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May 22nd, 2012, 07:28 PM
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Sergeant
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Join Date: Jan 2010
Location: Michigan
Posts: 251
Thanks: 14
Thanked 13 Times in 8 Posts
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Re: Faded Magic - No diplo, CBM 1.92, limited magic, Monsters & Dragons! - Recruiting
Ulm, please.
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May 22nd, 2012, 08:04 PM
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Sergeant
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Join Date: Oct 2007
Location: Tokyo, Japan
Posts: 346
Thanks: 11
Thanked 4 Times in 2 Posts
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Re: Faded Magic - No diplo, CBM 1.92, limited magic, Monsters & Dragons! - Recruiting
I am winding down(ie getting stuffed) in a couple of games so I should be able to make this one. Will confirm soon and choose from whatever nations are left and/or is recommended
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May 23rd, 2012, 01:19 AM
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Major General
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Join Date: Mar 2007
Posts: 2,046
Thanks: 83
Thanked 215 Times in 77 Posts
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Re: Faded Magic - No diplo, CBM 1.92, limited magic, Monsters & Dragons! - Recruiting
Welcome to both of you! Samhain, nice to see another Nations player in the game. Shard, I hope you can make it as well - I'll mark you down as tentative.
Ragnarok-X and shard you both volunteered to try recommended nations. I mainly want everyone to play the nation they want but I will admit to some curiosity about Ulm, just chosen by Samhain, and Jotun. Ulm because they are so strong in the current CBM and at the same time performed well in previous games even though they were weaker and Jotun because this is the first time they've been allowed in and I'm curious as to how powerful they will be. But like I said, please don't feel pushed to play a certain nation.
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May 23rd, 2012, 11:34 AM
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Major General
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Join Date: Jan 2004
Location: Germany / Bielefeld
Posts: 2,035
Thanks: 33
Thanked 18 Times in 12 Posts
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Re: Faded Magic - No diplo, CBM 1.92, limited magic, Monsters & Dragons! - Recruiting
Ok, im in as Jotun. I offered it 
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May 23rd, 2012, 12:47 PM
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Sergeant
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Join Date: Jan 2010
Location: Michigan
Posts: 251
Thanks: 14
Thanked 13 Times in 8 Posts
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Re: Faded Magic - No diplo, CBM 1.92, limited magic, Monsters & Dragons! - Recruiting
I thought Ulm was considered one of the weaker nations of MA. If they are one of the more powerful options, that will kind of suck if/when I go down in flames in the first 20 turns or so. Is there a better choice of nation that is both not too micro-managey as well as weak enough to provide a good excuse for poor performance? I generally just play EA.
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May 23rd, 2012, 03:44 PM
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Sergeant
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Join Date: Mar 2011
Posts: 294
Thanks: 7
Thanked 11 Times in 9 Posts
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Re: Faded Magic - No diplo, CBM 1.92, limited magic, Monsters & Dragons! - Recruiting
In as T'ien Chi.
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May 23rd, 2012, 04:14 PM
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Major General
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Join Date: Mar 2007
Posts: 2,046
Thanks: 83
Thanked 215 Times in 77 Posts
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Re: Faded Magic - No diplo, CBM 1.92, limited magic, Monsters & Dragons! - Recruiting
Quote:
Originally Posted by Ragnarok-X
Ok, im in as Jotun. I offered it 
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Ok, I've switched you to the giants. Thanks for giving them a try!
Quote:
Originally Posted by Samhain
I thought Ulm was considered one of the weaker nations of MA. If they are one of the more powerful options, that will kind of suck if/when I go down in flames in the first 20 turns or so. Is there a better choice of nation that is both not too micro-managey as well as weak enough to provide a good excuse for poor performance? I generally just play EA.
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Under CBM 1.6, which we used in the previous game, it certainly was considered a weak nation but under 1.92 it's a different story. But I have nerfed them heavily and when you consider the presence of nations like Pythium, Jotun and Eriu (Eriu has a very strong midgame and fades late game - but here there is no traditional late game) I wouldn't at all say that Ulm stands out as stronger than the others.
As far as going down in flames in the first 20 turns, well there's no shame in that as even with strong nations luck can turn against you and you get dogpiled, etc.
In terms of low micro, I guess Ulm wouldn't be too bad from that perspective since at least they aren't into blood. And combat scripting shouldn't be too complicated since you'll be focused on buffing troops and pounding opponents with evo magic. But in the end if you do well you'll have to manage an increasing number of units and have to deal with an increasing amount of micro (this is a low magic game but unfortunately the micro won't be any better than a normal game).
Quote:
Originally Posted by tratorix
In as T'ien Chi.
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Welcome! I'll leave recruitment open until we hear from shard; perhaps we'll end up with a full complement of 8 players.
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May 23rd, 2012, 05:12 PM
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Sergeant
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Join Date: Jan 2010
Location: Michigan
Posts: 251
Thanks: 14
Thanked 13 Times in 8 Posts
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Re: Faded Magic - No diplo, CBM 1.92, limited magic, Monsters & Dragons! - Recruiting
Ok. I think I'll keep Ulm then. I already have a pretender chosen for Ulm with an RP back story. Man looked like another good choice for the same type of game play. I may try them next time.
My last game was with EA Abysia. That was nuts with micro-management. I swore if I ever played them again I would do so with little or no use of blood. That seemed less of a viable option with MA Abysia though.
The late game micro-managment of thug summoning and/or equipping is something I can usually deal in the rare situation that I make it that long.
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May 23rd, 2012, 05:38 PM
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Major General
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Join Date: Mar 2007
Posts: 2,046
Thanks: 83
Thanked 215 Times in 77 Posts
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Re: Faded Magic - No diplo, CBM 1.92, limited magic, Monsters & Dragons! - Recruiting
Quote:
Originally Posted by Samhain
Ok. I think I'll keep Ulm then. I already have a pretender chosen for Ulm with an RP back story.
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Nice! RP and in-character stuff is always fun.
Quote:
Originally Posted by Samhain
Man looked like another good choice for the same type of game play. I may try them next time.
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Olm did very well with Man last time (including some nice in-character posts) and, like Ulm, the 1.6 version was weaker than the current version of the nation.
Btw, how did you like Eriu? I know buzzsaw took over your position so you didn't get a chance to fully explore them, but they are actually also pretty good from a micro perspective (like you say equipping thugs and sending them out isn't bad). They are also another nation much stronger under the current CBM.
Quote:
Originally Posted by Samhain
My last game was with EA Abysia. That was nuts with micro-management. I swore if I ever played them again I would do so with little or no use of blood. That seemed less of a viable option with MA Abysia though.
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Definitely; playing MA Aby without use of those awesome warlocks would be a travesty. 
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May 25th, 2012, 06:22 AM
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Sergeant
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Join Date: Oct 2007
Location: Tokyo, Japan
Posts: 346
Thanks: 11
Thanked 4 Times in 2 Posts
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Re: Faded Magic - No diplo, CBM 1.92, limited magic, Monsters & Dragons! - Recruiting
Mmmm any chance I can play MA Jomon (Shatner's/Legowarrior's mod)?
If there are balance issues then I will go for Shinuyama. I am feeling oriental today...
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