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January 2nd, 2012, 01:15 AM
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Second Lieutenant
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Join Date: Dec 2010
Posts: 517
Thanks: 17
Thanked 35 Times in 24 Posts
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Re: Blood and Booze - EA - Recruiting
EA ermor's not that scary.
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January 2nd, 2012, 01:40 AM
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Captain
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Join Date: May 2008
Posts: 855
Thanks: 107
Thanked 28 Times in 21 Posts
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Re: Blood and Booze - EA - Recruiting
No, but he is...
__________________
Always forgive your enemies; nothing annoys them so much.
Oscar Wilde
He who laughs last didn't get the joke.
Saber
Alcohol and calculus don't mix. Never drink and derive.
Socrates used to say, the best form of government was that in which the people obeyed their rulers, and the rulers obeyed the laws.
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January 2nd, 2012, 02:32 AM
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First Lieutenant
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Join Date: Jan 2011
Posts: 754
Thanks: 72
Thanked 12 Times in 11 Posts
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Re: Blood and Booze - EA - Recruiting
I'm keen. I'd like to play a mod nation (subject of course to everyone's approval) - I gather from the OP that this is OK. I will ponder the options and get back to you soon :-)
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January 2nd, 2012, 03:35 AM
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Corporal
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Join Date: Sep 2011
Posts: 56
Thanks: 0
Thanked 2 Times in 2 Posts
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Re: Blood and Booze - EA - Recruiting
Reserve a slot for me. Need to think more about nation/strategy for such weired game settings.
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January 2nd, 2012, 04:40 AM
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Private
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Join Date: Feb 2010
Posts: 17
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Blood and Booze - EA - Recruiting
Tir na n'Og please.
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January 2nd, 2012, 08:10 AM
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First Lieutenant
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Join Date: Jan 2011
Posts: 754
Thanks: 72
Thanked 12 Times in 11 Posts
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Re: Blood and Booze - EA - Recruiting
I'm going to give Alugra, the City of Wonders, a spin. It looks totally weird, so this might end very badly for me, but at least it should be fun.
There is an MC file for Alugra (named "City of Wonders"), so it is basically good to plug into a 1.92 game as-is.
So are we going to be creating a single "master mod" file for this game? Its worth doing IMO (avoids a lot of confusion), and I am willing to help make it if you want once we know what mod nations are in the game.
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January 2nd, 2012, 09:47 AM
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Lieutenant Colonel
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Join Date: Jun 2011
Location: Switzerland
Posts: 1,398
Thanks: 64
Thanked 30 Times in 27 Posts
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Re: Blood and Booze - EA - Recruiting
Quote:
Originally Posted by jimbojones1971
I'm going to give Alugra, the City of Wonders, a spin. It looks totally weird, so this might end very badly for me, but at least it should be fun.
There is an MC file for Alugra (named "City of Wonders"), so it is basically good to plug into a 1.92 game as-is.
So are we going to be creating a single "master mod" file for this game? Its worth doing IMO (avoids a lot of confusion), and I am willing to help make it if you want once we know what mod nations are in the game.
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Hard to tell, after a quick look, if it's a balanced nation or not considering how odd this nation is.
If nobody argue against this choice i'm fine with it.
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January 2nd, 2012, 11:08 AM
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Corporal
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Join Date: Apr 2011
Posts: 175
Thanks: 0
Thanked 3 Times in 2 Posts
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Re: Blood and Booze - EA - Recruiting
If you're going to play a mod nation, can you provide a link to them, so we can take a look at the nation's strengths and weaknesses? Uh, purely for science's sake.
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January 2nd, 2012, 01:44 PM
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Sergeant
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Join Date: Feb 2011
Posts: 210
Thanks: 26
Thanked 23 Times in 12 Posts
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Re: Blood and Booze - EA - Recruiting
Are we going to use an All Age Mod?
Cause as it stands now both Niefelheim and Jotunheim are in the game.
Don't know if All Age Mod works very well with custom mod nations.
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January 2nd, 2012, 05:25 PM
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Corporal
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Join Date: Aug 2007
Location: Gettysburg, PA
Posts: 184
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Blood and Booze - EA - Recruiting
Quote:
Originally Posted by GFSnl
Are we going to use an All Age Mod?
Cause as it stands now both Niefelheim and Jotunheim are in the game.
Don't know if All Age Mod works very well with custom mod nations.
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That was my bad. Wasn't thinking, put Jotunheim in instead of Niefelheim. I guess I can play a different one since someone else picked it.
__________________
Ask not for whom the bell tolls, it tolls for thee.
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