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  #11  
Old September 15th, 2011, 01:39 AM

jimbojones1971 jimbojones1971 is offline
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Default Re: Army move block

My opinion (offered freely, and worth what you paid for it) is that either:
* The length of the battle should give the chance that an armies move is blocked; OR
* The winning army can always continue moving (e.g. remove the ability to block an army other than by defeating it)

For the first one, I'd suggest something like battles of less than five rounds never stop movement, then a 10% chance for every round of duration after that - or maybe a "hard" cut-off at 10 turns or some such, whereby if you reach it then your move is blocked.
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  #12  
Old September 15th, 2011, 01:53 AM
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Default Re: Army move block

Well, it's a good thing you're not charging for your opinion.

There is no battle unless you move.

How do you determine the battle length without actually moving one of the armies and having a battle? Movement comes first. Then battles.
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  #13  
Old September 15th, 2011, 03:00 AM
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Default Re: Army move block

@Deathblob you are totally misunderstanding Jimbo.

@Jimbo Your 1rt idea is copyrighted by Samhain and the 2nd could be an easy and reliable way to solve the problem. But i m sure some vet players will have something to argue about this
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  #14  
Old September 15th, 2011, 03:45 AM
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Default Re: Army move block

If the battle has a length, then there was a battle. If there was a battle, then an army moved. So, where does the battle take place?

Please just run through the turn sequence for this simple example:
Army 1 is in Province (A). Army 2 is in Province (B).
Army 1 has orders to move to (B).
Army 2 has orders to move to (A).

What I don't understand about what you guys are proposing is:
- you're basing the chance for movement block on the battle outcome
- but movement, including blocking, happens prior to the battle.

Are you suggesting that the province of combat is determined as is currently done? Basically randomly A or B, or possibly the armies bypass, and there is a battle in both A and B? But if the battle was in (A), and Army 1 wins, then in the same turn, Army 1 gets to move to (B), and has to fight whatever PD is there, and whatever other armies moved into (B) that turn?

Last edited by Deathblob; September 15th, 2011 at 03:57 AM..
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  #15  
Old September 15th, 2011, 04:51 AM
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Default Re: Army move block

Bollock, if you bring along more hp in chaff, it is easier to reach the 75% of total hp lost point. And if that happens, the remaining 25% automatically flees.

That is why bringing along chaff with SC's is usually a bad idea.
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  #16  
Old September 15th, 2011, 05:12 AM
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Default Re: Army move block

@Deathblob

Well here is what i had in mind when exposing the problem:

Army A is what i called the blocking one
Army B is what i called the blocked one.

Army A is on land A and don't want the army B, which is on land B, to reach the land C (where the capital of A is for instance)

So army A attack territory B and block the army B preventing him to go on C.

Now with your exemple:
Army 1 is in Province (A). Army 2 is in Province (B).
Army 1 has orders to move to (B).
Army 2 has orders to move to (A).


Army1 is supposed smaller so will reach arm2 faster:
there is a fight and the scout or whatever was in army1 die.

Now instead of being blocked (randomly it seems) the army2 will then move on land A.

@Soyweiser: i m totally lost with what you are saying. Arent you describing the rout mechanic ? or any mechanics that occur in fight ?
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  #17  
Old September 15th, 2011, 05:24 AM
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Default Re: Army move block

Quote:
Originally Posted by Bullock View Post
@Deathblob

Well here is what i had in mind when exposing the problem:

Army A is what i called the blocking one
Army B is what i called the blocked one.

Army A is on land A and don't want the army B, which is on land B, to reach the land C (where the capital of A is for instance)

So army A attack territory B and block the army B preventing him to go on C.
That's not the way movement works. Army A in land A can do nothing to prevent Army B in land B from reaching land C, unless Army A moves in the magic phase (teleports somehow to B).

All non-magical movement happens in phases 12 and 13. In your example, army A moves to territory B, and army B moves to territory C. Then the battles caused by non-magical movement are resolved in phase 14, based on an armies having moved into a foreign (or indy) province. So army A fights in territory B, and army B fights in territory C.

Non-magical movement blocking only happens in situations like the example I gave.

Quote:
Now with your exemple:
Army 1 is in Province (A). Army 2 is in Province (B).
Army 1 has orders to move to (B).
Army 2 has orders to move to (A).

Army1 is supposed smaller so will reach arm2 faster:
there is a fight and the scout or whatever was in army1 die.

Now instead of being blocked (randomly it seems) the army2 will then move on land A.
No. Movement happens before battles. If Army 2 ends the turn in Province A, then it fights in A, and A only (against whatever PD and armies is there). Exception regarding "A only": it's possible Army 2 also first fights a battle in phase 6 (magic battles), if something teleported into Province A in phase 5 (rituals).

Also: smaller armies do not "reach provinces faster".
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  #18  
Old September 15th, 2011, 06:38 AM
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Default Re: Army move block

Mmh alright.
i thought the move block was occurring more often.

So is there anyway to do a "clean" probing without using magic ? or magic is the only way ?

btw thx for your answer, it seems that i have misunderstood what i have read somewhere about move phase (with the size of army impacting the priority for moving and so)
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  #19  
Old September 15th, 2011, 08:25 AM
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Default Re: Army move block

Yeah, the autoroute mechanic. If you bring along more chaff, it is easier to route the SC's.

It is possible to do a clean probe. Have a scout hiding in the province attack the province he is hiding in.

Or, just let them use the army to take one province, and take it back next turn .
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  #20  
Old September 17th, 2011, 08:56 AM

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Default Re: Army move block

Quote:
Originally Posted by Deathblob View Post
Are you suggesting that the province of combat is determined as is currently done? Basically randomly A or B, or possibly the armies bypass, and there is a battle in both A and B? But if the battle was in (A), and Army 1 wins, then in the same turn, Army 1 gets to move to (B), and has to fight whatever PD is there, and whatever other armies moved into (B) that turn?
Yes. This is what I would like to see. I cannot speak for Bullock or anyone else.

Quote:
Originally Posted by Bullock View Post
Mmh alright.
i thought the move block was occurring more often.

So is there anyway to do a "clean" probing without using magic ? or magic is the only way ?

btw thx for your answer, it seems that i have misunderstood what i have read somewhere about move phase (with the size of army impacting the priority for moving and so)
The Dom3 turn sequence can be found here in the wiki, if you want a breakdown of what Deathblob is describing (it is worth a look IMO). So you have:
  1. Friendly Movement
  2. Other Movement
  3. Movement Battles

For purposes of this discussion, I have left out magical movement.

What Deathblob presumably pointing to is that my preferred options DO NOT fit with the way things currently work - and would require sufficient rework that it is very unlikely they could be added into a future patch. However, if Dom4 were ever to happen ...
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