|
|
|
Notices |
Do you own this game? Write a review and let others know how you like it.
|
|
|
July 3rd, 2015, 09:33 AM
|
|
Major
|
|
Join Date: Aug 2013
Location: Yorkshire, UK
Posts: 1,047
Thanks: 365
Thanked 440 Times in 318 Posts
|
|
Re: Increase of the unit’s visibility
Some may know of them - I certainly didn't - and I don't recall seeing any mention of these utilities anywhere here! (even in the "tutorial" threads for Icon modding by the likes of Cross which describe the "manual" way of doing it).
Yes, you are right, we should all help one another where possible. Perhaps everyone assumed everyone knew about them or I just missed it somewhere along the line.
You can understand now why I found it a daunting enterprise to edit all the icons! lol.
Thanks again for opening my eyes!
|
July 3rd, 2015, 09:43 AM
|
|
Private
|
|
Join Date: Jul 2006
Location: Metz - France
Posts: 42
Thanks: 0
Thanked 9 Times in 6 Posts
|
|
Re: Increase of the unit’s visibility
You're welcome...
I am very happy to helped you, especially as I really like the graphical work you make on this game.
|
July 3rd, 2015, 10:57 AM
|
|
Shrapnel Fanatic
|
|
Join Date: Mar 2005
Location: GWN
Posts: 12,489
Thanks: 3,958
Thanked 5,693 Times in 2,812 Posts
|
|
Re: Increase of the unit’s visibility
I used both programs when they were still DOS based mainly to assemble the terrain tiles. I have never bothered using them to add Icons, mainly because the set up is more trouble than it's worth to put in a handful of icons and as you noted you still need to go back with SHPEdit to center the Icons so in my case it's always been quicker to just put them in manually. I have all of Freds programs that apply to winSPWW2 and winSPMBT on my HD
Don
|
July 3rd, 2015, 11:30 AM
|
|
Private
|
|
Join Date: Jul 2006
Location: Metz - France
Posts: 42
Thanks: 0
Thanked 9 Times in 6 Posts
|
|
Re: Increase of the unit’s visibility
Quote:
Originally Posted by DRG
I have all of Freds programs that apply to winSPWW2 and winSPMBT on my HD
Don
|
I had no doubt on this matter... I hope that you have a saving of your HD
|
July 3rd, 2015, 11:44 AM
|
|
Shrapnel Fanatic
|
|
Join Date: Mar 2005
Location: GWN
Posts: 12,489
Thanks: 3,958
Thanked 5,693 Times in 2,812 Posts
|
|
Re: Increase of the unit’s visibility
yep.
|
July 3rd, 2015, 11:56 AM
|
|
Private
|
|
Join Date: Jul 2006
Location: Metz - France
Posts: 42
Thanks: 0
Thanked 9 Times in 6 Posts
|
|
Re: Increase of the unit’s visibility
Here I am reassured... It would have been a pity that such a knowledge and such a work can be lost on a HD crash.
|
July 3rd, 2015, 08:10 PM
|
|
Shrapnel Fanatic
|
|
Join Date: Mar 2005
Location: GWN
Posts: 12,489
Thanks: 3,958
Thanked 5,693 Times in 2,812 Posts
|
|
Re: Increase of the unit’s visibility
back-ups are SOP. I'm not an idiot
|
July 17th, 2015, 02:06 PM
|
Sergeant
|
|
Join Date: Jun 2005
Posts: 359
Thanks: 311
Thanked 24 Times in 23 Posts
|
|
Re: Increase of the unit’s visibility
Since we're talking about programs. I play with OOB's alot. I know Mobhack can export all the OOB data to a csv file but is there a program that puts a csv back into an OOB? I remember way back when there was but I never kept it. I know csv's can be pedantic to work with but I am an accountant and work with them quite a bit uploading data.
|
July 17th, 2015, 02:39 PM
|
|
National Security Advisor
|
|
Join Date: Mar 2005
Location: Dundee
Posts: 5,955
Thanks: 464
Thanked 1,896 Times in 1,234 Posts
|
|
Re: Increase of the unit’s visibility
CSV import was deleted since it was far too easy to mass import sheer garbage data into the orbats, and I had absolutely no intention of writing massively complicated data sanity checks for a bit of code that 2 people in the world might use, if that...
The CSV export is retained for those who want to put the data into spreadsheets (csv is a standard input form for those).
Andy
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|