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May 6th, 2015, 01:27 PM
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Lieutenant General
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Join Date: Apr 2007
Location: Salt Lake City, UT
Posts: 2,829
Thanks: 542
Thanked 797 Times in 602 Posts
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Re: Scenario - Beachhead Taiwan
Quote:
Originally Posted by jivemi
Thanks for the scenario Suhir. Given 90 turns dunno if I can finish it but I've got a question before starting:
Scenario notes say the LCM's can sail up the river into the lake. What about the other craft (LAV's, AAVP's, etc.)? Are they all supposed to be able to pass under the three bridges along the way? Thanks.
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Yes.
But you'll find the AAVs/LAVs move faster on land.
The point is the LCMs can move ONLY on water, thus need the river.
__________________
Suhiir - Wargame Junkie
People should not be afraid of their governments. Governments should be afraid of their people.
"Two things are infinite: the universe and human stupidity; and I'm not sure about the the universe." - Albert Einstein
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The Following User Says Thank You to Suhiir For This Useful Post:
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May 8th, 2015, 01:40 AM
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Lieutenant General
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Join Date: Apr 2007
Location: Salt Lake City, UT
Posts: 2,829
Thanks: 542
Thanked 797 Times in 602 Posts
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Re: Scenario - Beachhead Taiwan
If you don't dally you should have the time to land and deploy where you want before the proverbial Chinese hordes descend ... THEN things get interesting.
Hint: Sheer numbers will make ammo resupply important.
__________________
Suhiir - Wargame Junkie
People should not be afraid of their governments. Governments should be afraid of their people.
"Two things are infinite: the universe and human stupidity; and I'm not sure about the the universe." - Albert Einstein
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May 8th, 2015, 10:36 PM
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Corporal
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Join Date: Mar 2015
Posts: 76
Thanks: 7
Thanked 4 Times in 4 Posts
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Re: Scenario - Beachhead Taiwan
Turn 10- anomaly at northern victory hex on island in lake.
When attempting to move a marsoc sniper onto the hex to capture it,the unit deploys its raft and doesn't capture the hex.
***See screenshot
Still no enemy activity at all,though I have not looked around on this turn yet. Did find another immobilized vehicle and garrison team,vehicle destroyed.
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May 8th, 2015, 11:10 PM
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Corporal
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Join Date: Mar 2015
Posts: 76
Thanks: 7
Thanked 4 Times in 4 Posts
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Re: Scenario - Beachhead Taiwan
Turn 10- shallow water on bridge hex.vehicle immobilized.
***See screenshot.
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May 8th, 2015, 11:38 PM
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Corporal
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Join Date: Mar 2015
Posts: 76
Thanks: 7
Thanked 4 Times in 4 Posts
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Re: Scenario - Beachhead Taiwan
Turn 10 - HQ Recon Pit stuck in building.
The unit says it ready and moving at 4 mph.
***See screenshot.
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May 8th, 2015, 11:39 PM
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Corporal
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Join Date: Mar 2015
Posts: 76
Thanks: 7
Thanked 4 Times in 4 Posts
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Re: Scenario - Beachhead Taiwan
whoops here's the screenshot for the last post. Can't seem to do anything with a post after its created,etched in stone.
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May 9th, 2015, 06:18 PM
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Corporal
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Join Date: Mar 2015
Posts: 76
Thanks: 7
Thanked 4 Times in 4 Posts
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Re: Scenario - Beachhead Taiwan
Quote:
Originally Posted by Duzmond
Turn 10 - HQ Recon Pit stuck in building.
The unit says it ready and moving at 4 mph.
***See screenshot.
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Please ignore this one.  just ran out of movement points.
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May 9th, 2015, 03:56 AM
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Lieutenant General
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Join Date: Apr 2007
Location: Salt Lake City, UT
Posts: 2,829
Thanks: 542
Thanked 797 Times in 602 Posts
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Re: Scenario - Beachhead Taiwan
Quote:
Originally Posted by Duzmond
Turn 10- anomaly at northern victory hex on island in lake.
When attempting to move a marsoc sniper onto the hex to capture it,the unit deploys its raft and doesn't capture the hex.
***See screenshot
Still no enemy activity at all,though I have not looked around on this turn yet. Did find another immobilized vehicle and garrison team,vehicle destroyed.
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Yeah that's a map error.
Just "unload" after the unit turns into a raft.
The garrison vehicles are immobilized because it's the only way to make then stay in place during an AI Attack scenario.
__________________
Suhiir - Wargame Junkie
People should not be afraid of their governments. Governments should be afraid of their people.
"Two things are infinite: the universe and human stupidity; and I'm not sure about the the universe." - Albert Einstein
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May 10th, 2015, 03:22 AM
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Second Lieutenant
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Join Date: May 2012
Location: Philippines
Posts: 507
Thanks: 433
Thanked 151 Times in 105 Posts
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Re: Scenario - Beachhead Taiwan
Just started the first turn. After landing a Marsoc team and its LSV on the beach (sand) at the rivermouth the team won't load, message says it's too heavy. But the team is only 3 guys and the LSV has a carry capacity of 4.
They're "error" units not listed in the encyclopedia. {After getting rid of the smoke now I don't see the units, only a USMC flag.) The plan was to land them together, load the team{s} on the LSV{'s) and high-tail it inland while the LCM('s) go{es) upriver (along with the Naval escorts). What to do? Thanks.
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May 10th, 2015, 01:16 PM
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Corporal
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Join Date: Mar 2015
Posts: 76
Thanks: 7
Thanked 4 Times in 4 Posts
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Re: Scenario - Beachhead Taiwan
Turn 20-
Yet more interlopers found out west of the city in the northwest of map. They have been targeted for termination.
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