.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #11  
Old February 24th, 2012, 10:32 PM
Corinthian's Avatar

Corinthian Corinthian is offline
Sergeant
 
Join Date: Nov 2010
Posts: 388
Thanks: 17
Thanked 24 Times in 22 Posts
Corinthian is on a distinguished road
Default Re: tough indy provinces

The -5 probably means that 5+ bloodslaves turned in to units for some reason. It happens some times. Possibly because they took damage or because they ended the battle without the/a commander next to them to pick them up.
Reply With Quote
  #12  
Old February 24th, 2012, 10:56 PM

parone parone is offline
First Lieutenant
 
Join Date: Jan 2012
Location: southern maine
Posts: 734
Thanks: 61
Thanked 12 Times in 8 Posts
parone is an unknown quantity at this point
Default Re: tough indy provinces

hmm. so maybe they are weaker...i need to take this province, but can't afford to lose. i think ill try some of the suggestions here, try to get them to punch themselves out, then try to bury them in black steel.

i know i sound like a fan boi, but it is stuff like this that makes the early game really fun. taking chances to try and get the jump.

this is really a great game. even tho i think i will never win a MP game. who cares?
Reply With Quote
  #13  
Old February 24th, 2012, 11:26 PM

TigerBlood TigerBlood is offline
Corporal
 
Join Date: Sep 2011
Posts: 163
Thanks: 1
Thanked 4 Times in 4 Posts
TigerBlood is an unknown quantity at this point
Default Re: tough indy provinces

I typically have more trouble with the druids casting 'Bleed' while the vines block advancement.

My usual tactic is to send a decent sized force of melee units to engage with the vines (starting army usually, so long as they have shields) while a couple of small squads of cavalry (3 or 4 units each) are to the sides, scripted to attack archers. Sometimes the blowpipes are engaged, but usually the majority ride to the rear and start killing the woodsman archers and blood slaves.

I have had some small success with archer nations scripted to fire archers, but it requires a lot of archers to force the woodsmen to rout quickly and leave the vines without leadership.
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 10:46 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.