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  #1  
Old January 2nd, 2012, 01:15 AM

Admiral_Aorta Admiral_Aorta is offline
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Default Re: Blood and Booze - EA - Recruiting

EA ermor's not that scary.
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  #2  
Old January 2nd, 2012, 01:40 AM
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Default Re: Blood and Booze - EA - Recruiting

No, but he is...
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Old January 2nd, 2012, 02:32 AM

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Default Re: Blood and Booze - EA - Recruiting

I'm keen. I'd like to play a mod nation (subject of course to everyone's approval) - I gather from the OP that this is OK. I will ponder the options and get back to you soon :-)
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Old January 2nd, 2012, 03:35 AM

Scaramuccia Scaramuccia is offline
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Default Re: Blood and Booze - EA - Recruiting

Reserve a slot for me. Need to think more about nation/strategy for such weired game settings.
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  #5  
Old January 2nd, 2012, 04:40 AM

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Default Re: Blood and Booze - EA - Recruiting

Tir na n'Og please.
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  #6  
Old January 2nd, 2012, 08:10 AM

jimbojones1971 jimbojones1971 is offline
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Default Re: Blood and Booze - EA - Recruiting

I'm going to give Alugra, the City of Wonders, a spin. It looks totally weird, so this might end very badly for me, but at least it should be fun.

There is an MC file for Alugra (named "City of Wonders"), so it is basically good to plug into a 1.92 game as-is.

So are we going to be creating a single "master mod" file for this game? Its worth doing IMO (avoids a lot of confusion), and I am willing to help make it if you want once we know what mod nations are in the game.
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  #7  
Old January 2nd, 2012, 09:47 AM
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Default Re: Blood and Booze - EA - Recruiting

Quote:
Originally Posted by jimbojones1971 View Post
I'm going to give Alugra, the City of Wonders, a spin. It looks totally weird, so this might end very badly for me, but at least it should be fun.

There is an MC file for Alugra (named "City of Wonders"), so it is basically good to plug into a 1.92 game as-is.

So are we going to be creating a single "master mod" file for this game? Its worth doing IMO (avoids a lot of confusion), and I am willing to help make it if you want once we know what mod nations are in the game.
Hard to tell, after a quick look, if it's a balanced nation or not considering how odd this nation is.

If nobody argue against this choice i'm fine with it.
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Old January 2nd, 2012, 11:08 AM

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Default Re: Blood and Booze - EA - Recruiting

If you're going to play a mod nation, can you provide a link to them, so we can take a look at the nation's strengths and weaknesses? Uh, purely for science's sake.
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  #9  
Old January 2nd, 2012, 01:44 PM
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Default Re: Blood and Booze - EA - Recruiting

Are we going to use an All Age Mod?

Cause as it stands now both Niefelheim and Jotunheim are in the game.

Don't know if All Age Mod works very well with custom mod nations.
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  #10  
Old January 2nd, 2012, 05:25 PM
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Default Re: Blood and Booze - EA - Recruiting

Quote:
Originally Posted by GFSnl View Post
Are we going to use an All Age Mod?

Cause as it stands now both Niefelheim and Jotunheim are in the game.

Don't know if All Age Mod works very well with custom mod nations.
That was my bad. Wasn't thinking, put Jotunheim in instead of Niefelheim. I guess I can play a different one since someone else picked it.
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