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June 19th, 2016, 11:11 PM
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Lieutenant General
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Re: game Preferences settings
Well now this is another fine mess I've gotten myself into  , so Andy thank you for "squaring me away" on my AI assistance theory, I have taken the lesson onboard, and have applied them. Thank You!
Ooh Don, since Andy has "squared me away" I have this feeling you're about to "round me off", I assumed, and we've seen thus far how that's worked out for me to this point  , that the " Arty Effectiveness" on lower right bottom of the Preferences page doesn't control both the AI and my effectiveness?
Well I've been playing for how long now?  But the important thing here is "You're never to old to learn something new" and maybe this will help someone else now or in the future and that would be well...  !
I'm at flank speed, hard to port, noisemakers launched to evade the dreaded MK-48D(on) torpedo with DC parties standing by fore and aft. Yeah like I was going to say "Standing by for incoming" -
Anyway thanks again for the help and a belated Happy Fathers Day to all it applies to!
Regards,
Pat

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June 28th, 2016, 03:17 PM
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Private
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Re: game Preferences settings
Currently I'm playing with default settings, although for quite some time I was playing with artillery effectiveness set to 120, 130%.
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Pawel
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June 19th, 2016, 06:25 AM
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Shrapnel Fanatic
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Re: game Preferences settings
Is it the AI side only that you set to 90% arty effectivness or both ?
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June 21st, 2016, 07:21 PM
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Captain
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Re: game Preferences settings
Quote:
I like to use different settings for "hitting", "spotting" and "rallying" to simulate the effects of climate and time of day. I dug up a table somewhere (and then made it into a word doc, then a pdf), which provided me with the parameters (visibility settings were the key). I leave infantry toughness, tank toughness alone and "xxx" is my standard "Troop Quality" setting.
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( http://forum.shrapnelgames.com/showp...10&postcount=6)
I'll expound a little. In one scenario (Vietnam 1950s) it is night time (vis. 5), the moon is not visible but flares are in use. It is raining. So spotting is set to 35, hitting is set to 55, rout-rally to 65 (for both sides with maybe a deviation of one or two points on the rout-rally scale to account for better knowledge of the local area etc). The changes always apply to both sides. Training / morale etc is always taken into account.
Attached Files
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June 22nd, 2016, 06:24 AM
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Second Lieutenant
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Re: game Preferences settings
I play with mostly so called "Low Carnal Settings" (if I remember right, I found it from Matrix's SPWAW forum, so I tried it with SPWAW at first).
Searching:80% (sometimes 90%)
Hitting:90%
Rout/Rally:100%
Troop Quality:70
Tank Toughness:110%
Inf Toughness:150% (sometimes 140%)
Battle Points & Air sorties vary almost daily  ...
Warhero
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July 5th, 2016, 04:55 PM
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Re: game Preferences settings
Quote:
Originally Posted by Warhero
I play with mostly so called "Low Carnal Settings" (if I remember right, I found it from Matrix's SPWAW forum, so I tried it with SPWAW at first).
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The problem with using setting designed for another game is the code is different between the two games. We already use what amounts to "Low Carnal Settings" as default. One "complaint" I've seen from players of WaW about our games is they think infantry is too tough to kill in winSPWW2-winSPMBT so I would only suggest using setting for that game applied to ours as an experiment.........BUT it you are happy with the way it plays....well....that's why there are preferences settings
Don
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July 6th, 2016, 12:17 AM
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Lieutenant General
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Re: game Preferences settings
Quote:
Originally Posted by DRG
One "complaint" I've seen from players of WaW about our games is they think infantry is too tough to kill in winSPWW2-winSPMBT...
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Interesting.
I guess some folks really do believe the old "cannon fodder" adage.
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July 6th, 2016, 06:27 PM
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Second Lieutenant
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Re: game Preferences settings
Quote:
Originally Posted by Suhiir
Quote:
Originally Posted by DRG
One "complaint" I've seen from players of WaW about our games is they think infantry is too tough to kill in winSPWW2-winSPMBT...
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Interesting.
I guess some folks really do believe the old "cannon fodder" adage.
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Well the only notable exception where WinSP series may produce less casualties than reality is if you want to simulate a Japanese banzai charge. Otherwise the casualties are way higher, especially if we consider the time limit for the average battle.
Generally saying, I estimate casualties at a 40-60% of the casualties that are produced in the game. So I multiply the end results by a random number between 0.4 and 0.6. Vehicle casualties remain the same though.
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July 7th, 2016, 07:16 AM
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General
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Re: game Preferences settings
Quote:
Originally Posted by Aeraaa
Quote:
Originally Posted by Suhiir
Quote:
Originally Posted by DRG
One "complaint" I've seen from players of WaW about our games is they think infantry is too tough to kill in winSPWW2-winSPMBT...
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Interesting.
I guess some folks really do believe the old "cannon fodder" adage.
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Well the only notable exception where WinSP series may produce less casualties than reality is if you want to simulate a Japanese banzai charge. Otherwise the casualties are way higher, especially if we consider the time limit for the average battle.
Generally saying, I estimate casualties at a 40-60% of the casualties that are produced in the game. So I multiply the end results by a random number between 0.4 and 0.6. Vehicle casualties remain the same though.
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If your taking time into account that has been discussed elsewhere.
We can react & hence bring over whelming firepower to bear far quicker than in real life.
If you wanted to do a test on something like that try pairing off single squads vs each other & see how long the fight lasts.
If they are both in cover like rough or a building that fight will probably last awhile at mid range.
Probably cant keep both stationary as one may well lose sight of the other so probably have to play both sides.
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June 22nd, 2016, 06:26 AM
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Second Lieutenant
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Re: game Preferences settings
Oops I forgot this:
Arty Effectiveness:130%
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