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Old February 8th, 2012, 03:19 PM
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Default Re: AAR Enchanter & Burgmeister alliance

Well I have gradually been expanding my army. Stopping at swamps to sculpt Terracotta Soldiers. And every place I have a fight I check to see if there are enough bones to make another Necrotod. I now have 3.

I am eyeing a nearby Coal Mine. Not so much because I need another coal mine but because it is claimed by a troll and some goblins. I would REALLY like to give the Necrotods a chance to convert that troll to my side.
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Old February 8th, 2012, 03:27 PM
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Default Re: AAR Enchanter & Burgmeister alliance

My ally has now added something called a Horticulturist to his empire! Basically that is a really short druid! Luckily he does NOT lay claim to forests. He gathers special herbs from their shires. But he does lay claim to the Ancient Forests that we sometimes stumble upon. Those make particularly fine golems called Oak Golems.

I believe that I must now save up enough gold to create one of my special magical Portals inside my Crystal Tower. Then I can travel far afield. If I get too far I can create another portal allowing instant travel to and from my tower. In this way I can travel to discover someone I can consider an enemy. There I can rape the resources as an effective war tactic. Turning mines, forests, swamps into golems. I would concentrate on converting whatever resource my enemy most desired.

In that way I can leave the local resources to my little ally. Since he seems determined to discover uses for more and more of what I had thought I would be free to use. Oh well, if I make my portal and go far afield then he will quite efficiently guard the home area. If I run into trouble I can just portal home to build up and go forth again.
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Old February 8th, 2012, 03:40 PM
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Default Re: AAR Enchanter & Burgmeister alliance

OK thats going to be the end of this one. I kindof rushed the ending so I can unpack the new version to play it. WOW and Edi's manuals are included this time!

Now if I can just get Jason Lutes to make a tutorial map before release date

I was going to go abit farther to show some of the fun stuff. Like the Animated Armor and Dancing Sword. The immobile Guardian which makes a cheap guard in your towns. Leaving a Guardian with a Necrotod behind it creates an army that grows with time. Animate Statues is fun also when you destroy an entire temple to make a bunch of slow-moving but robust statues.

And the golems. Like the crystal golem which throws off crystal land mine things in combat. Those are immobile so they stay behind when you move as guardian units. Oh well, you will see when you get the game
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Old February 8th, 2012, 03:46 PM
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Default Re: AAR Enchanter & Burgmeister alliance

Thanks for all Gandalf, I think that the Enchanter will probably be one of the first classes that I play when I get the game. ^_^
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Old February 8th, 2012, 03:54 PM
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Default Re: AAR Enchanter & Burgmeister alliance

Yeah as a druidic type myself I got a kick out of the reference to big business eating up resources for self profit. (self prophet? good pun)

The Burgmeisters are slow in movement. But they can recruit in high numbers. And the additionals that show up really expands their capabilities. Its a great nation for turtling. If you feel like the other nations are going to be rush nations. Burgmeister is one of the few that can survive starting too close to Troll King, Baron, or Pale Ones. I also play them when I feel too wound up and play over aggressively.
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