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  #1  
Old December 29th, 2011, 01:57 AM

IronHat IronHat is offline
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Default Re: Aircraft and Artillery Intensity

2.4 indicate how long before the barrage begin. 0.0-0.5 mean the first shell will land after the enemy had a turn. 1.0 - 1.5 mean you have to wait an additional turn, meaning after the enemy had two turns.

The tailing decimal indicate how much of the barrage will land during the arty phase. Most tube fire ~6 round in a barrage, so a number of 0.5 mean the tube will get off 3 shell in the next arty phase and you have to wait for the next arty phase for the last 3 shell. Naturally you want this number as low as possible as it give the enemy less time to react.

If the calling spotter have sight to the area, the barrage will land closer to where you want it. Normally I have my best artillery commander, usually the A0 unit, call the artillery blind on a group of enemy and have the "on-site" spotter adjust it.
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Old January 1st, 2012, 07:26 PM

gabeeg gabeeg is offline
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Default Re: Aircraft and Artillery Intensity

In my games I always have a couple airstrikes available. The recon value is tremendous IMO (though a cheaper scout plane would be more appropriate), that and an airstrikes ability to do pinpoint damage to a unit unlike arty. I do not find arty all that effective against armor where a properly led strike with accurate aircraft is (stukas, typhoons, etc.). Aircraft can be expensive so I would not suggest buying more than a couple units/strikes and keep them in your pocket for when needed.
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  #3  
Old January 1st, 2012, 08:13 PM
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gila gila is offline
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Default Re: Aircraft and Artillery Intensity

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Originally Posted by gabeeg View Post
In my games I always have a couple airstrikes available. The recon value is tremendous IMO (though a cheaper scout plane would be more appropriate), that and an airstrikes ability to do pinpoint damage to a unit unlike arty. I do not find arty all that effective against armor where a properly led strike with accurate aircraft is (stukas, typhoons, etc.). Aircraft can be expensive so I would not suggest buying more than a couple units/strikes and keep them in your pocket for when needed.
Artillery is mostly effective,even on armour even if it's just suppressive bombarding,they get supressed,and will be less accurate on next turn right?

Say you send an costly airstrike on armour and the likely miss,worse yet,attack frendlies,,ouch!

Consider the pro and cons and spend your force point wisely
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Old January 1st, 2012, 08:34 PM

gabeeg gabeeg is offline
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Default Re: Aircraft and Artillery Intensity

Gila, You are right, it will suppress the armor (but less than infantry). but air will get you a kill more often than arty. As for friendly fire, I would not call in a strike with friendlies within ~5-7 hexes...or yes there is a chance to get your own forces hit. My biggest issue with air is if there is for example a tank and an HT close to the strike area it always seems that it is my luck that it goes for the HT! I still stick by my experience that air strikes are worth spending a bit of points on.

IMO don't waste money on aircraft that have fire control scores 10 or under...stick with stukas, typhoons, etc. that have hight fire control of 15-25 points.

Last edited by gabeeg; January 1st, 2012 at 08:42 PM..
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Old January 1st, 2012, 09:34 PM
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Default Re: Aircraft and Artillery Intensity

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Originally Posted by gabeeg View Post
Gila, You are right, it will suppress the armor (but less than infantry). but air will get you a kill more often than arty. As for friendly fire, I would not call in a strike with friendlies within ~5-7 hexes...or yes there is a chance to get your own forces hit.

It's really not worth using aircraft in WW2 IMO,you may be better at it than myselfb however

My biggest issue with air is if there is for example a tank and an HT close to the strike area it always seems that it is my luck that it goes for the HT! I still stick by my experience that air strikes are worth spending a bit of points on.

Yeah they they seem alwalys attack the weakest(lower cost) targets,not the ones you may have intented

IMO don't waste money on aircraft that have fire control scores 10 or under...stick with stukas, typhoons, etc. that have hight fire control of 15-25 points.
I'd still go with med. and or hvy arty,to get more sustained bang for my buck
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  #6  
Old January 5th, 2012, 06:55 AM
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Mobhack Mobhack is offline
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Default Re: Aircraft and Artillery Intensity

This is off topic for the thread.

Please take any individual PBEM game discussions to the appropriate forum or private messages/email etc.

Andy
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