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  #1  
Old February 20th, 2012, 09:54 PM
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Default Re: ctis poison slingers

Nope...

Try it...

Outfit your thugs with gore hats, tridents, and chi boots...

With a haste bless... O.o

The astral is for the end game...

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Old February 20th, 2012, 08:17 PM

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Default Re: ctis poison slingers

Yeah, when a battle ends, there are five more rounds (I think it's always five, but like Immaculate I'm not totally sure) of regeneration, reinvigoration, poisoning, decay, and other such lingering processes. Probably freezing and burning too. Everybody on the winning side just stands still and develops, and then the battle really ends. And while this is happening you can see damage numbers (green if it's due to poison) rising from them. Are you seeing your units die then parone? Or do they visibly survive even that? It's my impression that if they survive those five rounds, then the poison will leave them and they'll live, even if they had more poison in them than hit points. Or like if they flee the field while dying of a huge dose of poison, and they manage to reach the end before it kills them... hmm actually I've never been sure what happens to units in that case.
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Old February 21st, 2012, 08:40 AM

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Default Re: ctis poison slingers

why would u go astral water with ctis? im legitimately asking. i can't seem to get them off the ground, so any ideas would be uch appreciated.
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Old February 21st, 2012, 08:45 AM

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Default Re: ctis poison slingers

do u mean "mother of monsters"?
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  #5  
Old February 21st, 2012, 08:56 AM

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Default Re: ctis poison slingers

The astral/water bless wasn't for C'tis. Bwaha was just saying that if you struggle beating the AI, try that bless on Lanka. A powerful bless on extremely powerful sacreds makes it quite easy to beat the AI.
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  #6  
Old February 21st, 2012, 10:48 AM
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Default Re: ctis poison slingers

Yep, what Llama said...

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Old February 21st, 2012, 05:14 PM

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Default Re: ctis poison slingers

ahh. ok. i was confused
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