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August 12th, 2014, 09:32 PM
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Major
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Join Date: Aug 2013
Location: Yorkshire, UK
Posts: 1,061
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Re: "Rusty Nickel" at the Gateway of Tears
The USMC OOB has quite a few "R&D" items in the 900's and a huge gap of nothingness in the 800's I put mine there so people could grab the info if they wanted it then delete it easily. I was unaware of the "rule", sorry.
Can I ask is nobody seeing the ship elevators?
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August 13th, 2014, 05:41 AM
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Lieutenant General
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Join Date: Apr 2007
Location: Salt Lake City, UT
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Re: "Rusty Nickel" at the Gateway of Tears
Yeah, that's why I put the R&D stuff in the 900's. You'll note NONE of those formations can be purchased by players.
If you look them over they're the organizations for battalion and regimental assets between 1946-2020. Useful when making the "combat" formations players can purchase.
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Suhiir - Wargame Junkie
People should not be afraid of their governments. Governments should be afraid of their people.
"Two things are infinite: the universe and human stupidity; and I'm not sure about the the universe." - Albert Einstein
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August 13th, 2014, 04:04 PM
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Captain
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Join Date: Nov 2010
Location: I ain't in Kansas anymore, just north of where Dorothy clicked her heels is where you'll find me.
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Re: "Rusty Nickel" at the Gateway of Tears
I reloaded all the files. Double checked the installation. Pulled up the scenario. Everything looks okay, but I still can not see the elevators. Now, the unit id's are there, but the elevators are not.
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August 13th, 2014, 04:11 PM
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Major
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Join Date: Aug 2013
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Re: "Rusty Nickel" at the Gateway of Tears
Quote:
Originally Posted by shahadi
I reloaded all the files. Double checked the installation. Pulled up the scenario. Everything looks okay, but I still can not see the elevators. Now, the unit id's are there, but the elevators are not.
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Sorry, I must have messed up
They should look like this:
heres the .Bmp:
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August 13th, 2014, 04:39 PM
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Captain
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Join Date: Nov 2010
Location: I ain't in Kansas anymore, just north of where Dorothy clicked her heels is where you'll find me.
Posts: 878
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Thanked 277 Times in 191 Posts
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Re: "Rusty Nickel" at the Gateway of Tears
Thanks, looks good, but should they not be a simple rectangle shaped object?
Please post instructions to modify elevators or better yet, upload the modified shp file containing the re-worked elevators.
Smile.
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August 13th, 2014, 09:52 PM
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Major
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Join Date: Aug 2013
Location: Yorkshire, UK
Posts: 1,061
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Thanked 455 Times in 327 Posts
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Re: "Rusty Nickel" at the Gateway of Tears
Quote:
Originally Posted by shahadi
Thanks, looks good, but should they not be a simple rectangle shaped object?
Please post instructions to modify elevators or better yet, upload the modified shp file containing the re-worked elevators.
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The Elevators on the Wasp-class LHD Stick out from the Hull over the sea:
I will upload a new.shp file tomorrow.
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The Following User Says Thank You to scorpio_rocks For This Useful Post:
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August 23rd, 2014, 11:56 PM
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Major
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Join Date: Aug 2013
Location: Yorkshire, UK
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Re: "Rusty Nickel" at the Gateway of Tears
The main problems with making the ship elements "buildings" are that, as I understand it:
1. the amount of work required goes through the roof (icons need creating for each level of zoom).
2. they cannot be destroyed or count toward victory.
The formation I included for the ship (#801 USS Bataan in Misc purchase screen) should give:
1x bridge, 1x "island", 2x SAM/RAM(RIM116), 2x SAM(Sea Sparrow), 2x Phalanx, 2x 25mm chaingun, 2x well deck, 9x landing pads, 2x deck numbers and 2x elevators.
No idea why you get 3 of each.
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August 24th, 2014, 12:07 AM
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Major
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Join Date: Aug 2013
Location: Yorkshire, UK
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Re: "Rusty Nickel" at the Gateway of Tears
Sorry forgot to add redone SHP file: (file attached [zipped])

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The Following User Says Thank You to scorpio_rocks For This Useful Post:
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August 24th, 2014, 01:00 PM
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Lieutenant General
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Join Date: Apr 2007
Location: Salt Lake City, UT
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Re: "Rusty Nickel" at the Gateway of Tears
If you're working on a campaign instead of a single stand-alone scenario one thing I've found useful is to create a "Base Scenario" using a blank map and buying/modifying all the units your campaign will use.
Then as you create each actual campaign scenario you can just load that "Base Scenario" into the editor and either set any units the particular scenario doesn't use to reinforce on turn 49 (presuming your scenario is shorter then that) or delete them (not as good if you want to keep campaign integrity).
This way you need only mess with the whole formation/unit alteration process once, and don't need to muck with the OOB.
__________________
Suhiir - Wargame Junkie
People should not be afraid of their governments. Governments should be afraid of their people.
"Two things are infinite: the universe and human stupidity; and I'm not sure about the the universe." - Albert Einstein
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August 28th, 2014, 12:10 AM
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Captain
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Join Date: Nov 2010
Location: I ain't in Kansas anymore, just north of where Dorothy clicked her heels is where you'll find me.
Posts: 878
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Thanked 277 Times in 191 Posts
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Re: "Rusty Nickel" at the Gateway of Tears
After loading the revised shp file 184 that includes the elevator, while I can see the graphic in ShpEd as image #11 AND image #17, the ship elevator does not appear in the Purchase screen under Ammo Carrier. In the OOB013, in slot #963 the ship elevator is listed, however there's no associated icon.
I'm thinking I've screwed something up, but at this point am at a lost as to how to rectify this issue.
HELP
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