for intermediate players, now recruiting
Hola Groundworm,
would let me lead LA Pythium to glory?
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August 20th, 2011, 12:40 PM
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First Lieutenant
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Join Date: Apr 2007
Posts: 678
Thanks: 67
Thanked 19 Times in 17 Posts
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Re: Aridia- LA game for intermediate players, now recruiting
Quote:
Originally Posted by Groundworm
Welcome aboard, tratorix.
Renaming on is fine.
I'm ok with increasing magic site frequency a little bit, but my recent games (Faithless excluded) have been with very high site frequency (50+). I've found that this adds significantly to the power level and micromanagement of the game, while adding relatively little to the entertainment value. I'd be ok with 40, I'm a little more reluctant to go as high as 45 but could be convinced if the majority are in favor of. Let me know what you think.
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I stand with you, if you let me in.
For the reasons... well less is more in some weird way here. I used to play a lot of SP games with fast research and high site F, but eventually found that annoying.
Lots of micro in the end, with zero to none satisfaction from it.
Nowadays I favor having slow research, 40-45 site frequency, because it in a way engages the player more. It forces the player to make sophisticated decisions how to effectively distribute the scarce resourses and forces him/her to make use of more primitive spells too, because they need love also. Lower lvl spells make the difference when every1 is forced to use lower level stuff, therefore the brightest mind prevails. More thinking and playing, less random factors such as who is gonna be the researcher left alone long enough to march out the big guns in large numbers first.
But if allowed at all, I play it anyhow.
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August 20th, 2011, 02:26 PM
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Second Lieutenant
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Join Date: Apr 2010
Posts: 415
Thanks: 13
Thanked 3 Times in 3 Posts
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Re: Aridia- LA game for intermediate players, now recruiting
Welcome aboard, everyone.
I'm not hearing overwhelming objection to scarce magic sites, so I'm going to keep it at 40 for now. Thanks for the thoughtful post on the subject, Anaconda.
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August 20th, 2011, 03:12 PM
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Second Lieutenant
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Join Date: Mar 2008
Posts: 552
Thanks: 8
Thanked 4 Times in 4 Posts
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Re: Aridia- LA game for intermediate players, now recruiting
I'd like to join with... hmm... Ctis.
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August 20th, 2011, 03:45 PM
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Second Lieutenant
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Join Date: Apr 2010
Posts: 415
Thanks: 13
Thanked 3 Times in 3 Posts
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Re: Aridia- LA game for intermediate players, now recruiting
Done, Ossa. One slot left!
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August 20th, 2011, 04:49 PM
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Sergeant
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Join Date: Jul 2008
Posts: 274
Thanks: 20
Thanked 3 Times in 2 Posts
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Re: Aridia- LA game for intermediate players, now recruiting
Midgard!...please...
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August 20th, 2011, 06:16 PM
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Second Lieutenant
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Join Date: Apr 2010
Posts: 415
Thanks: 13
Thanked 3 Times in 3 Posts
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Re: Aridia- LA game for intermediate players, now recruiting
And we're full. Welcome aboard, Deadnature.
Let's take a few days to design our pretenders. I'll throw the game up sometime on Tuesday, and will post here with a link to the game.
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August 20th, 2011, 10:19 PM
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Second Lieutenant
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Join Date: Dec 2006
Posts: 564
Thanks: 1
Thanked 10 Times in 7 Posts
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Re: Aridia- LA game for intermediate players
Wow, games fill up quickly around here. Wasn't this just posted yesterday?
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August 21st, 2011, 02:29 AM
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Private
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Join Date: May 2009
Posts: 46
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Aridia- LA game for intermediate players, now recruiting
Quote:
Originally Posted by Anaconda
Quote:
Originally Posted by Groundworm
Welcome aboard, tratorix.
Renaming on is fine.
I'm ok with increasing magic site frequency a little bit, but my recent games (Faithless excluded) have been with very high site frequency (50+). I've found that this adds significantly to the power level and micromanagement of the game, while adding relatively little to the entertainment value. I'd be ok with 40, I'm a little more reluctant to go as high as 45 but could be convinced if the majority are in favor of. Let me know what you think.
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I stand with you, if you let me in.
For the reasons... well less is more in some weird way here. I used to play a lot of SP games with fast research and high site F, but eventually found that annoying.
Lots of micro in the end, with zero to none satisfaction from it.
Nowadays I favor having slow research, 40-45 site frequency, because it in a way engages the player more. It forces the player to make sophisticated decisions how to effectively distribute the scarce resourses and forces him/her to make use of more primitive spells too, because they need love also. Lower lvl spells make the difference when every1 is forced to use lower level stuff, therefore the brightest mind prevails. More thinking and playing, less random factors such as who is gonna be the researcher left alone long enough to march out the big guns in large numbers first.
But if allowed at all, I play it anyhow.
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Here's my counter point to this. There are two major issues with low magic sites, and indeed the CBM gem gen changes, particularly the lack of clams: they make Blood much more powerful since you can't counter/compete with it with big Astral spam and they make caster nations a lot tougher to play. The usefulness of any bless is also considerably increased, which is a good or bad thing depending on how long in the game you think sacred recruitables should be a major force.
As for low research, the problem is that some nations desperately need a certain research goal. Patala for instance NEEDS Alt 3 by the end of year 1 to actually a) defeat rushes and b) expand in a not crippled manner. LA Utgard with a decent bless doesn't have this issue, for instance.
This, of course doesn't mean I have a major issue with doing a rare gem site game(slow research would be another thing :P) even playing a gem hungry nation.
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