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  #1  
Old May 6th, 2015, 01:27 PM
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Suhiir Suhiir is offline
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Default Re: Scenario - Beachhead Taiwan

Quote:
Originally Posted by jivemi View Post
Thanks for the scenario Suhir. Given 90 turns dunno if I can finish it but I've got a question before starting:

Scenario notes say the LCM's can sail up the river into the lake. What about the other craft (LAV's, AAVP's, etc.)? Are they all supposed to be able to pass under the three bridges along the way? Thanks.
Yes.
But you'll find the AAVs/LAVs move faster on land.
The point is the LCMs can move ONLY on water, thus need the river.
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  #2  
Old May 8th, 2015, 01:40 AM
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Default Re: Scenario - Beachhead Taiwan

If you don't dally you should have the time to land and deploy where you want before the proverbial Chinese hordes descend ... THEN things get interesting.
Hint: Sheer numbers will make ammo resupply important.
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  #3  
Old May 8th, 2015, 10:36 PM

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Post Re: Scenario - Beachhead Taiwan

Turn 10- anomaly at northern victory hex on island in lake.

When attempting to move a marsoc sniper onto the hex to capture it,the unit deploys its raft and doesn't capture the hex.
***See screenshot

Still no enemy activity at all,though I have not looked around on this turn yet. Did find another immobilized vehicle and garrison team,vehicle destroyed.
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Old May 8th, 2015, 11:10 PM

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Post Re: Scenario - Beachhead Taiwan

Turn 10- shallow water on bridge hex.vehicle immobilized.
***See screenshot.
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  #5  
Old May 8th, 2015, 11:38 PM

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Post Re: Scenario - Beachhead Taiwan

Turn 10 - HQ Recon Pit stuck in building.
The unit says it ready and moving at 4 mph.
***See screenshot.
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  #6  
Old May 8th, 2015, 11:39 PM

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Post Re: Scenario - Beachhead Taiwan

whoops here's the screenshot for the last post. Can't seem to do anything with a post after its created,etched in stone.
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  #7  
Old May 9th, 2015, 06:18 PM

Duzmond Duzmond is offline
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Post Re: Scenario - Beachhead Taiwan

Quote:
Originally Posted by Duzmond View Post
Turn 10 - HQ Recon Pit stuck in building.
The unit says it ready and moving at 4 mph.
***See screenshot.
Please ignore this one. just ran out of movement points.
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  #8  
Old May 9th, 2015, 03:56 AM
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Suhiir Suhiir is offline
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Default Re: Scenario - Beachhead Taiwan

Quote:
Originally Posted by Duzmond View Post
Turn 10- anomaly at northern victory hex on island in lake.

When attempting to move a marsoc sniper onto the hex to capture it,the unit deploys its raft and doesn't capture the hex.
***See screenshot

Still no enemy activity at all,though I have not looked around on this turn yet. Did find another immobilized vehicle and garrison team,vehicle destroyed.
Yeah that's a map error.
Just "unload" after the unit turns into a raft.

The garrison vehicles are immobilized because it's the only way to make then stay in place during an AI Attack scenario.
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  #9  
Old May 10th, 2015, 03:22 AM

jivemi jivemi is offline
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Default Re: Scenario - Beachhead Taiwan

Just started the first turn. After landing a Marsoc team and its LSV on the beach (sand) at the rivermouth the team won't load, message says it's too heavy. But the team is only 3 guys and the LSV has a carry capacity of 4.

They're "error" units not listed in the encyclopedia. {After getting rid of the smoke now I don't see the units, only a USMC flag.) The plan was to land them together, load the team{s} on the LSV{'s) and high-tail it inland while the LCM('s) go{es) upriver (along with the Naval escorts). What to do? Thanks.
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  #10  
Old May 10th, 2015, 01:16 PM

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Post Re: Scenario - Beachhead Taiwan

Turn 20-

Yet more interlopers found out west of the city in the northwest of map. They have been targeted for termination.
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