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February 6th, 2012, 06:42 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
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Re: AAR High Cultist & Troll King alliance
That second combat went well also. The other minor cultist had only a spell for confusion and one for paralyze. My asst Zag'mi has a paralyze and the ability to stun 3 enemies at a time. Now Zag'mi is eager to go up against the Cannibal Village. It is guarded by 3 cannibal warriors and one great ape. Zag'mi has 5 spearmen and 3 crossbowmen. Should be OK but I hope he isnt getting too cocky.
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February 6th, 2012, 06:50 PM
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Shrapnel Fanatic
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Re: AAR High Cultist & Troll King alliance
I am going to take a chance.
IF the other High Cultist started with the same benefits we did then maybe I have taken out his only two commanders.
And IF he was smart enough to start in some kind of port city, then that city must be on the coast nearby.
I am going to take a chance leaving only one spearman in our city. I will have Zag'mi continue south toward me. Hopefully we will find that city badly defended and add it to our empire.
The other high cultist might also have an ally hidden somewhere but if that ally is as far away as ours is then this is still worth taking a chance.
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February 6th, 2012, 07:11 PM
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Shrapnel Fanatic
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Re: AAR High Cultist & Troll King alliance
It seems that Eidolon of the Blind has aided our cause. We have both arrived at the enemies capital without them preparing.
http://www.dom3minions.com/~gandalf/CoE3/AAR2/b3.JPG
And thank he-who-must-not-be-named but I also have saved up enough sacrifices to make a Call of the Deep summoning. I was blessed by 3 Shamblers coming up out of the depths to join our army just in time for the fight.
http://www.dom3minions.com/~gandalf/CoE3/AAR2/s1.JPG
Even though they have a slightly defensive position I have no concerns for the battle now. Zag'mi and I shall both attack from opposite sides at the same time.
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February 6th, 2012, 07:34 PM
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Shrapnel Fanatic
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Re: AAR High Cultist & Troll King alliance
Now its time for my Status of the Empire address.
My assistant is still alive, and surprisingly capable.
I have most of my original army.
I have my Capital, AND a matching Capital from one enemy.
My only concern is that my slain enemy might have had an ally marching toward me to take back his allies capital town.
Come to think of it, I havent checked on my ally lately. Oh there he is. As I predicted. He hasnt captured much. He left his Troll Pit and has been marching in a fairly straight line toward us probably hoping to take our resources as I am hoping to take his.
http://www.dom3minions.com/~gandalf/CoE3/AAR2/Gwymer.JPG
http://www.dom3minions.com/~gandalf/CoE3/AAR2/dumb_troll.JPG
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February 7th, 2012, 12:27 AM
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Corporal
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Re: AAR High Cultist & Troll King alliance
I just started reading this so I didn't read the whole thing yet but what is the "southern terrain" option in the game set up? Is that another plane like Myrran in MoM (sorry not a CoE2 player if this was in CoE2)?
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February 7th, 2012, 10:14 AM
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Shrapnel Fanatic
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Re: AAR High Cultist & Troll King alliance
No its simpler than that. If you havent noticed yet, our devs have a distinct love of northern climates. Maybe because the company is Swedish?
Anyway, the Southern Terrain is just the jungle, desert, mesa, and savana map tiles. Also special items like cannibal villages, desert palace, sphinx, pyramids. And creatures such as great apes, lions, tigers, elephants.
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February 7th, 2012, 10:56 AM
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Second Lieutenant
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Re: AAR High Cultist & Troll King alliance
Is it possible to have a "balanced" mode with both northen and southern terrains and creatures on the same map ?
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February 7th, 2012, 11:05 AM
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Shrapnel Fanatic
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Re: AAR High Cultist & Troll King alliance
You mean equal parts?
Yes, one of the game switches is for how much Northern Terrain you want. So you can have all the way to 100% Northern Termperate, or if you want 100% Southern jungle/desert terrains. Or any split in-between.
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February 7th, 2012, 12:00 PM
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Shrapnel Fanatic
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Re: AAR High Cultist & Troll King alliance
Well, in general I, Cthulhu_Fthagn, am pleased.
I decided to wait a month because I was already close to being able to cast another Call of the Deep ritual. I was hoping for more aquatic warriors to take with me than the two Shamblers I have now.
What I got was another Cultist like Zag'mi. But not quite like Zag'mi. Olgothu came up from the deep he is not human like Zag is. He is a hybrid between human and deep one. So he has the same limited spells as Zag, but he is also amphibioius like me. And he has extra acute senses which allows him to see units that are hiding nearby like bandits or goblins.
http://www.dom3minions.com/~gandalf/CoE3/AAR2/Olgothu.JPG
I have decided that it is not such a loss. I will split the shamblers taking one with me as a bodyguard to continue my exploration to the South. And allowing the new guy Olgathu to take the other one and go around the coast to the North. Eventually we may run into each other on the far side of the continent but we both should have expanded our abilities by then.
I will leave the limited Zag'mi cultist here to move back and forth between our towns making sure no wandering wildlife steals them from us. Eventually I may allow him to use some of our gold to hire more plain humans to aid him. Maybe.
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February 7th, 2012, 12:35 PM
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Shrapnel Fanatic
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Re: AAR High Cultist & Troll King alliance
I have discovered a Coastal Village. Not much. It will give 2 gold and 1 sacrifice a month. But they had no defenders so I just stepped thru and told them they were now mine. And that they should send their tithes to Zag'mi.
However when I stepped out of the village I found myself uncomfortably near a Great Shark. I might be able to kill it with my shambler. Or maybe even invade its mind and enslave it. But I have no need for an aquatic only creature. I will simply step onto land to go around it. As long as I step onto the land to avoid the water creatures, and step into water to avoid the land ones, I should be able to travel safely.
http://www.dom3minions.com/~gandalf/CoE3/AAR2/shark.JPG
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