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May 13th, 2012, 02:03 AM
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Sergeant
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Join Date: Nov 2007
Posts: 254
Thanks: 5
Thanked 11 Times in 8 Posts
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Re: pre game alliances...
Quote:
Originally Posted by JonBrave
Quote:
Originally Posted by parone
i wasted my college education studying economics. still can't figure out why i went to college. it was fun, though.
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- I have oranges. You want oranges. So I put the price up.
- If there are other suppliers of oranges, we get together, burn the excess oranges, and put the price up.
- So the Government nationalises orange growing. Now there are no oranges available. But the important thing is, the orange growers are looked after.
Can I have my economics degree please?  No offence intended 
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Don't forget the part where they outsource the orange burning to me since I offered to give their C-level Orange execs an under the table kick-back over drinks.
This way the orange growers can show the government how stretched they are financially with their 'orange burning costs' and lobby to treat the burned oranges as capital equipment for write off purposes like big oil gets to do with oil still in the ground.
My accountant does some fancy accounting so that my bribes show up as expenses of doing business and the government is satisfied because all the tax write offs are creating 'jobs' and if we keep creating jobs maybe eventually it'll be able to afford to end hunger and food insecurity.
Job1 orange grower
Job2 orange burner
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May 13th, 2012, 04:58 PM
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Private
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Join Date: Feb 2012
Location: Coming soon to a battlefield near you
Posts: 48
Thanks: 4
Thanked 0 Times in 0 Posts
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Re: pre game alliances...
Quote:
Originally Posted by Excist
Job1 orange grower
Job2 orange burner
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Oh! Put me down for Job2. I love the smell of burnt oranges in the morning.
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May 6th, 2012, 06:10 AM
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Second Lieutenant
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Join Date: Dec 2011
Posts: 510
Thanks: 2
Thanked 9 Times in 9 Posts
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Re: pre game alliances...
LL, there is NO doubt in my mind that certain players are "mates". These players enter into a game knowing "hey mate, lets see how we set up strategically and gank someone from the start."
By the way LL you are not one of them.
If they aren't set up strategically to gank someone from the start, they still never attack each other, ever, unless they are the last two standing.
These players ruin the enjoyment of the game for others unfortunately as they play the game with a "win at all cost mentality" as opposed to others who play the game with a "lets have some fun mentality."
What can be done about it, nothing, except there are certain players when I see their names on the sign up sheet, I give it a miss.
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May 6th, 2012, 06:54 AM
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First Lieutenant
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Join Date: Jan 2012
Location: southern maine
Posts: 734
Thanks: 61
Thanked 12 Times in 8 Posts
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Re: pre game alliances...
perhaps a slight oversimplification. there are graphs and stuff...
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May 6th, 2012, 07:27 AM
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Second Lieutenant
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Join Date: Dec 2010
Posts: 517
Thanks: 17
Thanked 35 Times in 24 Posts
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Re: pre game alliances...
Quote:
What can be done about it, nothing, except there are certain players when I see their names on the sign up sheet, I give it a miss.
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Surely the answer is to make the identity of these players known, so that anyone who is likely to play with them knows what they are getting into?
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May 6th, 2012, 07:40 AM
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First Lieutenant
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Join Date: Jan 2012
Location: southern maine
Posts: 734
Thanks: 61
Thanked 12 Times in 8 Posts
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Re: pre game alliances...
hooley, i have no doubt you are right. but i started this thread not to ***** about it, but hoping that i just hit some bad groups early on in my dominions experience, and find out that it is not the norm.
looking to have faith in human nature, not bash anyone!
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May 14th, 2012, 12:53 AM
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Sergeant
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Join Date: Feb 2012
Posts: 270
Thanks: 4
Thanked 6 Times in 5 Posts
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Re: pre game alliances...
When I think of economics, I can only think of Keynes and Hayek getting it on with rap and boxing.
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