Quote:
Originally Posted by duff
If a map could be persuaded to look enough like an oil platform you could fight over a deep sea rig.
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Deep sea drilling rigs are not that big. CNOOC's 981 rig, for example, is 114 meters long and 90 meters wide and 137.8 meters high. That's not real large in game terms and its one of the larger ones. Using a complex of several rigs with interconnected shallow water hexes to simulate crew walkways / pipelines might make a good setting. Most of these complexes also had helo-pads at one or more locations.
I would ignore the height of the platforms for design purposes, You'll have to construct flat terrain and then add buildings to simulate an actual offshore facility and make it possible for boat borne troops to access the facilities.
Unless of course DRG and Mobhack want to do some special offshore facility tile sets for us.
For defense, I would put limited AAA on some, but certainly not all, of the rigs, and then add some infantry for a garrison. Give them some light arms, maybe a Manpad or two and some rpgs (range variable). Some limited mortar support might be possible but nothing heavy. You can add patrol boats and limited air / helo assets for support as desired and you're set.
(Actually that's pretty close to the config for the Sirri oil complex which consisted of seven connected drilling structures and was a target of Operation Praying Mantis in 1988.)
For attackers, probably a mixed air / sea elite assault team with rigid raider type boats and some air, helo and patrol boat support as well.
If the intention is to retake your own platform or to seize the platform for yourself, then you should avoid giving the attacker any artillery or naval gunfire support. You will want to inflict as little damage as possible to preserve the facility for your own use. If this is a puntive strike, then the gloves come off and you can reduce the facility to a twisted mass of metal.
For patrol boats, I recommend grabbing Malaysian, Greek or possibly one of the Scandanavian countries (Sweden I think?). The gunboats in those countries are fairly modern or at least typical of what would be available. Alter the weaponry as needed and then just reflag them as captured equipment.
For additional color or to change the scenario objectives, you can add some civilians to represent non-combatant crewmen, make them hostages and turn the scenario into a "rescue mission".
Modify the nationalities as needed.
Using a large supertanker is another interesting idea. The largest supertankers are around 450 meters long and might make a great base for AAA assets or some other facility.
Vietnam/China would be a good match, Double Deuce. Lots of history and recent issue between the two. Malaysia, Phillipines, Japan, Brunei and even Taiwan could all be possibilities. A multinational force might be one possibility as well
http://www.cnn.com/2012/09/24/world/...ner/index.html