"and yet I can't build Dreadnoughts simply because of the insane lead time required."
Yes you can.. you just have to be more patient about it.
7 turns, 5 with emergancy build, for a 4billion pop SYIII planet. Twice that at a ship-based space yard.
If you want lots of ships (in an unmodded game), build lots of contruction bases. If you send part of the newly built bases to build MORE bases, you can get a lot of bases quickly, then start building entire fleets at one location.
"Seriously speaking here, from a game design perspective, it makes sense to be able to build spaceyards that can still eat all of the available resources, as time goes on."
It doesn't, really. One of the few advantages of smaller ships is they take less time to build. Take that away and they're useless, instead of almost useless. It also removed the need to pre-plan what you're going to do, and to hold ships back to defend. That makes offense much nastier.. until you hit a planet. Then a smart player will have built a cargo facility or three, and used his large shipyards to build as many fighters as will fit. A huge planet with a few cargo facilities could throw so many fighters at you- all built in one or two turns!- that SEIV would choke. To say nothing of satilites or mines. Or the impact of being able to build an entire invasion force on one planet in one turn.
You'd also hit your construction limit in just two or three turns- because of maintance. Then all your shipyards would sit idle. IMO *that* doesn't make any sense.
Phoenix-D
[ 29 December 2001: Message edited by: Phoenix-D ]